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Thread: Second statement from CA on Rome II's release (11 Sep 2013)

  1. #1
    The Creative Assembly Private Mike CA's Avatar
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    Default Second statement from CA on Rome II's release (11 Sep 2013)

    Hi everyone,

    We’ve just put up a hotfix that significantly improves campaign map frame-rate on a variety of hardware combinations that were getting frame rates less than 15 fps. It took us until Monday to get a case of this happening in the studio, but it was a very simple fix, so we’ve decided to put it out as a single issue patch. This bug was introduced very late in the process, but we absolutely should have found and fixed it before release.

    This release has obviously not gone as planned for some people, and I want to apologise to everyone out there who had issues with the game, whether they were hardware issues or disappointment in the performance of game features. We obviously don’t plan to release a game with any bugs, performance and AI issues. How this has happened is something we’re beginning to post mortem in detail now.

    Fortunately, the same tech that gave us the rope to work on the game right up to release lets us keep working on it after it’s out, and the flaws in the game are mostly just bugs, not structural defects. We can and will get the game to where we wanted it to be for everyone.

    The top priority is stability and performance – both frame rates in battle and campaign, and end of turn times and loading times. Then gameplay spoilers – AI flaws and exploits, balancing tweaks and the level of challenge on higher difficulties. Then minor bugs, lesser features that really didn’t pan out, UI improvements, and longer term adjustments to features and systems that could be better. Because there are a lot of us working in parallel there will be a mixture of different priority fixes in each patch. Much of this work would be part of the usual planned improvements we would make to our games post-launch anyway, but we are aware that they have now taken on extra significance and importance.

    We have a major improvement to end of turn times in the pipeline, along with around 100 fixes in the next patch. We have another 100 or so fixes already being tested for the patch after that. At this point the limiting factor on getting issues fixed in patches is not our ability to fix issues, it’s our ability to test them and guarantee that we don’t repeat past mistakes by putting a patch out that breaks something new. We’ll also be putting each patch up as a beta you can opt in to before releasing it. It’s our aim to continue patching more or less weekly until all the bugs are dealt with.

    Then we can start the kind of dialogue we always want to be having with the community – which new features you like, which you don’t like, which deleted features from previous games you really miss and so on. That’s a good conversation to be having, and since it’s our intention not to fall in to the trap of just re-skinning the previous game each time, it’s one that hopefully you’ll be having for years to come.

    Lastly, I’m hoping we can fundamentally treat our releases differently in the future. Long open betas are the way things are going, and while that model hasn’t been compatible with the way Total War has been built to date, that could be the way forward.

    Mike Simpson
    Creative Director
    Creative Assembly

  2. #2
    Senior Member Captain DJ18's Avatar
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    Thank you.

    I will be looking forward to future patches.
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    "Oh yes! The terror of seeing and hearing my mighty war elephants approach will cause everyone on the opposing force to automatically empty their bladders simultaneously on the field of battle."

  3. #3
    Junior Member Private
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    good

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    Member Lance Corporal
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    Great news
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  5. #5
    Senior Member General Maximus Thrax's Avatar
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    as long as you keep working on the performance lol
    Don't go Ad Hominem

  6. #6
    Member Lance Corporal ag_derp's Avatar
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    good
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  7. #7
    Member Lance Corporal Drippy's Avatar
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    I appreciate the honesty and decision to lay out a gameplan for us. I really look forward to the polished Rome that I know is under there somewhere.

  8. #8
    Member Lance Corporal TheUndefeatedGaul's Avatar
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    100 fixes? Can't wait. Keep it up, I'm one of the few that understands it takes time to make something great.
    Whatever happens to my people, it happens because *we* choose for it. *We* decide our fates; not you, not the Romans, not even the gods.

  9. #9
    Senior Member Corporal panzerschreck's Avatar
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    Performance is the main goal, there are a lot of people who can hardly play beccause of[B] the huge lags, the worst are in battle, more than campaign.
    THE GREAT WAR MOD Team/MAPPER

  10. #10
    Senior Member Colonel
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    Lastly, I’m hoping we can fundamentally treat our releases differently in the future. Long open betas are the way things are going, and while that model hasn’t been compatible with the way Total War has been built to date, that could be the way forward.
    Testing your games before you release them sounds like an excellent idea! I support that wholeheartedly.
    .. and on occasion, I play video games.
    http://www.youtube.com/user/videogamebanana

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