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Eastern Roman Empire Strategy

feralspeciesferalspecies Junior MemberPosts: 3Registered Users
edited April 2015 in General Discussion
Hello!

I'm a huge fan of the Byzantine Era so decided to play ERE, I'm playing on hard and I'm on my 3rd round (took a couple of goes to understand the rules around disease etc).

Anyway, I'm on around 404 AD, i'm not having a perfect campaign but here's my strategy so far, please feel free to share yours if you're having more success:

Early Game:
Stick both your armies in the town to the left of Constantinople, it's fairly scripted that the visigoths attack their first, you can quite easily defeat them if you defend correctly and you'll have them out your land within 2 turns
Build up your gem reserves, gold and farms
Get WRE to pay for you to go to war with far flung nations you won't meet until later
Play defensive initially by putting your stacks on your eastern and Northern fronts
Build a Navy if possible and have it patrol around Constantinople to intercept any hordes travelling by sea
Invest in plenty of fountains
If possible, build up Infantry training grounds to get some tier 2 units quickly, it's not easy to specialise, so I'd sugest forgetting archers and use mercenaries instead. Concentrate on tough ground troops.
If possible, attack the guys right at the bottom of the map very early on (just past your client state) as they will hammer Egypt later on.
Also - spies, build loads, and Sassanids will be all over you with them later

Mid Game:
This is where it gets a little tough - it's to difficult to turtle effectively as you won't be able to protect each border. I defended long enough to get 3 full stack and 3 half stack armies. I then launched offensives to the North, recapturing some of the lost roman cities, and weakening the barbarian tribes around there. I also launched an offensive against the Sassanids, taking 3 cities before I retreated.

I'm finding it difficult now to juggle my military and economical build up, I'm bringing in around 6000 per turn, but the Sassanids and their allies have regroups, and I may have to withdraw back to towards my heartland.

I'd like to hear other people strategies, and if you're having more luck than me at the moment!

Cheers
Post edited by feralspecies on

Comments

  • BMNOBLE981BMNOBLE981 Senior Member Posts: 1,050Registered Users
    edited March 2015
    early game, I let the hordes have their way in Greece/Thrace aside from the Capital. Eventually Macedonia and Dacia factions emerged from rebellions I quickly made peace with them and used them as puppet states and trade partners. Eventually I recaptured the rest of Greece and Thrace.

    Eventually all the hordes went west, that said the Alans attacked in turkey across the ocean and I had to divert troops to deal with them. I ended my Relations with the West Roman Empire, I only kept the trade agreement, otherwise they drag you into two many wars.

    I demolished all the Churches to free up income and allow me to convert later to Roman paganism.

    I invested heavily in the rest of my empire, especially the waterworks building to increase growth.

    Then about turn 30 while my troops were returning to the border after dealing with the Alans, the Sassanids decided to declare war.

    A few turns went by I moved my troops to the border and got bored so I attacked, with my two border stacks. They took the border town killed the Sassanids heir. End turn and about 3 Sassanids stacks wipe out my troops retake the city, the eastern border is completely defenseless.

    I spent a great deal of time turtleing and rebuilding my armies using Edessa and the province capital of Palestine as my main points of defense.

    After a number of failed attack by both sides the war stalemated. Axum invaded Egypt caused a famine (made worse by my conversion, since all the Roman Pagan religious building require food) in my empire I took awhile but I redirected troops and drove them out, followed by an expensive invasion of their territory, I raised both their cities destroying the faction.

    (but not before Axum dragged Himyar into the war) I had too keep Half stack garrisons in Egypt since one of the Sassanids puppet states, Makran keeps sending troops by sea to attack me.


    Eventually I figured out the Sassanids army's greatest weakness, Fortified stance I carefully invaded their territory from multiple directions, ending each turn with my armies in fortified stance.

    The Sassanids would attack and I would destroy them simply by holding the forts 6 entrances, making full use of the defensive testudo formation, against multiple stacks preventing them from destroying the towers allowing them to annihilate the enemy missile units.

    Right now I am about 90 turns in and the Sassanids home province is the new front-line, along with the Armenian border, I have made peace with Himyar.

    And guess what new stalemate but I am thoroughly enjoying the campaign, its an actual challenge not just steam rolling the map.

