Now, I do realize that in these forums we like to throw around big words like "completely broken"
and "needs patching immediately"
, mainly because of reasons like a random unit has 30 attack instead of 32 or something like this.
I also know that there is already a topic about more or less the same issue
, and in which fine gentlemen Rewan tried to come up with a solution, namely a mod, but apparently necroing threads is a mortal sin and the problems persist as I see it as I just started the actual alani campaign. Problems, such as:> In a game called 'Attila' the heavy "elite" horse archers are painfully useless in general for tons of money*
> Considering the above, the Alans virtually don't have archers up from mid-game
* (That is not a faction specific problem but a general rule from the huns to Himyar but even in AoC you are far better off with the basic avar HA's)
"Yes, they do!" - no, they don't:
> A light horse archer, such as the Steppe Horse Archer has parthian shot and a reload cycle of 8 seconds.
> An elite horse archer, such as the alani Grey Hair does not have PS and has a reload cycle of 23 seconds.
So, the basic horse archer is capable of doing three times more damage while maneuvering as the "elite" staying stationary. Just start the game and see it yourself. This cannot be explained with "gameplay reasons", I refuse to believe that this is intended and I am inclined to believe that this is one of the many instances where Attila had a great idea but not enough time(?) or resources(?) to polish and balance it out.**
"So? Just don't upgrade your horse archers." - Ah, yes, the beauty of the Tier-system, the mechanics that only AoC was capable of getting somewhat right. See, the problem is that because of the tech tree by choosing not to advance you are unable to train such auxiliary and primitive units like Alani Mounted Veterans, Noble Alani Cavalry, Elite Sarmatian Cataphracts, Alani General, Sarmatian Heavy Cavalry and so on. Tl;dr you either keep your archers, or everything else.
This is really sad, because apart from the huns the alans are currently and potentially the only steppe faction in the game - and a really cool one too, a shock-and-bow faction as R2's massagetae, but currently, from a purely gameplay point of view, the alani are now worse than they ever were.
** Why do I think this? There are several other small/tiny issues with the alans too.
1.) Their horse archers (not only Grey Hairs) are seemingly unable to decide even whether or not do they have bows, and if they do, what kind.
2.) Sarmatian Warband, before throwing javelins, threaten the enemy with their fists. This error is in the game ever since it's launch.
3.) Missing shield bosses in units like Sarmatian Heavy Cavalry or Alani Heavy Cataphracts.
4.) Other smaller issues; like the fact that
- Level 1 cities have 3 units in the garrison
- Level 2 cities have 12(!!) units in the garrison (not that I have a problem with that, as you can imagine...
- Level 3 cities have 6 units
- And the level 4 Large City have 8 units, not including the bastion ballistas.
Pretty random, huh? It's also maybe interesting to mention that you get Sarmatian Warband really early on (as an early upgrade from Sarmatian Band) from level 1 settlements, leaving not much room for Alani Warriors or Swordsmen, really.
Again: Good ideas, beautiful units, but their implementation seems to be lacking. It's like I am talking about the whole of Attila... But I don't care about this.
What I care about:
I beg you, do something about the elite horse archers!
No need to hurry, it's indifferent when it will be done, just let it be done!