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What would everyone think of a DLC mercenary rpg campaign, in the style of shadow of the horned rat/dark omen?
You’re the leader of single mercenary army. You own no land. You start small and make money by completing missions/quests set by race leaders, characters, cities and towns in an rpg style.
There is a main story quest or two and loads of side quests, which take you all over the map. It would have a strong story line of main missions, which could include big warhammer characters, for example skarsnik and his tribe are searching for an extremely powerful magic item and you have to find it first.
You can recruit different units by travelling to different cities and hiring them, but you can go bankrupt when you can’t afford unit upkeep, so you may have to disband units/be careful not to hire too many elite units. You can keep some units on a retainer fee, so that you don’t lose them, but you have to pick and choose your army from your retained units for each battle.
The units that you use in battle get paid the full amount of upkeep.
You could hire units from any city/province but certain places would be better. For example travelling to nuln in the empire to hire artillery, athel loren to recruit wood elf archers, Sylvania to recruit a necromancer etc. so it would end up a real dogs of war style mixture of everything. maybe elite units/characters won’t join you until you have built up a certain amount of experience and you can only recruit some rare units after completing certain quests.
If you prefer empire units, then you should be able to recruit an empire only army. You should maybe be able to choose the race and unit type of your general and then customise how they look etc.
You might have to go to cities to replenish your units after battles. Staying out in dangerous areas such as the bad lands at the end of the turn can result in an ambush, so you have to think about temporary fortifications/defences and ordering a unit or two to patrol the area.
You can find (after battles) or buy/sell in cities different armour, weapons and magic items, for example travelling to zhufbar to equip your units with gromril armour or athel loren to equip your archers with powerful longbows/arrows. Marienburg could have exotic magic items. This could make it worthwhile exploring the dangerous areas of the map, to find the better magic items.
You may have to make management decisions, such as your unit of high elf spearmen are refusing to help defend the dwarf karak, do you lose the high elves or do you ignore the dwarfs?
or your bretonnian hero is threatening to kill your necromancer, who do you side with?
There should be loads of extra army micromanagement options available. You would become attached to your chracters and units, especially the early game ones that have got you through the tough battles, so losing one of these units would be awful.
This would really make you consider the risks of losing an experienced unit. Travelling to the other side of the map to hire a replacement unit identical to the one you lost would take a long time and losing a character would be irreplaceable.
What does everyone think?
What other suggestions or features could there be?