    That said corruption should be toned down quite a bit and their Horse archers really need Parthian shot but other than that its good so far.
    "It is dangerous when too many men in the same armor think they're right."
  • DaveypoohDaveypooh Senior Member Posts: 158Registered Users
    edited March 2015
    Have you tried the historically accurate strategy of losing literally the entire empire except for Constantinople, retreating behind the impregnable walls of Constantinople while the enemy loses tens of thousands of men fruitlessly banging their heads against the Theodosian Walls, then re-taking all the lost land when the enemy is at their weakest, usually during a brutal succession crisis?
  • AgiondAgiond Junior Member Posts: 18Registered Users
    edited March 2015
    If you convert into paganism, why do you build their temples? You get tons of paganism influence through public order buildings in large cities.
  • JaigenJaigen Junior Member Posts: 28Registered Users
    edited March 2015
    Same strat i using safe for one thing . i go right after the Sassanids after dealing with the Visigoths. i basically blitz through every single of their territories and subjugate them.
    Their puppet states now become YOUR puppet states and the once that dont will quickly over to become your puppet state.
    Since you are already at war with a half dozen factions these puppet states will soon become best friends (because the puppet states are now at with YOUR enemies as well) and trade with you as well.
    Before attila was born i had 10 k (and 5 full stack armies) income and the east was secur and i was moving on rome. any minor faction that still existed i simply declared war on and my puppet states did the rest.

    I cannot stress The importance of puppet states in this game. if gorund doesnt have average or good fertility dont take it let your puppets take it.
  • seienchinseienchin Senior Member Posts: 4,316Registered Users
    edited March 2015
    Yeah you have to Loose some borders and get New Client states to protect others.
    I hate ERE campaign. It senseless Grind for me an I had a Game over like situation when the huns atacked anatolia with 3 stacks only 15 Turns into the Game while sassanids declared war on me.
    WRE never have that kind of sudden difficulty spikes.
    As WRE you can i Things go really bad retreat to spain, North Afrika or italy to turtle. ERE has nowwhere to go besides the Islands. Turtling anatolia might be doable but requires at least 3 Fleets and 3 armies.
  • crimsonsamurai09crimsonsamurai09 Junior Member Posts: 1Registered Users
    edited April 2015
    I'm not going to call this a strategy, since I'm sure it was more luck than actual tact, but it worked. Well, due to the sassanids declaring war on me early, I had to quickly begin trying to desperately fortify my eastern border. To make matters worse the WRE decided to break ties with me. All this before 400 AD. What I did was go around the 3 sassanid stacks and make a dash to subjugate them hoping they would agree to a peace treaty if I took their capital. They in the mean time moved into anatolia. Once they realized what was happening, I was already besieging ctesiphon, by then my forces were easily two turns away from theirs. My empires belly was wide open, but so was theirs. Luckily all they did was sack. In order to make sure they wouldn't take the land, once I left I would raze the land a turn after I had occupied and sacked it, great money maker early on. Here's the luck part of this, somewhere in the middle of this push the WRE, after getting into a ridiculous amount of wars, decides that they want to become my puppet state. Instantly I go from being close to bankruptcy, making 300+/- a turn to 3k+ a turn. I fill my two army stacks and proceed to finish off most of the sassanids land and then subjugate them. In doing so I now have the sassanids and all their puppet states as well as the WRE and all their puppet states as my puppet states. All this before getting to 400AD. I only needed to get 5 more technologies to get the first minor victory.
  • xjlxkingxjlxking Senior Member Posts: 606Registered Users
    edited April 2015
    I normally do the following. I have played ERE campaign twice already. Normal and hard
    -Group your armies in Macedonia and Thrace in town next to Visigoths. Defeat them and chase them down next turn. Both stacks
    -Gift SE small gifts every turn till on green status.
    -focus on building Po and sanitation in Greece, then Egypt, finally Asiaminor.
    -the stack located in Africa, send it to east Africa to border Garaga. It prevent AI from thinking you are weak
    -break defensive alliance with WRE
    -raise one full stack immediately and sent to north Thrace in fortified position.
    -sue for peace after beating 2-3 stacks of Huns

    Once you achieve peice with the Huns, the game is done. You have no enemy. You can build up your Eco to give you 50k+ a turn. I had 7 full stacks next to SE by 400 ad. 2 in Thrace and one in west of Africa. If you steam role SE before they can send their stacks, the client states will end up fighting one another

