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Welsh Dragon wrote: »
The way that CA seem to be doing it with Warhammer and have done with the past few titles, I can buy a fully playable game for a reasonable price and then add to it as I go on. My initial expenditure is less, which on a tight budget can be very important, but over time I get to have a much bigger and more expansive game.
Given the alternatives, I prefer the way CA is doing it's DLC.
All the Best,
Murandil wrote: »
To go with what Welsh Dragon stated: I definitely agree on many of his/her points ( I don't know if you are a man or woman! sorry!) One of the points I do not agree with, is the base game price tag. Consumers of PS4, XBOX 1 and so on, buy their consoles from 300-800$ depending on the time of purchase, etc. They also buy controllers at 50$ to 80$. They also buy games separately and those games are insanely expensive. From 70$ to 150$ depending on what you are adding to the game or if you want to pre-order with all the bonus content, etc. We, the PC gamers have computing machines that are worth between 700$ all the way up to 3000$ or more. Why are they putting the excuse of the price tag of the base game? Console players pay way more for small amounts of content and quality content. A modern example is Destiny. My friend and I bought it and after two weeks we were sick and tired of the small amount of content for the huge price tag. It was worthless. And the game was broken completely at launch and there is no excuse of "well, the specs are different on each PS4". This excuse is simply gone out the window.
Commissar_G wrote: »
Do you actually think after they have paid for the license to Warhammer with two more games planned in the future they would be inept as to let the first instalment flop? You combine that with the Rome 2 launch disaster.
If they stuff up again the company is done. This needs to be for them, the crowning glory of the Total War franchise. Anything less is inadequate.
Fredrin wrote: »
Angry Joe. He is in a very direct way the reason why we have this communication from CA directors at all.
Whether or not you agree with his style of delivery or his opinion on games he is highly influential. Proof? Look at his Twitter page from yesterday:
"Guys I'm not letting this Chaos DLC Situation at @SEGA @CAGames Go. I've sent a positive constructive email, we will see if they reply."
24 hours later:
"Got a reply. @TotalWar has officially responded to the Chaos Warrior DLC/Pre-Order Feedback with a Post Here: http://bit.ly/1XPRQXT "
Personally I find it quite insulting to think that the entire community can be in uproar for going on 2 weeks without even a whisper from CA, then one man with a wide platform to other gamers just has to write a polite letter and only then do CA directors sit up and listen.
That says to me that fear of bad PR far outweighs a genuine desire to please fans. Still, I'm glad they eventually deigned to break the silence.
And if you're glad they did, you should really be thanking Joe rather than attributing it 100% to the heartfelt concern of CA seniors.
Bart CA wrote: »
I can say that our blog posts were not due to Angry Joe's email(s), they were due to go up today regardless.
JAFFS wrote: »
You guys didn't mention why you choose the most iconic races as pre-order DLC? Its total and utter blackmail.
So in TW: Warhammer’s case, we had our four main playable races sorted, and we’ve planned for Chaos to have a big role to play later in the trilogy. But we really wanted Chaos Warriors in the main game, even without DLC – to give a big, bad end of game "boss" enemy Race for all players. But we couldn’t do that within the resources for the main game. So we added it as the pre-order incentive that also gets sold on day one – making Chaos Warriors fully playable but also giving us the extra resources to add them as an Ai race for everyone.
So is adding chaos as a pre-order incentive "cut content"? I think the opposite is true. If we didn't add it to the pre-order, it would have been DLC later on and not in the game at release.
warmasterz2016 wrote: »
All that said you can earn back my respect in 2 ways. You want my money, then release the chaos as a playable dlc 6 months after launch. It should not be pre order only. I hate pre ordering games I want to see if the games works before I commit to a game, even more so from people like you.
Bart CA wrote: »
We did, but totally appreciate it might not make sense to someone who really believes they should be there. Here's the section:
Caffynated wrote: »
I'm curious which would have resulted in more pre-orders, higher customer satisfaction and improved public relations for CA Sega.
Scenario A: You announce Warriors of Chaos as DLC that you can get for free if you pre-order or buy after launch. You get 93% dislikes on your reveal and a massive amount of backlash from your customers and consumer advocates.
Scenario B: You announce Warriors of Chaos have been added to the base game because you want to release the best, most complete, highest value product you can for your customers. Everyone loves you. Hype goes through the roof and everyone is talking about WoC as a huge positive instead of another example of cut content and anti-consumer practices in the gaming industry.
I guess we'll never know.
We hired a whole extra team to do this because in total it's almost as much work as the original game.
