In 6th edition, GW made a summer campaign which covered the Endtimes, Archaons big invasion south.
This event [which got retconned mid 7th edition, and partly got retold with "The (horrible) Endtimes" in 8th] brought not only a more or less fun story to the table, but also several special armylists for certain factions. And here is one of them.
So as we see we have the basic Slaanesh Daemon choices available. A Keeper of Secrets, Daemonettes on foot or mounted on Seekers, and Fiends through the "Chaos Spawn" upgrade of that time. Since that was two editions ago, we probably could integrate certain upgrades from later DoC editions, like Seeker Chariots and maybe Heralds,
to inflate the options for Daemon stuff. Same goes for the WoC parts, where for example we could add the Hellstriders.
Storm of Chaos Timeline
- Naggaroth/Dark Elves: Morathi reaffirms her ancient pact with Slaanesh. Seeking power and a way to dominate the Druchii nation of Naggaroth, Morathi - The Hag Queen, travels far to the north accompanied by many of her favoured Sorceresses. They use Dark Pegasus to travel far north into the lands of Hung marauders. In the Chaos Wastes, Morathi reaffirms her ancient pact with Slaanesh, and with the power of her Daemonic patron, takes over a tribe of marauders known as the Hung. Morathi summons sixty troupes of six Daemonettes and makes them attack the Hung tribe's main Kurgan rivals. Hung believe that Morathi is the chosen of Slaanesh. She becomes known as the Consort-Queen of Shaarnor (name the Hung use from Slaanesh). Morathi takes her new force south towards Lustria, to seek ancient artifacts of power from the temples of the Old Ones. The Hung are lead by warlord Vashnaar the Tormentor.
- 26th Pflugzeit (3rd month)
Lustria: Army of Vashnaar the Tormentor, riding a Black Dragon, crosses the Serpent's Tongue River. Hexoatl's Master of Skies, a Skink Chief leader Tiktaq'to sights the invaders and rides his Terradon to warn the Temple-City of Hexoatl. He soon sends his fastest riders to find the Slann Lord Maxdamundi and to bring back reinforcements. Also he prepares the city's defences and starts three days of of hit and run attacks against the closing Chaos horde.
- 29th Pflugzeit (3rd month)
Lustria: Hexoatl's Master of Skies, Tiktaq'to, lures the vanguard of the Chaos army, some five hundred Marauder horsemen, into the Bloodleech swamps where they are cut down in carefully prepared ambushes and their advance blocked by two-scores of powerful Kroxigor.
- 32nd Pflugzeit (3rd month)
Lustria: Siege of Hexoatl starts. Vashnaar the Tormentor arrives at the gates of the temple-city of Hexoatl. Vashnaar has brought the Hellcannos of Chaos. Hexoatl's Master of Skies, Tiktaq'to, directs his Terradons against the lumbering Chaos war machines. They rain boulders upon the daemonic artillery, shattering the iron frames of every one of the twisted machines.
- 18th Sigmarzeit (4th month)
Lustria: This is 20th day of the Siege of Hexoatl.
- 28th Sigmarzeit (4th month) [Day 6]
Lustria: In the dank jungles of Lustria, the Dark Elves and their barbaric Hung allies have pushed south past Tlaxtlan, fighting running battles with Skink ambushers, mighty reptilian beasts and the jungle itself. The Slann are rousing themselves to this latest intrusion slowly – until then, every temple looted and shrine desecrated aids the Dark Elves' cause.
- 4th Sommerzeit (5th month) [Day 15]
Lustria: In the jungles of Lustria Morathi's allied marauders (Hung) have made a great incursion towards the ruins of Xhotl, whilst her Slaaneshi cultists remain embattled in the outlying temples of Tlanxla. In the pools beneath the mighty edifices of the Slann, new spawnings of stronger, deadlier Saurus warriors are emerging.
- 5th Sommerzeit (5th month) [Day 16]
Lustria: This is 40th day of the Siege of Hexoatl.
- 8th Sommerzeit (5th month) [Day 19]
Lustria: The Slann have stirred from their contemplation as brutal marauders and pale-skinned Druchii sack the ruins of the temples surrounding Tlanxla and Quetza. Disturbed from their efforts by these distractions, the Realm of Chaos has grown further, and occurrences of Daemonic intrusions are increasing.
- 14th Sommerzeit (5th month) [Day 25]
Lustria: In the amongst the mangroves and swamps of Lustria, the Khaine-worshippers of Morathi are beginning to feel the debilitating effect of the Lizardmen's realm. Attacks by Skink scouts and now a more coherent defense by columns of Saurus warriors have stopped the Druchii just northeast of Quezta. Also Hag Queen's barbaric allies, the Hung, suffer losses to disease, predators and the Lizardmen attacks.
