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Thread: Replays Still Corrupted Most of the Time

  1. #1
    Junior Member Private
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    Default Replays Still Corrupted Most of the Time

    Why haven't replays been fixed yet?

    Is CA aware of this issue?

  2. #2
    Senior Member Lieutenant grumhie's Avatar
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    since when were they corrupted? never had that happen here.

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    Senior Member Sergeant Scorepio's Avatar
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    Quote Originally Posted by ejdallas44 View Post
    Why haven't replays been fixed yet?

    Is CA aware of this issue?
    Never saw that and i save a lot of replays.

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    Senior Member Colonel Sporeduck's Avatar
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    Quote Originally Posted by ejdallas44 View Post
    Why haven't replays been fixed yet?

    Is CA aware of this issue?
    Replays are not working because of __________ ?

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    Moderator Master and Commander DenmarkRules's Avatar
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    If he means that they are corrupted because they don't show what actually is happening in the battle he's just using the wrong word. They are not corrupted, it's simply how the mechanics work. When you save a replay, all the commands are saved. If what actually happened, with every soldier dying, every bullet fired should be recorded accurately, we would end up with replays of 10+ gb.
    Overall the replays should be accurate, but your units might loose 5 more men in the replay than they actually did in the battle.

    You probably wont ever see it "fixed". CA has used this mechanic for all previous games and it works quite fine IMO. No reason to change it unless they can do it properly.

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    Senior Member Colonel Sporeduck's Avatar
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    10 Gigabytes? Hardly. Think you need to go back to the datafiles 101 class.

    The biggest issue with replays in video games is usually that they constantly change rules - Was it Command and Conquer that ended up having an EXE with the rules for each game version purely to allow playback of replay files that were consistent over time?

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    Moderator Master and Commander Billy Ruffian's Avatar
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    The issue is more prevalent in MP, because what used to happen is that units gained xp and levelled-up in battle, but not in the replay. So, the results became skewed. However, this particular issue was supposed to be addressed in the latest patch, and yet the replays apparently are still not as they should be.
    Last edited by Billy Ruffian; 03-26-2012 at 06:08 PM.
    "He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)

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    First: Of course I'm talking about multiplayer replays (why you are saving replays vs. the AI is beyond me )

    Quite frequently, online battles saved as replays won't even have the same winner!
    You can see this happening in replays posted on youtube by heirofcarthage, gamedudester, etc.

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    Member Lance Corporal Jiruri's Avatar
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    I have a replay in which I was hugely outnumbered. I took my men up a mountain and made spear walls. I dismounted my generals and waited for the enemy to come in close. There I fought like crazy, ended up losing almost all my men, but routed the enemy. In the replay however, the spear wall is never formed and my men are crushed!

  10. #10
    Moderator Master and Commander Billy Ruffian's Avatar
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    Quote Originally Posted by ejdallas44 View Post
    First: Of course I'm talking about multiplayer replays (why you are saving replays vs. the AI is beyond me )

    Quite frequently, online battles saved as replays won't even have the same winner!
    You can see this happening in replays posted on youtube by heirofcarthage, gamedudester, etc.
    To be fair it would have been clearer to everyone if you had posted the thread in the Multiplayer section. Nevertheless, as far as I know, CA is working on a fix but it missed the cut-off for the recent update.
    "He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)

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