Gosling wrote: »
I find a lot of the self entitlement just sickening. I think you are getting your money's worth for this.
thedangerlander wrote: »
thedangerlander wrote: »
Thanks for opening up. The issue you're having is about marketing and timing and locking any type of content behind a pre-order. It puts the risk on the customer when, unfortunately, the risk should remain with you (refund policies are no excuse, is that really your defense? Because it puts forward a possibility of gross failure). If the chaos were unlockable in the campaign but the pre-order gives you early access, completionists and collector types wouldn't feel manipulated. If you want to incentivize pre-ordering, do so with storytelling: have your writers and concept artists cook up prologue comic material, add an in depth behind-the-scenes look, add the soundtrack, provide a featurette that looks ahead as you develop assets for expansions and sequel and maybe compile some type of cinematic lore recap or games work shop documentary primer on the overarching plot of warhammer. Add miniatures or some other added value tie-in to the existing market without compromising the credibility of your content. You are asking us to pay ahead for exclusive access to representations of a fundamental threat (e.g. chaos, duh) without having yet gone at lengths to impress us with the content that actually will be in the game. Not only is the timing wrong but so is asking players to compete for compulsion points (I couldn't afford the pre-order and now my experience is incomplete compared to those who could). This is somewhat aggressive unless you clearly state that the added content is aesthetic only. You've revealed there's more to it and though we might purchase it seperately, if it's inconsequential to the core game and simultaneously requires such assets that it needs its own team, why do it? Why do it when the same money can be withheld for quality assurance and tweaking. If you have the extra money to guatantee quality and the extra is extra, then why not just add chaos as an unlockable component to reward the gamer? My question really is when did it become a good idea to execute an idea beyond your means and rest that burden on the compulsion of eager fans? The relationship between developers and gamers is one of expectations. We're very sensitive to what you project. We've been waiting quite a while for someone to pick up the warhammer license and have certain standards set by the w40k work done by relic and thq. But it doesn't mean we're desperate. There was a time before pre-order exclusives, before rushed and arbitrary DLC turned a franchise into a piecemeal cash grab. Just because it appears the norm now doesn't mean you need to adhere to it. If the first design your people came up with exploded your budget and stretched your assets so far you had to hire out, maybe that was the wrong vision. Space Marine, for the consoles, was not an original story (the themes and story arc are well known, it was just new for the console audience) and it still worked. The multiplayer didn't get a regular installment of maps. All the dlc purely aesthetic and did not impact gameplay. That game holds up to this day as fun and challenging. Even in its repitioin, its a joy. It's OK to make something contained and simple even as long as it's simply good. As archaic as the original dawn of war was, I can still appreciate its charm, a tone and style that was worth its expansions (unveiled and defined at their appripriate time after the core game had done its work). Warhammer and its community are compelled from within with hype. You don't have to hustle the market and you shouldn't water down the focus on the actual game with drama inducing DLC, Pre-order, exclusive, marketing-hocus pocus nonsense. Is the possibility of extra revenue really worth the headache? I mean that's just greed. Warhammer is a long standing franchise with infinite potential. You don't need to rush anything or bait anyone. If it looks like a cash grab, it probably is and then you'll have hell to pay if, after everything, the game itself feels short changed. After Destiny, the world is firmly aware of what a rushed, AAA sucker punch looks like. I firmly believe they got away with it and that makes certain publishers feel they can rush their developers into nonsense behavior. We don't knoiw the whole story on your end, but what does it matter when the pattern is visible. Focus on what we're paying for, focus on a complete experience, silence the distracting talk of extras that don't add anything to the immersion, knowing full well if it does so it should not be an extra. If you want to push pre-orders, use your faces and the existing lore and create hype content with passion as the theme. With these options, the "challenges" you're facing seem besides the point and the strategy you're using can only be interpreted as asking for something you havn't earned because you know gamers and fanboys are possessive by nature. Nobody wants 99% of the game though and no one wants to be coerced into spending money before they know what it's for. Spend a year showing us what's in the works. Use social media to geek out with us. Then when we're sick with hype, let us know there's something extra if we get in early. At least by then when we gloat to our friends we can gloat about what we've seen. Pre-ordering is unnecessary. People only do it when they're enticed to care about who benefits, but we will get the game regardless at some point if we want it. Don't bring up pre-orders unless you're knocking what matters out of the park or you're knocking the pre-order game out of the park. For some reason it's all about lowering expectations these days when it comes to "added value" but all that does is incentivize your customers to grow up and keep their money.
Fredrin wrote: »
Many of us were ready to pre-order just based on what a great job has been done on the content we've seen so far. No longer..