Alright -before I get assaulted by people saying this is just another thread against the occupation blog, it isn't. I was reading some posts in the blog thread and came up with an idea I feel is both more thematic to the warhammer world and it's cultures, and also provides good reasons to allow for whole world occupation. The problem is it would require quite a bit of programming I feel. But, I still thought it was interesting enough myself to post as a new discussion, and also to allow people to post their own ideas of how things could work differently.
Have Orcs take holds, and take human territories - but instead of using the settlement location for the region conquered, you create a "nomadic camp" as it were that has tents and palisades and stuff, and every turn it moves around randomly - you could also directly control it if you want, but it cannot go outside the borders of the region it commands. The camp itself would work as a settlement, building up structures and tents and stuff. Only thing I can think that would need to be semi perminent would be the region capitals, but those could be "forts" - or more fortified camps that don't migrate around - so essentially a settlement.
Have vampires create crypts from the dwarfen karaks. musty halls underground for miles? Perfect catacombs. In fact, the more elite undead units could be limited to only come from these locations, thus giving value to sending campaigns into the mountains to take them beyond simple money and resources.
Humans could have a system similar to how Empire: Total War worked - where when they take a settlement of a province, they get to pick a specialty for it (Magic, Piety, Heresy) and that then allows them to be able to recruit the proper agent associated with the specialty (mage/wizards, warrior priests, witch hunters). For the province, if they have more than one of the same specialty selected for the settlements, it provides a recruit rank bonus. So if all three settlements have selected the piety specialty, they can recruit rank 3 warrior priests right off the bat, as an example.
Dwarfs could create expeditionary outposts, or trade outposts/ports, from human settlements. Also, they could have the option build an "extension to the underway". When they do this, they would be able to move units through the underway towards the surface settlement much faster than if they did it by the surface, ignoring terrain restrictions along the way. Given their lack of cavalry and being an all around slow race, this would be a good tactic for helping expansion happen in a reasonably paced way, allowing for units to move out to the borders of their empire quicker, but be slow walking up on land to take new territory.
That was my brainstorm anyway. curious to hear what others think/what other ideas come up.
A brave man marches into danger and ignores his fear. A courageous man marches into danger while embracing his fear.
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Veteran of the Total War franchise since Shogun: Total war. (I was 10)