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Exporting meshes?

VaelthrisVaelthris Junior MemberRegistered Users Posts: 31
edited May 2015 in Assembly Kit
Is it possible, through BOB?

I had no idea what BOB did initially, and clicked Start after launching it for the first time. I now have some armors converted to .max format in the Raw_Data folder. However, I can't replicate it.

Is exporting to .max format possible? If so, how?

aka Marthenil

My Steam Workshop
Post edited by Vaelthris on

Comments

  • Mr_JMr_J Senior Member Registered Users Posts: 296
    edited May 2015
    Marthenil wrote: »
    Is it possible, through BOB?

    I had no idea what BOB did initially, and clicked Start after launching it for the first time. I now have some armors converted to .max format in the Raw_Data folder. However, I can't replicate it.

    Is exporting to .max format possible? If so, how?
    No, using assembly kit you can't convert vanilla models to any file format.
    But this doesn't mean you can't convert rigid_material_v2 to fbx/obj/dae (without using Assembly kit)
    ^^
  • JarvgrimrJarvgrimr Senior Member Registered Users Posts: 172
    edited May 2015
    ...so how do you convert those files into OBJ/fbx, etc?
  • Mr_JMr_J Senior Member Registered Users Posts: 296
    edited May 2015
    Jarvgrimr wrote: »
    ...so how do you convert those files into OBJ/fbx, etc?
    Ultimate Unwrap 3D
  • JarvgrimrJarvgrimr Senior Member Registered Users Posts: 172
    edited May 2015
    Curses. Wish there was a plugin for Max or something... UU3D is otherwise completely useless for me. Ah well.
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