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Forum: Total War: ROME II

Discuss Total War: Rome II here.

  1. CA admin replied Sticky Thread Sticky: Mod Awards - The Player's Choice Award Vote

    Hey all, The player's choice award is decided for by you, so it is time to get voting! Which mods are up for this award you ask? I am...

    Started by Will CA‎, Today 01:57 PM
    • Replies: 0
    • Views: 1
    Today, 01:57 PM Go to last post
  2. CA admin replied Sticky Thread Sticky: Patch 15/ Emperor Edition BETA Live Now!

    Hey all! Following last week’s big announcement that Total War: ROME II Emperor Edition will be coming soon and completely FREE to all existing...

    Started by Joey CA‎, Yesterday 02:04 PM
    32 Pages
    1 2 3 ... 32
    • Replies: 313
    • Views: 32,940
    Today, 01:46 PM Go to last post
  3. CA admin replied Sticky Thread Sticky: MAC Public BETA Live Now!

    Hey Guys! The Total War: ROME II Mac Public BETA is now available to everyone who owns the PC version of Total War: ROME II via Steam Play. This...

    Started by Joey CA‎, 08-21-2014 01:04 PM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 3,720
    Today, 12:03 PM Go to last post
  4. CA admin replied Sticky Thread Sticky: Total War: ROME II Emperor Edition announced

    We’ve announced the definitive version of ROME II – the Total War: ROME II Emperor Edition. Emperor Edition collects together all free...

    Started by Nico CA‎, 08-29-2014 01:01 PM
    47 Pages
    1 2 3 ... 47
    • Replies: 466
    • Views: 55,701
    Yesterday, 02:35 PM Go to last post
  5. CA admin replied Sticky Thread Sticky: Experiencing Replay Issues? - Please Read!

    EDIT: Hi - just to clarify; We are NOT saying there are no replay desyncs (although we have fixed all the ones we know about), we WANT the community...

    Started by Trish CA‎, 05-06-2014 03:10 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 63
    • Views: 8,477
    Yesterday, 06:49 AM Go to last post
  6. Poll Sticky Thread Sticky: Poll: What would you like to see on our next twitch stream.

    Hello Everyone, I thought I would give you all a chance to pick our next Total War stream in the poll above.

    Started by Dogbert CA‎, 08-21-2014 09:58 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 81
    • Views: 5,069
    08-29-2014, 08:45 PM Go to last post
  7. Post Sticky Thread Sticky: The Rome II Information Directory

    I hereby give you the Rome II Information Directory! The amount of information related to Rome II knocking about in various corners of the internet...

    Started by Mackles‎, 07-21-2013 01:02 PM
    44 Pages
    1 2 3 ... 44
    • Replies: 431
    • Views: 138,725
    08-29-2014, 04:45 PM Go to last post
  8. Sticky Thread Sticky: Guide to the Guides (Total War: Rome II)

    This is the TW:R2 edition of the "Guide to the Guides." There will most likely be some overlap with Total War Center and other sources of guides, but...

    Started by Kurkistan‎, 08-30-2013 02:50 PM
    9 Pages
    1 2 3 ... 9
    • Replies: 87
    • Views: 139,047
    07-30-2014, 02:15 PM Go to last post
  9. Sticky Thread Sticky: [WIP] Official Rome2 FAQ Thread

    Here we shall assemble a FAQ thread for Total War: Rome 2! Please PM me any questions and answers (please be definitive and detailed as possible) and...

    Started by daelin4‎, 09-04-2013 01:13 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 121,011
    03-30-2014, 08:49 AM Go to last post
  10. CA admin replied Sticky Thread Sticky: Where to Find CA/Mods on the Forums

    Heya guys, In light of recent posts about people asking to see more visibility from those from Creative Assembly, we have implemented a new "CA"...

    Started by Trish CA‎, 10-24-2013 02:14 PM
    • Replies: 0
    • Views: 14,804
    10-24-2013, 02:14 PM Go to last post
  1. Auto resolve losses. How is it calculated?

    A lot of folks here seem very knowledgable of the game mechanics. Wanted to know more about this. I do auto resolve most battles when the...

    Started by turin71‎, Today 04:09 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 223
    Today, 01:58 PM Go to last post
  2. CA - Any Plans to Build Roads in Game?

    Please delete - double post.

    Started by The Black Douglas‎, Today 01:57 PM
    • Replies: 0
    • Views: 1
    Today, 01:57 PM Go to last post
  3. CA - Any Plans to Build Roads in Game?

    Just wondering. I know they are now attached to commercial and town centre buildings however de-coupling them from this would help with: -...

    Started by The Black Douglas‎, Today 01:56 PM
    • Replies: 0
    • Views: 1
    Today, 01:56 PM Go to last post
  4. Question Infantry is not reusing siege equipment.(Possible bug)

    Hello everyone.As we know patch 14 allows the AI to reuse siege equipment.So i decided to do a siege battle with towers and everything was going...

