obviously a troll
I've had more than enough of my taste for realism, and although I enjoyed it, TW doesn't give me a limp or aches in cold weather.
I'll say it again, it's not perfect, it needs tweaks here and there, but the avi progression system is a blend of a number of game styles, but it isn't a sim.
I would quote Daelin, but the good one would get me in the naughty book...
"Sometimes I don't think you people bother to read the TOS"
(Ace blazer, Moderator, with permission)
"We already have a thread on this, so please continue the discussion there."
Why I read Daelin's posts first....
"If someone trolls your thread, please report it to the staff, and do not reply yourself."
Dio limiting me to one post per thread...
Gungho |Takeda| Yamagato Masakage
It took me a while, but it doesnt seem like your complaining about immunity to spears (btw your idea of what the immunity to spears ability does is wrong), your complaining about spear units being overly effective at blocking charges. Which maybe has some merit. The spearwall formation should probably be deeper, maybe 3-4 ranks deep looks more believable.... But the game also has to limit the number of units that can be shown on screen. These are technical limitations of the game. Even though spearwalls are only 2 ranks deep, I still see it being effective. These are warriors on a stable footing who are ready for a head on charge. These aren't just some guys hangingout standing on the balls of their feet drinking soda.
If you actually watch a katana cav charge straight into a spearwall you will see them knock over several of the yari infantry, just they wont plow through them because the horses on the frontlines are also falling over as theyre being impaled with giant sticks.
As far seemingly small units blocking charges of entire cav units, you need to spread your cav unit out, secondly you want to avoid even some of your cav getting blocked by spear units. Men in a unit won't easily split up, they try to stay together and stay organized. The issue here isnt that a small unit is actually stopping 40 horses at full speed, its that the men riding the horses are telling their horses to slow down... additionally no living animal is going to run full speed into a large stick pointing right at them waiting to impale it through the chest. Instead of saying "how can these spearwalls stop these horses" you should be saying "how are these horsemen getting their horses to actually run to their certain death?"
Last edited by icamefromouterspace; 06-12-2011 at 08:16 AM.
Not to mention war horses weren't just beasts to be ridden. There were trained since birth to be fighting machines cleaving heads left and right with their hoofs. They didn't simply just stand there and obey orders.
My youtube channel w/ FotS http://www.youtube.com/user/AnjinSanTW?feature=mhee
Although I agree with some of the items on your list these I find are acceptable.
2. Ever join cross country? They train us to run faster over a long distance, teaching us breathing techniques and even how to properly kick our feet out while running to use the least amount of energy possible while maintaining a certain speed.
4. The base accuracy in the game is purely that, base accuracy. Someone can hand my sister a matchlock and because she never fired a matchlock in her life, she probably won't know how point, aim, and shoot. The training matchlock ashigaru, samurai, and monks may be different but yeah in the end the gun is capped at a certain accuracy so I can see where your argument here would be valid.
7. Are you talking about second wind? Because if you're talking about increasing the skill points of fatique resistance that is still considered realistic when someone learns how to better control their stamina and gains it as well through experience.
8. I don't think hit points are fantasy. I'm pretty sure Muhammad Ali can take more punches than my grandma. And sure a punch is different from a stab wound but still, some guys can still take more bullets than others. Example: Matchlock bullet goes through skinny guy more easily, causing fatal exit wound. Tough muscle guy is thicker in general, matchlock bullet fails to go through his body and create same exit wound therefore this dude lives to fight on. And I understand there are certain areas of our bodies that would cause a fatality so in a game this should be given a percentage.
9. Mass produced armour is less superior in those days than carefully handcrafted armour using limited and rare materials of that day. I can give you a Kendo outfit made of leather and thick cloth but my rich cousin might be able to afford an armour suit made by tying plates of metal together.
10. I'm honestly not sure what you mean by this one.
Those of us who face reality, have given up. Those of us who pursue dreams, fight on.
Matchlocks were a revolution in warfare precisely because they they needed far less training to be really effective compared to other weapons. You really could just hand one to your sister and have her be effective in a fairly short time (actually women are generally better marksmen than men). Compare that to the longbow which is a weapon that is known for requiring regular training to be really effective. You can make an argument that being an expert with longbows could let you fire more quickly, accurately and use heavier more powerful bows and so on. But there is more of a built in limit with things like matchlocks.