    The key to ERE is the first 10 turns or so. Beating Visigoths in turn two is a must, keeping peace with SE and peace treaty with Huns. You do that and you win
    What we wish, we readily believe, and what we ourselves think, we imagine others think also
    Veni, Vidi, Vici
    Julius Caesar
  • qwidiumqwidium Junior Member Posts: 24Registered Users
    edited April 2015
    Im playing on legendary as ERE atm, on 410 year about. Despite the pretty unusual battle mechanics, i found that main problem are not Sassanids and Huns, random client states or rebels but ******g prolonged diseases on large scale, on a food shortage background. The distance from a good control to aggony is by about 2 turns only. From +850 food income to -450 in only very few turns. I got 6 armies like by 1,7k men each, Sassanids pretty knocked out, some client states are out too, some of mine client states declared war on me, others not, (WRE has becomed my client state btw, by his request) Visigoths destroyed from turn 2, Huns are on WRE's lands mainly. So all good for a while until that ******g persistent desease striked out and affected all, but ALL 6 armyes and almost decimated them all. Before i was using to fight like 3 or 4 big battles per turn, now i have to sit down and watch how all boys are making partyes on my lands. Most probably the campaign is compromised. If u ask me if i got sanitation and food buildings, yea yea on every ******g single province capital i got sanitation building tier 3 (dont remember the name but those with +8 sanitation to all regions), also farms tier 3 (mostly cattle farms). Gold income is still high, by 26k per turn.
  • GWImperiusGWImperius Junior Member Posts: 4Registered Users
    edited April 2015
    xjlxking wrote: »
    I normally do the following. I have played ERE campaign twice already. Normal and hard
    -Group your armies in Macedonia and Thrace in town next to Visigoths. Defeat them and chase them down next turn. Both stacks
    -Gift SE small gifts every turn till on green status.
    -focus on building Po and sanitation in Greece, then Egypt, finally Asiaminor.
    -the stack located in Africa, send it to east Africa to border Garaga. It prevent AI from thinking you are weak
    -break defensive alliance with WRE
    -raise one full stack immediately and sent to north Thrace in fortified position.
    -sue for peace after beating 2-3 stacks of Huns

    Once you achieve peice with the Huns, the game is done. You have no enemy. You can build up your Eco to give you 50k+ a turn. I had 7 full stacks next to SE by 400 ad. 2 in Thrace and one in west of Africa. If you steam role SE before they can send their stacks, the client states will end up fighting one another

    The key to ERE is the first 10 turns or so. Beating Visigoths in turn two is a must, keeping peace with SE and peace treaty with Huns. You do that and you win

    I've played my cards similarly. I made peace with the Huns early on, and they're just up north razing everyone else. I am currently trading with the Sassanids and married a daughter off to them. I destroyed the Ghassanids and the Alans, and subjugated the Gepids. Both the Visigoths and Ostrogoths ran off west before I could defeat them, though. I still have my military alliance with West Rome; should I break that? They are getting absolutely hammered, as usual. Vienna just got razed, and pretty much every tribe is in their lands. Is it worth helping them out at all or just let them fall?
  • ColeusColeus Senior Member Western Roman EmpirePosts: 666Registered Users
    edited April 2015
    GWImperius wrote: »
    I still have my military alliance with West Rome; should I break that? They are getting absolutely hammered, as usual. Vienna just got razed, and pretty much every tribe is in their lands. Is it worth helping them out at all or just let them fall?

    WRE are your biggest trading partner, so for that alone you should be trying to keep them afloat, as you'll need the income in the late game thanks to endemic corruption wrecking your tax income.

    You can't save all of the WRE, but you should have enough in the tank to keep a rump state of Italia, the islands and Africa afloat surely?
    "Dear God, forgive us."

    Grizzled TW veteran.
  • peugeot407peugeot407 Senior Member GueldersPosts: 1,362Registered Users
    edited April 2015
    GWImperius wrote: »
    I still have my military alliance with West Rome; should I break that? They are getting absolutely hammered, as usual. Vienna just got razed, and pretty much every tribe is in their lands. Is it worth helping them out at all or just let them fall?