- 21st Sommerzeit (5th month) [Day 32; Battle of Unterguard Bridge 7th Day]
Lustria: A counter-attack against the Khaine-worshippers of Morathi is been stemmed, as her Dark Elf warriors held ground and await the armies of the Lizardmen. Having weathered this assault, they are once more advancing on the temple cities of Lustria.
- 25th Sommerzeit (5th month) [Day 36]
Lustria: This is 60th day of the Siege of Hexoatl.
- 28th Sommerzeit (5th month) [Day 39]
Lustria: 63rd day of the Siege of Hexoatl. As the sun rises above the treeline, a blood-chilling, saurian roar penetrates the mist-wreathed jungles. The servants of Chaos rise from their camp. Then the earth shooks and there is a second roar in the morning air. Ancient Scar-Leader Kroq-Gar of Xhotl returns with a mighty Carnosaur and with his mighty host of Saurus Cold One cavalry. With Kroq-Gar is also Slann Lord Mazdamundi riding a mighty Stegadon. Defenders of Hexoatl join the fight. Chaos forces gather with Vashnaar and his Dragon and the battle is largest the Lizardmen have fought in a thousand years. Kroq-gar and Vashnaar finally meet and become locked in battle. As dusk comes Vashnaar the Tormentor's severed head hung from Kroq-Gar's saddle as a grim trophy and the Marauders are destroyed. The Siege of Hexoatl ends.
- 32nd Sommerzeit (5th month) [Day 43]
Lustria: The settlement of Port Reaver is visited by emissaries of the Slann. Hooded and cloaked, the messengers of the temple-cities bring gold and gems in an attempt to hire mercenaries to intercept Marauder longships that are now approaching the east coast, and the poorly defended shoreline near the ruins of Xahutec.
- 4th Vorgeheim (6th month) [Day 49; Siege of Middenheim 3rd Day]
Lustria: Across the Great Ocean, the war of the temples of the Old Ones has moved back and forth as the Mage-Priests awaken from their slumbers to turn their might against the raiding Dark Elves and their Hung allies. Mercenaries from Port Reaver have also aided the fight in return for Lizardmen gold, and the Saurus armies of Hexoatl have crushed a large force of Morathi's Devotees of Slaanesh near the Macu Peaks, and now threaten to cut off the Dark Elves' route back to Naggaroth.
- 10th Vorgeheim (6th month) [Day 55; Siege of Middenheim 9th Day]
Lustria: Though a few smaller temples have given up their prizes to Morathi's Cult of Slaanesh, the great temple-cities have held back the Dark Elves' attacks. With armies from Hexoatl now controlling the northern jungles of Lustria, and fearing that her warriors may become surrounded, Morathi has ordered her generals to the western coast where the Black Arks "Tower of Bloodied Enlightenment" and "Palace of Defilement" await the cultists. Small bands of Dark Elves escape to the north, some of them carrying chests of gold and gems, but few of the sacred artifacts of the Old Ones. The Slann, relieved of the burden of protecting these incalculably important heirlooms, can now once more turn their minds to the fallen gateway in the north and the flood of raw Chaos that is polluting the world. This ends the Dark Elf invasion to Lustria.
So, what does that mean for TWW?
7th armybook Dark Elves
WFRP - Tome of Corruption
Morathis faction name is already pretty close, spot on or could just be fitting to her past depending, of your point of view. Morathi spreads Chaos corruption ingame
, which again could be a tease for things to come or just be a loreful byproduct of her tinkering to much with Chaos/Dark Magic.
In the current state of game#2, we can not expect a full blown Cult of Slaanesh addition. As with the needed Chaos reworks for WoC, Beastmen & Norsca, first game#3 has to be released and Daemons of Chaos have to go live and bring their Slaanesh Daemons as well as god dedicated mounts, god specific magic lores and CA has to implement a rather generic system for marks of chaos that could be applied then for every race/faction concerned.
But when game#3 and Daemons will be unleashed, it would not be impossible for Morathi to go full Dark Pact again. At the very least I would expect modders to pick that up then if CA decides to not go there (but imo it would be a wasted opportunity for CA to not overhaul Morathi).
And while I am all for Cult of Slaanesh, I would still hope that there would be some limitations on how much actual Chaos could be stuffed in. Playing Morathi would imo still mean the main parts of your armies should rather be Dark Elf centered. So maybe the TK limitation system would once more be handy to have around.http://www.mengelminiatures.com/2017/05/gallery-cult-of-slaanesh-by-elfhead.htmlhttp://www.druchii.net/viewtopic.php?f=9&t=77495
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