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Woody0 wrote: »
What I would also like to question is if you would be losing money if you included the DLC contents in the base game, how can you afford to give it away for free with pre-orders?
Our general approach is to make the games we want to play and hope players agree with us, rather than trying to second guess what players might want and doing that.
Sunny203 wrote: »
It is extremely respectful of you guys to talk to us like this. I agree with a lot of what you said and appreciate insight into CA's adapting to the rapidly changing market.
Just one problem.....don't give a *
GIVE ME MORE THAN 20 UNITS!!!!!!!!!!!!!!
DLC can be gotten over. A Broken Game with a 20 Unit Cap cannot.
I'd love such a thought out response on this. Player HAPPINESS right?
englisharcher89 wrote: »
Hold on a second! How could I miss it we'll see gameplay through the eyes of Greenskins, but not Vampire Counts yet?! I believe Charlotte from CA said that we will wait a little bit longer than Halloween for them, and Joey told me at EGX that we'll hear about them Soon... can you answer me to this Bart? Or anyone from CA?
DavidtheDuke wrote: »
CA should develop a quick army-tab interface where you can have up to 200 units or something, leave this as some out-of-the-way option, but don't try to balance the game around this. Then, leave unit stat modding still available unofficially for the community. This way 20+ unit armies are potentially feasible, but CA doesn't have to spend a bunch of time balancing around that decision.
Bart CA wrote: »
Yes, it is the Greenskins next, Vampire Counts wait in the shadows for a while longer yet.
To be honest, I was bit disappointed in that as I am more of a fan of VC, and I've never really rated the Greenskins, mainly because I always find my Dark Elves struggle against them on the tabletop.... But having sat through the work in progress orc and goblin campaign demo internally earlier I can tell you I am rapidly rethinking who I'm going to start my first grand campaign as.
Bart CA wrote: »
Hi Sunny203 - I can say that we've noticed this is a concern (of yours and others) and it is talked about a lot, there's nothing I can say further on the matter at the moment I'm afraid though.
Sky_sweeper wrote: »
Alright - if you guys are listening, I have a possible compromise. Give us one Chaos lord and the expanded roster, regardless of pre-order or not. Then have the other two lords be what the actual "DLC" is.
I don't like pre-purchase DLC at all. I think it's a scummy practice that is anti-consumer. But if you're listening then please take this possibility into consideration. I don't know how much it would put out the fires for others, but for me it would at least make the whole situation seem less aggravating. As it stands right now an entire form of play (horde mode) is locked off to DLC. That's not good. And the whole point of DLC's creation was to give extra content AFTER release of the initial product - not in conjunction with. that just proves it is cut content - i.e. content that could be included with the base game, but just isn't because it was decided not to be.
memccann wrote: »
I get your argument but it seems strange that other companies release even bigger games for £30-£40 and yet Warhammer is £50+ DLC
CraigK CA wrote:
I think Welsh Dragon knows too much...
Francis Urquhart wrote:
"You might very well think that. I couldn't possibly comment."
Gamling wrote: »
By reading their post it seems they can't since the reason they're doing this in the first place is they don't have any more budget movement space meaning the excess content which they want in the game needs to come under "DLC" to warrent a seperate budget to enable this extra content however they have compromised by allowing it to be preorder flc aswell as normal dlc post release. in my opinion this makes complete sense thanks CA
Sunny203 wrote: »
That reply is very comforting.
You talk, we'll talk. We're listening, if you'll please listen. Hopefully problems can be solved.
Welsh Dragon wrote: »
How is giving away 90+% of the new content for free a compromise?
That's like (as car analogies are so popular) giving away a car for free but asking you to pay for the seat cushions. The amount of money that selling the seat cushions will raise is like a drop in the ocean compared to the cost of the car. And if you charge enough for the seat cushions to justify the cost of the car, most people just won't buy the seat cushions at all.
All the Best,
Sky_sweeper wrote: »
Okay, firstly it's not 90% of the content for free... of the DLC is is about half. (each lord counts as 1/4, and the unit roster and mode of play is another 1/4) Seeing as each lord is essentially a faction in the terms of Rome II and Attila, that seems equivalent to them giving us a faction like the FreeLC faction of the Empire of the Sands DLC they released for Attila. And since the Chaos faction has one more lord than the main 4 anyway, I say that sounds pretty **** reasonable.
Secondly, the car analogy only works if you are getting it and are being sold (based on the commericals) that you're going to get a v8. But then when you get there they say that the v8 model is for people who pre-purchase in advance of coming, or an upgrade for another extra fee.
ALSO I'm fairly sure that car manufacturing costs a lot more than creating a code that can literally be copied and sold individually an infinite amount of times at no cost.