    Break the alliance, I'd say. You'll gain a lot of favour with the numerous successor states if you break your alliance with the WRE, and it's those successor states that are bound to control most of Italy and Gaul during the mid-to-late game anyway. You could even declare war on the WRE and take over their North African regions, which are among the easiest territories in the game to defend, not to mention it rather mirrors the historical conquests of Belisarius.
    Team Anything That Isn't (Western) Rome
    I wish I could give you my regions...
  • xjlxkingxjlxking Senior Member Posts: 606Registered Users
    edited April 2015
    GWImperius wrote: »
    I've played my cards similarly. I made peace with the Huns early on, and they're just up north razing everyone else. I am currently trading with the Sassanids and married a daughter off to them. I destroyed the Ghassanids and the Alans, and subjugated the Gepids. Both the Visigoths and Ostrogoths ran off west before I could defeat them, though. I still have my military alliance with West Rome; should I break that? They are getting absolutely hammered, as usual. Vienna just got razed, and pretty much every tribe is in their lands. Is it worth helping them out at all or just let them fall?
    I break it
    There are two reasons why
    You don't need the income from the trade, it's not a lot. Just save you income for a few turns and the returns will be higher and you won't get dragged into a war that WRE can't win
    The other main reason is that to get divine victory you need WRE to get weaker so that they accept the deal to become your client state. Client state do not increase your corruption percentage. They can't start a war and Huns won't attack WRE of fear of going to war with you too.
    What we wish, we readily believe, and what we ourselves think, we imagine others think also
    Veni, Vidi, Vici
    Julius Caesar
  • SlaistsSlaists Senior Member Posts: 2,885Registered Users
    edited April 2015
    There is one bit that has changed since the OP was made. Nowadays, Goths do not attack the "town to the left" of Constantinople if there is a significant Roman army there. Also, Huns are very likely to cross the sea and attack ERE in Asia minor within a few turns of the campaign start. Also, ERE's African neighbors are likely to cancel their agreements and attack within a turn or two of the campaign start.
  • xjlxkingxjlxking Senior Member Posts: 606Registered Users
    edited April 2015
    Slaists wrote: »
    There is one bit that has changed since the OP was made. Nowadays, Goths do not attack the "town to the left" of Constantinople if there is a significant Roman army there. Also, Huns are very likely to cross the sea and attack ERE in Asia minor within a few turns of the campaign start. Also, ERE's African neighbors are likely to cancel their agreements and attack within a turn or two of the campaign start.
    no, they still will, but only if there is one general
    If you lee both general there, the Visigoths will just attack Greece. That's why you merge the armies, then take one general and move him as north as possible and let him start recruiting
    What we wish, we readily believe, and what we ourselves think, we imagine others think also
    Veni, Vidi, Vici
    Julius Caesar
  • SlaistsSlaists Senior Member Posts: 2,885Registered Users
    edited April 2015
    xjlxking wrote: »
    no, they still will, but only if there is one general
    If you lee both general there, the Visigoths will just attack Greece. That's why you merge the armies, then take one general and move him as north as possible and let him start recruiting

    Just did this today.

    Moved the starting general from Constantinople to the city "to the left". Merged the other army from the North into the first and disbanded the lone general. Sent my heir to Macedon to recruit extra spears (turn one).

    On turn two, Visigoths just chose to encamp without moving anywhere forcing me to into a field battle to eliminate one of the stacks.

    Before 1.2, they always attacked the city instead.
  • xjlxkingxjlxking Senior Member Posts: 606Registered Users
    edited April 2015
    Slaists wrote: »
    Just did this today.

    Moved the starting general from Constantinople to the city "to the left". Merged the other army from the North into the first and disbanded the lone general. Sent my heir to Macedon to recruit extra spears (turn one).

    On turn two, Visigoths just chose to encamp without moving anywhere forcing me to into a field battle to eliminate one of the stacks.

    Before 1.2, they always attacked the city instead.

    What difficulty?

    I never tried it on Legendary. I have tried it on Normal (2 times), Hard and Very Hard(one time)
    What we wish, we readily believe, and what we ourselves think, we imagine others think also
    Veni, Vidi, Vici
    Julius Caesar
  • Bylandt11Bylandt11 Senior Member Posts: 132Registered Users
    edited April 2015
    I'm playing on hard. I merged the two stacks in the gold town, with the remaining lone general just outside of town. The two Goth armies just attacked the town, as expected.
  • tgoodenowtgoodenow Senior Member Posts: 576Registered Users
    edited April 2015
    Bylandt11 wrote: »
    I'm playing on hard. I merged the two stacks in the gold town, with the remaining lone general just outside of town. The two Goth armies just attacked the town, as expected.

