Total War Forums

+ Reply to Thread
Page 1 of 30 1 2 3 11 ... LastLast
Results 1 to 10 of 300

Thread: Cut content from Rome 1

  1. #1
    Senior Member Corporal Der Phönix's Avatar
    Join Date
    Sep 2013
    Location
    Norwegian
    Posts
    186

    Default Cut content from Rome 1

    Cut from Rome I

    - Family tree
    - Fleshed out general speeches
    - Faction intros
    - Several buildings and types of infrastructure (roads...etc)
    - Selectable guard mode
    - Fire at will ability for units with pila
    - Proper testudo formation
    - Music by the beloved and award winning Jeff van Dyck*
    - Two turns per year*
    - Seasons
    - Provincial economic management of cities (set tax rate for each city...etc)
    - City view
    - Tons of historical battles
    - Several diplomatic options (accept or we will attack, city gifting, map information...etc.)
    - Unit transfer between armies without generals (also no scouting detachments because of this)
    - Several types of statistics (army comparison, populations size...etc.)
    - Nonrestricted army size*
    - Nonrestricted number of buildings*
    - Leader characterization
    - Culture specific advisors
    - Loose and tight formation
    - Ability to garrison buildings (as shown in trailer and represented in E:TW)
    - Spanish and Italian voice acting in the respective versions of the game
    - Several types of ingame videos (when conquering a settlement with wonder...etc)
    - Ability to upgrade walls
    - Less 2D art in the campaign (buildings...etc)
    - Several structures not shown on the 3D map (mines, volcanoes, earthquakes, floods, roads...etc.)
    - Unit recruitment affecting demographics and economics
    - Several sound effects (barbarian warcries, screeching...etc)
    - Ability to move capitals
    - Internal trading between cities
    - Senate missions
    - Unit sapping
    - 600 turn long campaign in total*
    - Drag and drop of unit cards to merge units
    - Historical events
    - Fertility systems
    - Global chat loby
    - Ability to have units change between primary and secondary weapons
    - Bulding repairs after battles
    - Maximum unit size of 243 men*
    - Seperate names for cities and the regions they are in
    - Religion
    - Ability to choose which units to reinforce after losing men in battle
    - Some graphical effects on the campaign map (scorched earth, merceneries...etc)
    - Free for all ability in mulitplayer
    - Visual aging of characters
    - Diplomats
    - Year information when loading into the campaign
    - Migrations (BI)
    - Ability to automate management of each induvidual city.
    - Watch towers in the campaign map
    - Multicultural cities
    - Information on number of units on unit cards
    - Culture-specific music (barbarian victory...etc)
    - Tons of maps in the custom battle mode
    - Selectable faction heir
    - Modifier for distance from capital
    - Cinematic view when your general dies in battle and when the wall/gate is breached.
    - Units no longer push siege equipment,
    - Units no longer climb towers
    - Elephants no longer throw soldiers around (see here)
    - Proper lighting in night battles (see here)
    - Working replay function

    *Some forum users have stressed that these feature are design choices rather than cut content. As the OP, I disagree with them. Van dyck, two turns per year etc. were popular design choices of Rome 1. In addition, the respective design chices of Rome 2 have obviously put a considerably less work load upon the CA developers and/or they are cheaper sollutions compared to what was the case with Rome 1. They are cheaper and more streamlined design choices and therefore I call it cut content.

    Better implemented in Rome I

    - Unit cohesion (phalanx formation severly entangled because of this)
    - Mod friendlieness
    - Siege AI
    - Facial animations in the campaign map

    Let me know if I missed something.

    Since alle these features were part of one of the most popular and highly rated stratgy games of all time (a ten year old game!), why did they remove all of them? Why did they remove these features in a game that is supposed to have more features? Why is CA changing a winning game? Is the economy worse for CA these days?
    Last edited by Der Phönix; 10-15-2013 at 10:01 PM.

  2. #2
    Senior Member Sergeant-Major WillensKraft's Avatar
    Join Date
    Sep 2013
    Posts
    333

    Default

    - working AI
    (-) overall less units? The majority is copy&paste + new colours..
    R2D2 gets upgraded with the Rome II AI
    http://i.imgur.com/kEWNYcF.gif

    Disclaimer: the post above is way way pre-alpha, the final version will be way way better than this.

