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Thread: PFM 3.0 beta

  1. #1
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    Default PFM 3.0.3 - Added option to have csv replace data

    TWC is out of order pretty much right now, I have to move PFM development coordination here.

    It looks to me PFM works for Rome II now, so I'm taking it out of beta.
    Download PFM 3.0.3

    New in version 3.0.3:
    - Added option to have csv import replace current data instead of appending
    - Added automatic update for first PFM start (there seem to be many people not knowing about the update feature)
    - Added Renumber column values feature back in
    - Added copy/paste to integrated text editor
    - Fixed referenced version for the Zip library (for autoupdate issues)

    I have re-enabled the Automatic Update. Since I'm updating schema files quite often right now, you should check back from time to time (DB Descriptions->Search for Update).

    New in version 3.0.2:
    - R2 Icon added
    - Empty db tables displayed in blue font in tree
    - Fixed Clone Row
    - Fixed the Autoupdater to not abort when trying to overwrite itself (is anyone even using the Autoupdate?)


    Please report bugs here for the time being.

    If you updated your schema file to be able to read new tables, please send it to me via PM.


    Note that questions about "how do I mod table X" are not topical here.
    If you post them you're actively slowing down modding by preventing me from seeing relevant PFM issues
    Last edited by daniu; 09-16-2013 at 05:34 PM. Reason: Version 3.0.3 uploaded
    Looking forward to what the community makes of the new mod tools!

  2. #2
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    I dont know if this is relevant but I might of figure out why some tables are blank. I was going through the raw db tables and some of them are blank and replace by other tables such as the unit table replace with main_unit_table and the unitland table replace with the Land_unit table different wording and all.

  3. #3
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    I'm currently working on finalizing the schema file for RTW2.
    I'll send it to you asap, it's based no data from the db's we got on day 1

  4. #4
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    Quote Originally Posted by fennix102 View Post
    I dont know if this is relevant but I might of figure out why some tables are blank.
    Yes, I'm aware. Especially the units_table is empty which should surprise most experienced Warscape modders

    Quote Originally Posted by MaradoX- View Post
    I'm currently working on finalizing the schema file for RTW2.
    I'll send it to you asap, it's based no data from the db's we got on day 1
    Please do. You are using the DecodeTool, right?
    I'm not sure if you're aware of this thread which will help you name the columns if you want to put in that effort.
    Looking forward to what the community makes of the new mod tools!

  5. #5
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    Quote Originally Posted by daniu View Post
    Yes, I'm aware. Especially the units_table is empty which should surprise most experienced Warscape modders


    Please do. You are using the DecodeTool, right?
    I'm not sure if you're aware of this thread which will help you name the columns if you want to put in that effort.
    I'm doing my best to understand the DecodeTool .

    I'm using the db files you specified in that thread to name the columns in the schemafile.

    Is there a place we can talk?

  6. #6
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    Hey guys, to anyone interested here is the schema I generated from the TWaD files. It doesn't work at all, but it does contain all the fkey's that CA's tools use. Combine that with it's info on the new tables, and it helps tremendously with using the DecodeTool to decode the new tables and figure out what columns do what (at least, the ones you can cross reference with the fkey's). Now to get back to the 'B' tables
    Attached Files
    Last edited by Jinarik; 09-07-2013 at 03:26 PM.

  7. #7
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    Quote Originally Posted by Jinarik View Post
    Hey guys, to anyone interested here is the schema I generated from the TWaD files. It doesn't work at all, but it does contain all the fkey's that CA's tools use. Combine that with it's info on the new tables, and it helps tremendously with using the DecodeTool to decode the new tables and figure out what columns do what (at least, the ones you can cross reference with the fkey's). Now to get back to the 'B' tables
    You did what I started working on .
    Lol oh well, time to learn the LUA for my mod

  8. #8
    Senior Member General JaM1977's Avatar
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    it still needs some work, it doesnt work ok with latest PFM

  9. #9
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    https://github.com/PietroMicca/r2tw/...chema_R2TW.xml

    here my schema that I update continuously, but so far with minor and not important tables

  10. #10
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    As I said on TWC, beta6 (and beta5 too for that matter) does not let me ready any entries. They are just grey and empty. Beta 2 and 3 let me read some of them though.

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