Since we have the yaddayadda about new information in less then a week and a very easy to place teaser picture
everybody and their grandmas knows already, we go to Lustria.
Of course, and thats just me playing advocatus diaboli, we do *not* know it 100% certain. Of course we know from the picture, that we can't expect Chaos Dwarfs/Ogre Kingdoms in the Dark Lands. But who can with 100% certainity say that we see Lustrias jungle? The pyramid? No Sir, that is not foolproof. Because we also have the lush jungles of the Southlands scattered with savage Lizardmen and ruined temple cities.
and the simple idea, that CA will first announce a DLC pushing the "blank map" south
while introducing Tomb Kings DLC, which would have been the next regarding russian datamine anywayhttp://totalwars.ru/index.php/total-war-warhammer-news/2576-total-war-warhammer-fb-dlc-and-expansion-pack-plans.html
And just for another knock on the head, there is Albion.
where the Lizardmen began "terraforming" to build up a jungle on a forge of the Old Ones.
Lush jungle, dark mist, pyramid...fits.
We can also throw a stone in the east and hit the Dragon isles
which is more or less uncharted territory but also settled with native (savage) Lizardmenhttp://whfb.lexicanum.com/wiki/Dragon_Isles
and that would maybe not exclude the Chaos Dwarf/Ogre expansion to the exclude at all.
So, are we 100% certain that the next big news will be Lustria? Really no doubts in your mind, that CA could be playing you? And I do not even mean a certain aspect of dates, with big news on 31 and fools day following
Ok, if we are still 70% sure that we go to Lustria, let's take a closer look to the Lustria map as the topic title suggest.
Left out the 6th, because we see the "Ley lines" also in the 8th map. GW developed the map a bit over time but the sad part is, the focus is like 90% of the time in the Old World. And so, the storywriters did not really flesh out Lustria. Of course Lustria has more details to offer then Naggaroth who gets even less love since "herbderp raid Ulthuan/Old World" was sufficient there
But we had several topics and discussion in the past, highlighting some points of interest for Lustria and armed with above maps, everyone has now the tools to find his way.
First and probably most debated is the famous Norse settlement Skeggi
. First human colony in Lustria and there for oldest.
Do you want to now more?: http://www.mediafire.com/file/dvzy2m9884laftl/White+Dwarf+#309.pdf
Then we have other settlements, Tilean/Pirate origin. Her is a short timeline compiltion forthe colonies and other more interesting Lustria stuff.
Recent research surfaced some "unknown" colonies which were mentioned in Mordheims Towncryer(#15), but seemed never been integrated into other WHFB sources.
Either because GW did not want to or because they literally did not care since it was the New World. GW had the tendency sometimes editions (decades) later to dig up such old side informations and use them for something new (troops, landmarks for campaign goals) but since WHFB is "dead" now and only the "All hail AoS!" chorus is heared in that building, from official site we will never get closure to this.
Funny sidenote: They recently gave the WHFB licence out for a new videogame.
Does nobody want the AoS license?
Anyway back to topic.
There is another tradingpost introduced to Towncryer(#11) for Mordheim, but I think it might be just a smaller encampment with as much influence to a TWW map as the little villages in the Empire.
The mentioned Highelf Citadel would also be an interesting point of event and is known from other Lustria maps. Problem here could be that the Citadel is to far south and we probably cut farther north down for "better gameplay".
Also in a Mordheim Towncryer(#15), covering a Amazon Warband we have (I think for the first time) a true lore piece that places the Amazons on the map.
The name "Amazon Island" was already an indication if you look at Lustrias map but without Intel, one never knows for sure. There is very little to Amazons in general, mainly that they were last seen as a single Dogs of War
Discussion topic: https://forums.totalwar.com/discussion/192833/amazons/p1
Out of 5th edition, probably forgotten or ignored all the time, there is a Bretonnian colony on the Lustrian coast, near Tlaxtlan
It was part of a short story for a WD battle: http://www.mediafire.com/file/cr8b7y5mytcjphm/White+Dwarf+#204.pdf
and it is unclear if the colony was destroyed or still exists. Since that seems the only source for it, who knows if it was found by CA and may be implemented. At least the timeline for that WD battle was 2510 IC, which could work for TWW.