  3. #3
    Senior Member Corporal
    Join Date
    Sep 2013
    Posts
    165

    Default

    Don't get me wrong I liked Rome 1 but If I would make a list what Rome 1 didn't have but we have now at Rome 2 the list woud be similar long. Starting with Vanilla rome has 4 faction (Rome family 1,2,3,4, same army with different colors, and yes you can unlock but the depth wasnt the same with them in the campaign) vs now (how many ? I couldn't count sorry.)
    Last edited by silverone; 09-21-2013 at 03:41 PM.

  4. #4
    Senior Member Corporal
    Join Date
    Sep 2013
    Posts
    119

    Default

    With the perma-blinking cinematic camera button screaming for my attention I'm very confused about the missing speaches as they could have used their beloved cinematic camera for that perfectly.

  5. #5
    Senior Member Captain amenallah1992's Avatar
    Join Date
    Sep 2012
    Location
    carthage , tunisia
    Posts
    522

    Default

    i don't know how rome II is supposed to be a sequel to the mighty rome total war if they removed so many god **** features and added some ****** ones , it has almost nothing in common with it's predecessor , and doesn't honor it's name 9 years later .
    also let me add

    -loose and tight units formation
    -this is trivial but it kinda annoys me : there's one and only roman military advisor for all the factions , i don't know how you feel about it but it's kinda weird for to seea roman advisor when playing with a barbarian faction , and he provides 0 help , unlike the advisors in rome I who tell you you're being flanked , your cavalry is being attacked by spearmen etc..
    -no interesting videos in the campaign
    and list goes on ..

  6. #6
    Senior Member Corporal Der Phönix's Avatar
    Join Date
    Sep 2013
    Location
    Norwegian
    Posts
    186

    Default

    Quote Originally Posted by silverone View Post
    Don't get me wrong I liked Rome 1 but If I would make a list what Rome 1 didn't and We have now at Rome 2 the list woud be similar long. Starting with Vanilla rome has 4 faction (Rome famili 1,2,3,4) vs now (how many ? I couldnt count sorry.)
    Well, it would kind of strange if they didn't add new features at all wouldn't it? I'm not really understanding your argument here. Nevertheless, this thread is about why they cut so much content from Rome 1 in a game that is supposed to evolve from it.
    Last edited by Der Phönix; 09-21-2013 at 03:43 PM.

  7. #7
    Junior Member Private
    Join Date
    Jul 2012
    Posts
    10

    Default

    In the Carthage trailer it looked as though buildings could be garrisoned by units like archers and such. I think this was even mentioned in one of the interviews. Unless I'm mistaken this feature (which was in previous games like Empire) didn't make it in.

  8. #8
    Senior Member Major-General Endovellicus's Avatar
    Join Date
    Aug 2013
    Location
    España
    Posts
    1,479

    Default

    Quote Originally Posted by Der Phönix View Post
    Let me know if I missed something.
    You have said almost everything. That I remember, I miss:

    - More videos (like when you conquered a settlement with a wonder).
    - Easily unlockable factions.

    And this may be less important to people outside our countries but here it is very important:

    - Translated voices for all units in Spanish and Italian versions of the game.

  9. #9
    Senior Member Sergeant
    Join Date
    Sep 2013
    Posts
    201

    Default

    I'm so sick of people claiming General speeches aren't in the game. PAY ATTENTION.

  10. #10
    Senior Member Captain amenallah1992's Avatar
    Join Date
    Sep 2012
    Location
    carthage , tunisia
    Posts
    522

    Default

    Quote Originally Posted by Endovellicus View Post
    You have said almost everything. That I remember, I miss:

    - More videos (like when you conquered a settlement with a wonder).
    - Easily unlockable factions.

    And this may be less important to people outside our countries but here it is very important:

    - Translated voices for all units in Spanish and Italian versions of the game.
    you can find a mod in TWcenter that unlocks all the factions you know ..

+ Reply to Thread
Page 1 of 30 1 2 3 11 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts