
Originally Posted by
AMP
Vanilla units aren't terrible, they are decent and if CA would ever fixes the free fatigue bonus vets get (which ofc they won't) it would help balance things out more. I play with vanilla matchlocks and sometimes they can be my game winners at the end of a battle. I play almost all my 1v1 and 2v2 10k battles with ALL vanilla units and don't get hammered because of the vets my opponents bring. The most annoying thing playing against in 10k when I bring an all vanilla build is a unit with HF, that's about it.
Vets melee power doesn't quadruple from their upgrades for only twice the cost - abit of exaggeration there, but yes the straight 50 koku for basic upgrades and 70 koku for token upgrades doesn't make much sense at all. Cost of those upgrades should be determined by things like the original cost of the unit, the unit type and the size of the unit - not a flat cost across the board for all units.
When CA swung the nerf bat many including myself had to delete units and regrind up again. I removed lots of units and redid new ones and 50 vet slots was always enough to field a 14k army back to back without being at any disadvantage. You're not fielding 20 strong vets in a 14k match, those 22.5k games are long gone.
I don't need to do any avatar resetting because I've played with 50 vet slots as have we all and that's all I about use anyway, actually alittle less. You can see that in my youtube vids as well as everyone else's that have competitive battles uploaded, which all show people using under 50 vets in their builds.
Anyway what Haze said and what I've said quite a few times on these boards since the release of the game ->
Getting rid of it would be best and just let the players have full control of their setup, case closed.