The WD article would also offer two new LL options for speculation sake
We also have the famous Vampire coast, where Luthor Harkon and his Undead Pirates roam the sea.http://sgabetto.free.fr/Telechargements/War.CZombiePirates.pdf
Even if Luthor is not the best example for the Blood Dragon bloodline, I would greet him well just because he is not the next von Carstein. But with my luck, Konrad von Carstein will probably be shoved over to the Vampire Coast...
The Lustria jungles are full of Greenskins so we have no "true" placement for them, even if some map points sound eluding. Basicly they can be everywhere, because that is the Greenskin (mushroom) way and you can never really get rid of them. There are not much tales about Lustria greenskins
and also no "famous" special chars that come to mind. Since Grom the Paunch lost on Ulthuan and fled, it may be possible that he stranded on the shores of Lustria or Naggaroth. But if I were CA, I would place him on Ulthuan. Probably in a Rival DLC with Eltharion for "The Grim & The Paunch" flair. If Ulthuan has at least one greenskin tribe on the Island, regardless of his name or who is boss there at release, that may be Groms future spot
There is also still the topic of everyones favourite Skaven. But as I pointed out several times in other discussions, and still waiting for some background lore that will say otherwise, they got exterminated in their Lizardmen war and had to flee in force to the Southlands. There is no real Skaven presence left in Lustria lore wise. Clan Pestilens still tries to come back and take what they think is theirs by right, but there are no huge Skaven lairs on Lustria. Skaven society is placed mainly in the Old World
That does not mean that we will not have some kind of Skaven invasion in Lustria, but they have no "bases" there. They must invade from outside. And despite the popular belief, they are not the mortal enemies of the Lizards. Daemons would have older rights to that and they invade Lustria probably on the same basis. Skaven latest "great push" was during the horrible Endtimes, where basicly Clan Pestilens took everything they had including every ally they could muster and invaded through their old tunnel network.
Of course CA said "This game is before The Endtimes" and so far we only have "A Endtimes" storyplot, not "The (horrible) Endtimes" but there is still the possibility it can change (hopefully never!). And even if it stands by "a CA created Endtimes" plot, they still could use abvove (horrible) Endtimes map entrance for their own game and place one or two Clan Pestilens LL somwhere there.
Since we mentioned Daemons, they do not need a lore established "base" to start. If the winds of magic are strong enough, they can pop up literally everywhere.
So they are a wildcard to be placed anywhere, without worries and just two lines of text for a plausible explaination. As mentioned elsewhere, contrary for example Skaven, that would give Daemons in the New World also an easy oppurtunity to have startplaces not only in Lustria but also in Naggaroth and Ulthuan at the same time. If we say they would start with three different LLs (Bretonnia) that would make them a powerful race for that standalone game. But even if the winds of magic are not a factor to place them anywhere, Lustria itself has his own stable Daemon portal which can easily be the "HQ" for a Lustria centered invasion.
Also notworthy, we have a Beastmen free zone in Lustria
but they can invade from Naggaroth, depending if CA places some of them there and the AI walks then south
So, and besides maybe some nice side information what does that mean for TWW? Now, for starters we do not know how the standalone map will look. Simply because we have no official info about anything yet
But we have the old datamine map, which could give us an insight on what to expect.
And seriously, if you look on how they cut the southend or how the coastlines look, things like "Santa Magritta" or "Amazon Island" are probably just out of the window. Depending on how they tackle the regions, Skeggi or the other colonies are probably also out. If we get lucky, Skeggi could "take" over the region but Port Reaver or the rest will just not exist as "own" little encampments.
Maybe lucky for us, the datamined stuff was from CA called outdated the day it surfaced. Not wrong, just outdated. Which means as the plans shifted in case of DLC or how big the expansion should be (like adding four instead of three races to the second game, wherever it will expand), there is the chance the map could have grown bigger since last year and offer more stuff. For us, there is no way to anticipate how likely that would be. Best case for us, is that on the 31, if they show Lustria, we can get a glimpse of the campaign map. Or at least certain points of interests we can place on the map and then correlate with the above Lustria & datamine map to see if it matches or indicates a wider map. In case of hype for "minor races" settlements, I would still advise not to get your hopes up. Especially since in the Old World we have Kislev/Estalia/Tilea/Border princes as Empire proxy husks, and they *have* greater realms and more lore and some old armylists to offer
Nobody will bitch if a Tilean Lustria colony means Tilean Dogs of War in the Old World but not having Old World stuff yet, probably means: fat chance to get it for the New World. And from there it is downhill for something minor like a single island full of Amazons or even a Bretonnian colony nobody heard before