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new shogun 2 retainers list
I have been playing Shogun 2 for a long time (not into FoTS), and now I play it more like an RPG game, upgrading my generals and choosing the most powerful retainers for them. The No.1 retainer to me is of course Sword of Amaterasu, if my favourite general doesn't get it, I won't continue the campaign (that's why I play on VH, I need save/load). I noticed that there are some new retainers, compared with the version I played before, so I just wrote them down while I repeatedly save/load to get the Sword. And I also noticed that the retainer list created a long time ago was not complete even at the time it was created. Now I post a new one, and seperate the retainers into different categories, according to their effects (except some exception). I will keep updating the list depending on whether other players are interested.
1. General Ability Boost
Oyabun +15% increase to influence radius (4-star retainer, it works better with Stand and Fight, Rally, and Instill Fear)
Master Drummer +20% to the effectiveness of Rally (4-star retainer, helps you hold the line long enough)
Taiko Drum Master +10% to effectiveness of Rally (3-star, unless you already have Master Drummer, otherwise don't pick it as your first choice)
Sword of Amaterasu +10% to the effectiveness of Inspire; Instills fear in enemy units (5-star, my favourite, consider you need to reach level 6 and spend so many skill points to get the instills fear trait, and now you get it at level 2 in the early game when most units are ashigaru, you surely want to get your hands on it; besides, you can put some points in the skill Religious to boost Inspire, so your 40 bow ashigaru will suddenly become 40 bow warrior monk)
Legendary Meppu Instills fear in enemy units (4-star, you can get this one only in the last retainer slot)
There is some misleading info about Sword of Amaterasu, before I start another category, I want to clarify first. 1, both daimyos and generals can get this item; 2, it only appear in the first retainer slot, if your general didn't get it, you will never get it for this general, but you can always work on another general; 3, according to most players, the effect of instills fear doesn't stack; 4, I believe it's an unique item, if you see an AI general has the Sword, kill him.
2. Mistress (this is one of the exceptions that is not arranged according to effects but names)
Ambitous Mistress +1 to command when attacking on land; -1 to loyalty
Foxy Mistress +1 to command when defending on land; -1 morale for all units
Discreet Mistress -5% to the chance of being assassinated
Over-ambitious Mistress -1 to loyalty; +10% to campaign movement (4-star, I think most of the mistresses are rubbish, giving a slight advantage in auto-solve battles or avoiding assassination, come on, I usually do the battles myself and enemy ninjas usually aim at monks not generals. But this one is different, increasing campaign movement give you a huge advantage in strategy on the campaign map, that's why I give high ranking to those retainers boosting campaign movements. Loyalty is not a big issue in Shogun 2, there are lots of ways to increase generals' loyalty)
Joro +1 morale for all units; +5% to the upkeep
Gorgeous Mistress +1 to command when defending on land; -1 morale for all units (exactly same as Foxy Mistress)
Soldier's Mistress -5% to the chance of being assassinated (same as Discreet Mistress)
Common Mistress +1 to command when defending on land; -1 morale for all units (same as Foxy Mistress and Gorgeous Mistress. what's wrong with CA, creating so many retainers with identical effects!? I need some retainers boosting reload skills, running speed in battle, etc.)
I will just stop here, in case I will waste my efforts and no one will be interested.
The other categories are 3. Seven Samurai; 4. Soldiers Boost; 5. Honor & Loyalty; 6. Morale Boost; 7. Fighting Generals; 8. Reduce Assassination; 9. Happiness & Repression; 10. Diplomatic Relations; 11. Command; 12. Others
Hi! Nice list! Looking forward to your update. I play the game the exact same way as you do.
My personal favorite is Gomuyumi, +10 accuracy to bow infantry, it's ridiculously over powered on bow ashigaru! you can only have it in the first slot, however it's not unique and both Daimyo and generals can have it.
almost forget to mention, actually there should be a category called Navy, but I don't like making my generals navy-specialised, so maybe I will pass it.
I'm very interested in the continuation of this thread with more data on retainers, especially rare ones.
According to a Content Staff on twcenter, Fear from the Intimidating skill stacks with retainers.
Who is right? I don't know.
(Edit: or at least it's supposed to stack.)
Sorry, but not totally true. I currently have this as my second retainer slot on my Daimyo.
Originally Posted by gmbodhi
Last edited by Daisho; 11-25-2012 at 03:35 AM.
That's good to know. Thanks for the info.
Originally Posted by Daisho
I just trained up a level 6 general for the first time (w00t!) and I have a retainer I've never seen before. Rare/Unique? I know not.
Legendary Naginatajutsu Master
"There is no art in slashing a man to pieces!"
+2 melee attack for naginata samurai
Obviously I meant this was a 3rd slot. :P Too bad it's limited to the samurai only. I like Naginata warrior monks.
Edit: Legendary Naginata
same effects, diff quote.
Last edited by Daisho; 11-25-2012 at 08:33 AM.
Same General but I'm reloading and retrying to see what else there is. Another one I've never seen before, possibly b/c I'm such a newb. :P
"Don't lose your head"
+1 armour for this general and his bodyguard
n/m the quote. :P
+5 accuracy for all bow infantry under this man's command.
Legendary Spy Master
-15% to the character's chance of being assassinated
Highest I've seen so far for assassin protection from 1 bonus.
Legendary Ninja Leader
+1 to Command when besieging
-10% to the character's chance of being assassinated