thank also alex gold who stumbled upon the hidden values.
I change hidden radius and height of unit to achieve the closer spacing needed to prevent run throughs by enemy and help pike units to stick to swords longer before going to melee.
make the highlighted changes to each EDU pike entry. note: radius and height are normally hidden so you will be adding them after the mass value.
type Tercio Pikemen
dictionary Tercio_Pikemen ; Tercio Pikemen
category infantry
class spearmen
voice_type Heavy
banner faction main_spear
banner holy crusade
soldier Tercio_Pikemen, 60, 0, 4, 0.25, 2
mount_effect horse +10, camel +10
attributes sea_faring, hide_forest, hardy, can_withdraw, pike
formation 0.5, 1.8, 1.2, 2.4, 3, square, phalanx
stat_health 1, 0
stat_pri 10, 6, no, 0, 0, melee, melee_blade, piercing, spear, 0, 0.6
;stat_pri_ex 0, 0, 0
stat_pri_attr long_pike
stat_sec 7, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 7, 0, flesh
;stat_armour_ex 0, 3, 5, 0, 7, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 1, 0, 2, -2
stat_mental 9, normal, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 155, 80, 185, 500, 4, 150
armour_ug_levels 0, 1, 2, 3
armour_ug_models Tercio_Pikemen,Tercio_Pikemen, Tercio_Pikemen_ug1, Tercio_Pikemen_ug2
ownership spain
era 2 spain
;unit_info 10, 0, 7
recruit_priority_offset 20
works really well using both attacking directly or as AI uses them (march beyond)
enjoy
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