    Found out if you dump all your armies into one general. Then place the general only army behind the river (which can be only crossed to in a single turn through the city) the visigoths will attack that army but wont attack city. Their forces will be split so you can defeat them piecemeal. Got real tired of playing that same stupid city battle over and over.

    Also, try getting Sassanids to join war with Huns, it will hold them off for a while. I always rush ports in macedonia and the island province, while destroying every church. It will help you get to infinite money much faster
  • SlaistsSlaists Senior Member Posts: 2,885Registered Users
    edited April 2015
    xjlxking wrote: »
    What difficulty?

    I never tried it on Legendary. I have tried it on Normal (2 times), Hard and Very Hard(one time)

    Legendary dif.

    But it seems, this is random. I tried 3 times in a row now. 2 times, they stayed encamped, the third time, they attacked.
  • seienchinseienchin Senior Member Posts: 4,316Registered Users
    edited April 2015
    Slaists wrote: »
    There is one bit that has changed since the OP was made. Nowadays, Goths do not attack the "town to the left" of Constantinople if there is a significant Roman army there. Also, Huns are very likely to cross the sea and attack ERE in Asia minor within a few turns of the campaign start. Also, ERE's African neighbors are likely to cancel their agreements and attack within a turn or two of the campaign start.
    Happenend to me before the patch and not after the patch. Its random I would say. You are right about the goth though. It was even possible to make peace with them in my game.
    I would maintain trade with WRE if you could but break the alliance. Get peace in the west, have one army there, send an army down to southern egypt and one army to defend lybia or at least delay the garamantians atack. All your other forces need to be prepared to atack the sassanids. If armenia joins war against you atack and completly destroy armenia first. Raze them. Then atack media and the sassanids from the north while their armies die atacking your upgraded towns.
    Its unfortunatly you need to do a genocidal campaign against the sassanids but thats the way CA wants it.
  • SlaistsSlaists Senior Member Posts: 2,885Registered Users
    edited April 2015
    Actually, as I was doing my random tries of Goth behavior last night, I got a roll where the starting Sassanid ruler had only one trait: "admires Sarmatians" (no hate for rival empires, no aggression, etc.); on top of that the two starting ERE puppets rolled to be reliable defenders.

    This turned out to be a very enjoyable ERE start. Sassanids are friendly and trading around 415 now. Both starting puppets have remained such and WRE volunteered to become a puppet some 20 turns in...

    That latter bit is what made the biggest difference as all of a sudden ERE was able to start accumulating a cash horde which is crucial given ERE's ability to earn interest.

    The bottom line: it's very random. Can be a nightmare of both puppets and Sassanids declaring war on turn 2 or a piece of cake if their rulers have good traits.
  • Bylandt11Bylandt11 Senior Member Posts: 132Registered Users
    edited April 2015
    In my new game, I'm facing an "aggressive" Sassanid ruler. This is not as bad as it sounds. He hates me but I was able to use his aggressive trait to persuade him to join my wars against Alans, Visigoths and Huns. This not only increases his attitude towards me (+25 from my actions against the Visigoths alone), but each war also lowers the odds he will want to start another war (against me).
    "Join war" is the most versatile and useful diplomatic technique in this game, I think.
  • azeem40azeem40 Member Posts: 49Registered Users
    edited April 2015
    The Sassanids declared war on me pretty late (around turn 55), but it wasn't them directly. It was one of their allies (the Arran) that declared war on me. The Sassanids felt really friendly towards me even after war broke out. I can easily ask for peace, but why should I? I have enough armies to beat them back. I held off 3 full stack Sassanid armies with only one of my armies in a siege defense with minimal losses. Here is what I have so far:
    vuxz6.jpg
  • tag0tag0 Junior Member Posts: 3Registered Users
    edited June 28
    I like to take the diplomatic route when possible. Played on Legendary.


    Early Game
    Demolish all level 2 churches except 1. You can also choose to demolish all level 1 churches, I do it but end up building them again later.

    There are few barracks you can demolish if you want since you don’t need 5 provinces dedicated to military production. However, I ended up keep all of them at the start for faster anti-revolt recruiting.

