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Welsh Dragon wrote: »
1. Whether it's 90% or 50% or whatever, it still avoids the central issue. You are asking for something that cost a lot of money to make, to be given to you for free. If it doesn't get paid for, it doesn't get made, and then everyone has nothing.
2. The commercials, trailers, blog posts, rally points, forum posts etc never said you could play as Chaos. The specifically said who you could play (Empire, Dwarves, Greenskins, Vampire Counts,) and that's who you can play.
3. Even simple game these days have budgets in the tens of thousands. For a game such as the current Total War titles, we are talking millions. Being able to copy the code for a game doesn't make it any cheaper than being able to copy a film. Digital distribution in real terms may cost less than manufacturing all of those CD-Roms back in the day. But the cost to make the game, film, whatever itself in the first place is a lot lot more.
All the Best,
Mordreth wrote: »
They did close there eyes and ear though. They "cut" out the key antagonist of the series ro screw with people. Imagine if this was other games and they cut out the zerg, mordor or germany.
this was a **** move that fanboys are too blind to see.
in what other industry is this acceptable?
dlc should not be content made before the game is done.
A season pass wwould have been better and even that is a dodgy practice as u dont know what your gettting
Elfgore wrote: »
Sorry, CA. I love 'ya, but I'm not believing a word of that nor have you changed my mind on what this is.
They're in the base game, I should not have to pay extra to let me play them.
I must say though, it is really refreshing to see a game company straight up telling me to wait until reviews come out or not purchase it at all if I dislike it.
Commissar_G wrote: »
Did you not read it? If it was not being released as a pre-order bonus or DLC we would not be getting it this title. It is not in the base game as they got extra funding for it as an add-on to the base game. So they need to give it to us in a way that will counteract this cost, and they decided to do it as a pre-order bonus rather than actually making you pay for it, which I am grateful.
And cheers CA for the communication. Sadly pearls are often caste before swine.
modestus wrote: »
You seem to know, whats the base game or the main game? Is it the first game or the trilogy?
It would appear that Chaos would play a part in the trilogy but it was not intended that they play a part in the main game, do CA mean by this the first game? And that they could only add them to the first game if they got more money?
Commissar_G wrote: »
The campaign map which was revealed with the humble bundle and the first 4 races announced are clearly game 1. Anything else was outside the budget and a bonus. Ergo we have to pay for it in some form.
BadWoIf wrote: »
Fist of all, thank you very much for the information CA, and I do see your points. However, the problem is, that by asking for pre orders at all, you are asking us to by something from you on good faith. Now personally I dont think that is wise at the best of times, however in your case, well you have a history of disapointing blind faith. Now I want to trust you, I really really do, but after Rome 2, which I did pre order, I cant. I took a full day off to play your last game on launch and it was a mess, if you want pre order money, you have to prove that your game will even function, on launch
DreadedNorwegian wrote: »
Still think it should be in the main game at lauch. None of these "reasons" are any good.
Bart CA wrote: »
Our Creative Director, Mike, is going to talk a bit about how resources fit together to create our vision for TW: Warhammer and Brand Director, Rob, will talk about the practicalities of pre-orders, what you can expect to see next and what we’re planning for reviews....
Fredrin wrote: »
A big thank you to Mike and Rob for taking the time to write these blogs and also to whichever community team members were involved in relaying our concerns and supporting this communication.To Mike Simpson:
As a huge fan of the series since Shogun I, it is a great relief to hear that you of all people chose not to listen to those who have been arguing "that there is no possible response we can actually make that would make it better". You have rightly identified that - as strategy lovers - fans of Total War are more rational than most and therefore more receptive to a reasoned response than we have so far been given credit for. For many, CA's continued silence in the face of widespread criticism had the appearance of being uncaring and somewhat condescending, so thank you for proving that you do not underestimate the intelligence of the people who buy your games. I wish you had followed your gut on this sooner, as watching the damage the preorder announcement has inflicted on the TW brand has been painful to watch.
In some respects, it is surprising that it has taken this long to formulate a response as the community has shown that it can be perfectly reasonable when treated respectfully. Was there uproar when we were told the game would be cut up into three standalone games? No. Did everyone lose their **** when it came out that there would only be 4 playable factions? Hardly. This should have been proof enough that as a fanbase, our primary concern is quality game design delivered in a working state and that we are willing to pay or wait for it, if necessary.
With the announcement of Chaos as a preorder bonus, you radically misjudged the amount of lingering distrust a huge segment of players harbours for your company after Rome II, as well as a baseline amount of irritation at being repeatedly taken advantage of by an increasingly unscrupulous industry. It may seem unfair after you personally apologized and your studio made huge efforts to restore the game to a working state, but I find it baffling that you can be so unaware of the long-term reputational damage that game caused your brand that - despite the perfectly valid reasons you give in your blog - anyone could think this preorder initiative was a good idea. Without any insight about how you reached that decision, of course these people are going to assume the worst and imagine they are being tricked into another disaster. Gamers are a cynical bunch these days and games such as Rome II have made us that way.
This is ultimately a problem of communication. Your fanbase jumped to some highly unflattering conclusions because there was not enough being said to make them assume otherwise. Meanwhile, knowing full well the rationale behind preorders but not knowing the extent of ill-feeling towards your business practices, your studio came to the decision that this would be an excellent way of securing finance for future content and technology.
Since Sept 2013, I have been trying to get the message through that this was the case with initiatives such as community surveys, which if you'd taken the time to look at, indicate clearly that this kind of response was entirely predictable. Just look at these results, which over 2,500 fans provided in the latest Attila survey:http://imgur.com/GDk3hrB
In particular: "How satisfied are you that factions are made available as available as DLC content as opposed to being included in the game at release" - 9% satisfied... 29% unsatisfied... 47% Highly Unsatisfied. The writing was on the wall... for those who cared to look.
It has been horrifying to see the number of people I have heard in recent days compare CA with EA, often saying you guys are even worse in their eyes. If you want to remedy the situation, you need to achieve a relationship with your community that is more meaningful than shoveling hype videos and merchandise in their direction. Give people an insight into the challenges you face in developing the game and you will be met with far more sympathy than you might currently believe. Also, try and show that you are remotely interested in what your fanbase thinks and show some evidence that this knowledge even slightly informs the design of your games. Those things will go a long way.
By having 4 playable races and spreading the game over 3 premium-priced installments you have set the bar extremely high for yourselves. People will now be expecting an absolutely huge amount of high quality content from every faction delivered in great working condition on April 28th. They will be far more receptive to this (and forgiving of its shortcomings) if you work harder to cultivate better communication in both directions between fanbase and developer. I have faith that you will deliver but also wish you luck in achieving this.
Finally, (as a cheeky aside) I fully support the utilitarian goal of aiming for "maximum happiness to the most players" and submit to you that the best way of pulling this off would be to make a more customizable experience that players can tailor through the intelligent inclusion of game options
Thanks for helping make CA the mighty studio it is today and long live Total War!