Question #49: Why must I built a road in Agusta Vindelicorum, when there is already a road in the Raetia region on the campaign map and how do I fix it?
This map fix has the best result if it's fixed before you start a new game. Locate this file:
<path>\Rome - Total War\BI\data\world\maps\campaign\barbarian_invasion \descr_strat.txt
Answer #49: Between the type barracks and the type temple should there be a type road.settlement
{
level large_town
region Raetia
year_founded 1
population 5504
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_villa
}
building
{
type barracks militia_barracks
}
building
{
type temple_of_mithras temple_of_mithras_shrine
}
building
{
type defenses wooden_wall
}
}
Edit the file in notepad and copy this text:
Paste it the text between these lines:building
{
type hinterland_roads roads
}
Make sure the edit file has these lines for the Raetia settlement is shown below and save the file.building
{
type barracks militia_barracks
}
building
{
type hinterland_roads roads
}
building
{
type temple_of_mithras temple_of_mithras_shrine
}
Don't forget the spaces from the left of each line.
<path>\Rome - Total War\BI\data\world\maps\campaign\barbarian_invasion \descr_strat
You can check this map fix through a new game and select the Western Roman Empire faction.settlement
{
level large_town
region Raetia
year_founded 1
population 5504
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_villa
}
building
{
type barracks militia_barracks
}
building
{
type hinterland_roads roads
}
building
{
type temple_of_mithras temple_of_mithras_shrine
}
building
{
type defenses wooden_wall
}
}