    There is nothing wrong with disbanding 4-6 spear or sword infantry if you can quickly rebuild them when needed and feel secure enough to do so. Their upkeep is 50% of the recruitment cost and if you suspect your army will be out of action more than 3-4 turns you can downsize your defense to a “half stack”. At the beginning of the game I disband almost all infantry outside of Greece. Since you won’t be attacked there in the first few turns and you can train infantry to handle revolts on the spot.

    In the early game focus on developing the provinces that earn you the most money and you think are the most secure.

    Looting your unfortunate subjects, sure they will revolt but you will be rich. Raise taxes to max for the first 2 turns. You can keep it longer but then you need to spread around your generals so that you can kill revolts in their infancy. If you do decide to trade growth for money there is nothing wrong with losing territory bordering your rivals and then subjugating the rebels instead of recapturing, provided they are reliable enough. They tend to help you kill of rebels and give 200-300 gold income. I would say territories in Libya or bordering Armenia are good candidates for this.

    Keep in mind that you want to plan your cities after a normal tax rate so lower it now and then to see how your public order is doing. Once war breaks out you won’t be able to have your generals scattered taking care of revolts, unless of course, you don’t mind losing some territory to rebels.

    How long you decide to loot your populace is up to you and what you think your generals can handle.

    Diplomacy
    Your primary goal in the early game is to stabilize your empire, bank money and increase your income. The best way to secure your borders is through good diplomacy, you should be ready to pay a little if necessary. Your main conquest goal will be to subjugate the SE so that all their clients become your clients. And with this goal in mind having a cold war, meaning a defensive war against another kingdom is both costly and policy as it takes resources away from your primary goal. A border secured through diplomacy is over time far cheaper than a border secured through arms.

    Huns and the Nomadic Tribes
    The most important diplomatic action as the ERE is to make peace with the Huns as quick as possible. It is relatively cheap to do in the first 1-3 turns (7000 or so), and they will love you for it provided they don’t have a specific trait against you specifically.

    The Huns are a force to be reckoned with and you can direct this force on your rivals: Germanic Tribes (Ostrogoths) and Western Rome Empire. But even if you don’t value them attacking someone else other than you just think of it in monetary terms. Keeping 1-2 stacks and a fleet on the ready to defend Greece is expensive, the military upkeep will match the tribute you paid in only a few turns. To maximize the value of this unholy alliance you need a spy to spot approaching nomads and 1 or 2 half stacks that you can turn into full stacks (depending on how threatened you feel).

    During my Sassanid campaign, I was feeling so secure that I only had 1 general with 4-6 units in his stack to defend all of Greece. This might however have attracted the Vandals coming by ship from Italy, which I wasn’t ready for. We weren’t at war but I decided to bribe them for a none aggression pact, to buy myself time or make them direct their attention somewhere else (6.000)

    Marriage
    Your primary focus early game is to find as good a wife as you can and to secure your frontiers with nations that are preferably predictable. (Remember divorce and Assassination can be an option if you have another partner waiting in the wings.)

    Trade
    Paying 2.000 – 3.000 for trade is decent provided you aren’t preparing for an invasion anytime soon. Usually trade lands around 200 for small states, which is a ROI between 6 to 10% which is better than the 5% you get from only banking the money. But more importantly it establishes good relations with them.
  • TheBain00TheBain00 Posts: 1Registered Users
    Felt like I had to share as my most recent campaign with ERE has set a new standard.

    With the sheer variety in ERAs recruitment pool they were always my first choice when starting a new campaign. Yet, these always ended in a massive grind fending away hordes. There are well over 10 different hordes to deal with until you get to mid game when they start to move west and fade out. I'd say on Hard or legendary its near impossible to defend your whole empire and keep economy on the rise eventually petering out your entire forces and ruining the empire.

    I can't take full credit for this as a chap had uploaded a video giving a great insight, but I did make minor changes which help in the long run. As The key to winning with ERA is consolidating your forces, it will likely be seen as a controversial method, but if you play it out I know it will yield dividends.

    Initial turns and set up


    First task is to venture into your diplomacy - you have a young faction leader and getting a wife will increase your families dominion. Fortunately our western roman friends have a daughter they are happy to give away, normally you can trade of trade rights for her hand in marriage, literally paying you to have a wife. So get this done or simply seek if for some reason its different in your campaign. Then try to open up any non aggression pacts or ideally trade routes with factions.

