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FREE Seleucid faction, Patch 5 and Steam Workshop all live today! EDITED: 24/10/2013

CraigTWCraigTW Lead Community Manager, The Creative AssemblyDat Horsham doeRegistered Users Posts: 1,144
edited October 2013 in General Discussion
Hi everyone,

We’re delighted to share with you news of the next free content drop for Total War: ROME II, which is available today in an automatic update. The Seleucid Empire is now a playable faction in single-player campaign and multiplayer games.

Renowned for their civil engineering and city-building feats, the kings of the vast Seleucid Empire rely on expert cavalry regiments to enforce and expand their borders. This content update includes new unique Seleucid units, building and technology trees, Campaign Objectives and the Paradise of Daphne; a unique new wonder. For more details on this faction, please visit this link.

We’re also releasing Patch 5 today, which delivers a huge number of fixes, tweaks and upgrades to the ROME II experience.

This patch contains a large number of improvements across pretty much every part of the game. Among these are a number of optimisations to Campaign Map performance, which improve framerates with the fog-of-war and when there are many armies, navies and agents on-screen. We’ve also sped up end-turn times in situations where the player has multiple allies.

There have been further improvements to diplomacy as well. The campaign AI now encourages factions to form allegiances based on personality, perceived threat and the existing balance of relationships the faction holds. Players can also see relationship information by hovering the cursor over factions on the map in the diplomacy screen.

We’ve also reduced the chance of AI armies standing close to the player in Forced March mode – thereby reducing their chances of being ambushed – and any garrison of armed citizenry will now reinforce friendly armies in battle outside their settlement.

Finally, we’ve added tooltips to Agent Actions, which reveal their normal and critical success and failure chances. This gives you a much clearer picture of the potential outcomes.

As always, please note that some changes take much longer to effect than others – particularly gameplay and battle AI changes – so don’t worry if the improvement you’re looking for isn’t here yet. Chances are we’re working on it!

You can see full patch notes here on the official Total War Wiki.

We also updated you yesterday with news from Creative Director Mike Simpson on the patching process in general and our plans for the future. In case you missed it, you can read that post here.

As well as this free content and patch, we’re also delighted to announce Steam Workshop and Mod Manager support for Total War: ROME II, making the sharing and loading of user mods a breeze.

We’ve been working closely with some key names on the modding scene to offer original Workshop content from day one, such as the incredibly talented Radious, who has crafted some of the finest mods available for Total War.

That’s not all for modding support, though – we’re consulting closely with the community and are looking to host another Mod Summit soon to gather opinions on what we can do next for Total War: ROME II to further unlock its modding potential.


The Creative Assembly

EDIT: There is now a BETA 5.1 hotfix patch. Please check out (this) thread for more information. Thanks!
Post edited by CraigTW on


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