    Started by Paincake‎, Today 01:54 PM
    • Replies: 0
    • Views: 8
    Today, 01:54 PM Go to last post
  5. For Those Wondering about the Land Battle "Balancing Changes"

    -Draco ability has been removed from Roman cavalry units -Use the whip has been removed from all Roman infantry (it still shows up in the...

    Started by ahawkTW‎, Today 02:57 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 1,244
    Today, 01:54 PM Go to last post
  6. Beta patch - Does Rome still get die early game? or do the expand and conquer??

    Hey guys, I'm currently playing a Roman campaign so I can't test this (I can but can't be bothered), but my theory is that with the extra recruitment...

    Started by Spec 74‎, Today 11:36 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 649
    Today, 01:53 PM Go to last post
  7. Patch 15 - The Return of the Hoplite!

    Not only do you get amazing armor and bonus vs. large they can actually hold their own and win vs. elite swords. Battle test: Normal Difficulty...

    Started by GrandChamp‎, Yesterday 07:42 PM
    11 Pages
    1 2 3 ... 11
    • Replies: 109
    • Views: 5,559
    Today, 01:52 PM Go to last post
  8. Falxmen and Thracian Warriors/Nobles

    Dear CA, I know most melee sword units have lost their bonus vs infantry, but the falx and rhomphaia should keep it, since that's what sets them...

    Started by Sajuuk‎, Yesterday 09:36 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 1,167
    Today, 01:50 PM Go to last post
  9. Talking Augustus units

    Which new units would you like to see in the augustus expansion? For rome, I personally would like germanic imperial guard; a mixture of german...

    Started by sigr‎, Today 12:09 PM
    • Replies: 7
    • Views: 426
    Today, 01:29 PM Go to last post
  10. suggestion for buildings

    One small suggestion for CA - what about making all building options in the building tier expandable, and not just the next level? this way player...

    Started by JaM1977‎, Today 01:16 PM
    • Replies: 2
    • Views: 61
    Today, 01:25 PM Go to last post
  11. Can't make trade agreements

    I started a campaign with Sparta and even though I'm over 50 turns deep in the game, I'm unable to establish a trade agreement with any of the...

    Started by pappous_soulis‎, 09-05-2013 04:41 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 12,342
    Today, 01:17 PM Go to last post
  12. Fix of historic cities or give modding tool

    First of all I would like to congrats CA for the patching and the amazing improvement made on the game. I found in patch 15 a lot of fun's demands...

    Started by Laris‎, Today 01:01 PM
    • Replies: 2
    • Views: 73
    Today, 01:07 PM Go to last post
  13. Draco

    I apologize for the initial rantiness of this thread... Had a hard work day and was a bit annoyed. Since the name of this thread fits I'll add a...

    Started by TempestWolf‎, Yesterday 04:02 PM
    • Replies: 5
    • Views: 386
    Today, 01:05 PM Go to last post
  14. CA admin replied Carthage unit caps, what the hell ca ?!

    Guys, what the hell, cretan archres capped to 2, belarics capped to 2, noble fighters acpped to 2, scutarii capped to 3, CAMPANIAN CAV CAPPED TO 2,...

    Started by tuffgong_jamaica‎, Yesterday 11:25 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 3,205
    Today, 01:04 PM Go to last post
  15. Patch 15 and why you may never play the Roman Faction again.

    *note if you play only on Normal Battle AI some of this may seem false to you. Hellenic factions are now superior to many Roman units....

    Started by unitedonez‎, Yesterday 10:19 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 47
    • Views: 3,709
    Today, 01:00 PM Go to last post
  16. Patch 15 - Legendary Campaign Feedback....

    I know that there are loads of threads, but just wanted to start one specifically for the Legendary setting because I'm currently quite concerned...

    Started by ClickInsect‎, Today 12:23 PM
    • Replies: 9
    • Views: 291
    Today, 12:57 PM Go to last post
  17. Suggestion - alt-clicking to attack should have infantry charge without using pilum.

    Now that we can throw pilum in defence, and that ammo matters, I think that we should be able to alt-click to attack without the infantry throwing...

    Started by Causeless‎, Yesterday 08:18 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 349
    Today, 12:53 PM Go to last post
  18. An non-official encyclopedia of new building chains on Patch 15 beta

    Hi there, Yesterday, the Patch 15/ Emperor Edition BETA come! Key Changes • Politics and civil war improvements • Overhauled building...

    Started by honga‎, Today 12:23 PM
    • Replies: 0
    • Views: 10
    Today, 12:23 PM Go to last post
  19. AI running

    I was doing a few test battle on custom scenarios (patch 15 beta), and I noticed that the AI makes the soldiers run for the 90% of time, wasn't this...

    Started by Ivanpera‎, Today 11:32 AM
    • Replies: 2
    • Views: 134
    Today, 12:10 PM Go to last post
  20. Incorporating mass into infantry units

    Good evening everyone! As we all know, mass DOES exist in this game, but it mainly only seems to affect elephants, cavalry, and chariots. Before...

    Started by shawn858‎, Today 06:27 AM
    • Replies: 7
    • Views: 317
    Today, 11:52 AM Go to last post

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