    Second task is to readdress your armies and borders. - You're only going to defend two regions and a city - Aegeptus, Libya and of course, Constantinople. Egypt will become the highest earning region in Europe later in the game, so it's a primary task to defend and build the region up. Libya is defended by the western empire so in reality only one stack of 15 is required to defend the new empire. This is the bottleneck in Egypt from the desert tribes located in the East. I would personally recommend disbanding all armies apart from the one in Egypt and Constantinople but if you want to save on money you can bring the armies in from the rest of the empire and merge. The rest of the regions in the old empire are dead zones, the key to utilising these are to ensure there are no buildings which require upkeep or food. Once these have all been addressed you want to leave them to revolt and create their own nations. Be sure to put your tax to the hightest setting to increase unhappiness and income.

    Third Task is to plan out the three regions you have left, this is open to choice, but I have provided recommendations, Egypt - all ecomonomy and happiness, you might want to keep a few building slots for military but this essentially takes away the potential income from Egypt. An alternative is to have firstly Libya and eventually Palestinaine as your military regions. Once your roads start to build up in Egypt moving your new armies across the small empire is not a struggle. These two regions act as staging points for campaigns into to the East and West. Its also advised getting your priests up in these regions to keep them happy.

    Fourth task is to secure Constantinople. It's up to you if you leave your emperor here or recruit him in Egypt but you will require a stack to defend the city. Buildings are quite key here as with the wrong ones your capital city is set for doom. You want to build it for survival not economy, just like in history, so build up the sanitation, a fishing port, a theatre or something of the sort, and two military buildings, Archers and mounted or foot soldiers, This depends on how confident you are at rallying out, personally I would recommend mounted troops as there are going to be numerous hordes which will be passing through the plains outside your city walls. Cavalry are an essential when dealing with the hordes due to their numerous numbers, these battles give easy exp for your general and slaves for money. However, defending and staying within the walls will be just as prudent. Essentially this City is eventually going to act as another staging point but we do not need to campaign from it until we have recaptured Asia Minor at around Mid Game. You are welcome to do recapture Thrace and Greece early but Attila will first arrive here and if the regions are in your control their only option is to attack you. Of course, you can pay them off for a non aggression pact, but it is best to get this done early game before the big man arrives and there is always a chance they could turn on you anyway but this is up to the player. It is recommended to take your Constantinople army and subjugate the surrounding towns and cities creating much needed allies for when the mass hordes come, but it's not crucial.

    Fifth task, save your money. The ERE have a nifty trait called interest or something like that, but it essentially gives you back 5% of your total treasury at the end of each turn. If you have a treasury of $100,000 you are going to be receiving $5,000 to put towards your armies each turn. Admittedly I get click happy and just start building up my economy straight away, however I have seen it be done and the patience does pay off eventually. So it is recommended to save, save, save until you are over the $100,000 threshold then just spend the excess when you get to it ensuring a free income of $5,000 each turn, the money is easy to generate as your old empire will do most of the earning for you even without the income buildings. However, as I mentioned I opted to start building straight away and did not jeopardise my grand campaign merely slowed it down, so its up to you. As mentioned above the money from faction trade will actually pay out more in the long run but it does generally require an investment from yourself to initially obtain.

    Rest of Game

    With this starting plan you are put in a great starting position and it really comes down to where you want to take next, however I have recommended taking the puppet states to the south in Aetheopia then moving in Palestine to create a staging point. Generally the WRA will keep the Western desert tribes busy giving you the ability to move into Saudi Arabia. However be wary, I left Libya completely undefended for around 10-20 turns while I was pacifying the Eastern Desert Tribes. Some key defences held the Garmantians off until I could get my Emperor over to quell the attack however a better route to take would be simply break your alliance with WRA and rely on our own force to defend this region one you have established a economy. Breaking your allegiances with WRA also offers up new relationships with the Gaulic tribes along with massive income on trade, I am currently receiving £8,000 per turn from my trade in the west.

    I am now moving into year 405, I have taken Saudi Arabia and I'm now moving in to take the Asian regions back to eventually link my new empire back up with Constantinople. The only issue are the Huns who have pretty much demolished anything East of Syria. However this isn't necessarily a bad thing, just means there are no enemies there. They have left a stack in Saudi Arabia which is keeping me on edge and keeping a full army out of the action so I will likely declare war on them and take the stack out before continuing on with my reclamation campaign lest they rip me up from the insides.

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