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I'm trying to pick some mods but I want to know why the devs chose to balance things the way they did so I know what the point of the mechanism is for instance:
Ai will colonize the burned WORLD! And occupy more! mod. Makes sure the civs try to colonize the regions.
Why did you decide to not make the game that way?
Proper Marriage mod that makes marriages more impactful
Don't lie to me game: Relevent Attribute displays mod. Shows the attributes that are typically relevant to the unit class: Bonuses, Missile Block Chance, and occasionally range.
Those are just a few, can you please enlighten us why these mods didn't fit the grand vision you had for the game?