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Total War: Warhammer - Dwarfen Campaigns!

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  • BoindilBoindil Registered Users Posts: 459
    Sounds good.

    One thing that really pleases me of TW:W is infact that every race has access to good standart units right from the start.

    Eventhough it was a "intressting" mechanic, in Attila I really really hated those garbage starting units. Early battles felt so random, because my "very light spearmen" and "Very light bowmen" choose to run away after they lost 20 guys -.-

    I dont know, to me that felt just stupid. :neutral:
  • BombenlegerBombenleger Registered Users Posts: 375
    I hope they reduced overall research time a bit, never understood why research takes 300 turns when the game is over after 150 turns
  • bli-nk#6314bli-nk#6314 Registered Users Posts: 6,030

    I hope they reduced overall research time a bit, never understood why research takes 300 turns when the game is over after 150 turns

    Yeah, it doesn't need to be reduced alot but I can't think of a CA game where I ever completed the full tech tree- usually it is just around half completed so there are many units I have never seen unlocked. I tried a couple times to just hit end turn 80+ times to reach the end of tech tree but I couldn't stand it and at that point any new units unlocked were completely unnecessary.

    If the times were reduced by about 1/3 then I would be almost able to complete tech tree in my average 120-150 turn campaigns but not quite leaving room for people who want to play 200 turns have some techs left to unlock. Past 200 turns I can't imagine more than a few percent of players ever reach and I have puzzled over the point of such a long tech tree other than to make it seem full and if there is history to the techs actually researched.
    Clothes make the man. Naked people have little or no influence in society.” Mark Twain
  • twwatcher#9628twwatcher#9628 Registered Users Posts: 2,727
    For the mid game I do begin to look at increasing my research rate via buildings, edits and companions etc. My first aim is to get above 150% then 200%. Come the late game this can speed things up considerably. It is still a bit of a slog though.

    Also I think with the historical titles some of the trees are linked to the progression of time such as the Roman military reforms. This should not be an issue with Warhammer as time does not pass.
  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,523
    Yeah the tech trees have always needed to be drastically sped up. I remember in shogun 2 one of my only complaints was that if I didn't intentionally slow my campaign I could never unlock gunpowder units.
  • bli-nk#6314bli-nk#6314 Registered Users Posts: 6,030

    Yeah the tech trees have always needed to be drastically sped up. I remember in shogun 2 one of my only complaints was that if I didn't intentionally slow my campaign I could never unlock gunpowder units.

    Yeah I've never had gunpowder units in Shogun 2- only in FotS.
    Clothes make the man. Naked people have little or no influence in society.” Mark Twain
  • BombenlegerBombenleger Registered Users Posts: 375
    Ichon said:

    Yeah the tech trees have always needed to be drastically sped up. I remember in shogun 2 one of my only complaints was that if I didn't intentionally slow my campaign I could never unlock gunpowder units.

    Yeah I've never had gunpowder units in Shogun 2- only in FotS.
    My initial ashigaru armies always won my campaigns never have i used specialised recruitment probinces or samurai except when i did nothing for 50 turns to experience some of the lategame comtent.
    But for warhammer it seems that the building up is way shorter than in the other games which increases my anyicipation for this game. :)
  • bli-nk#6314bli-nk#6314 Registered Users Posts: 6,030
    edited February 2016


    My initial ashigaru armies always won my campaigns never have i used specialised recruitment probinces or samurai except when i did nothing for 50 turns to experience some of the lategame comtent.
    But for warhammer it seems that the building up is way shorter than in the other games which increases my anyicipation for this game. :)

    Yeah for the most part I had the same thing- as Date or a few of the southern clans I would have time to build at least to No-dachi and Samurai archers in the smith provinces making somewhat specialized armies and I found the unit tiers rather powerful- on average a 12 unit Samurai specialized army could defeat most 20 unit AI armies so the upkeep cost even for Date to have 5-6 12 unit armies was affordable even after Realm Divide. I think there is a mod that speeds research time- I might try it when I play my next Shogun 2 campaign so I can actually see the late tier units.

    Same thing in Rome 2... I think I managed to reach Oathsworn once when I paused conquests for almost 40 turns to attempt economic victory.

    To be honest I think the same thing will happen in Warhammer with the highest tier units- though at least I hope I'll reach the second to last tiers instead of just the middle tiers.
    Clothes make the man. Naked people have little or no influence in society.” Mark Twain
  • ImmaculateDeceptionImmaculateDeception Registered Users Posts: 2,073
    Ok, so can someone give me the cliff notes on why the dwarfen thread has turned into a Shogun thread? I'm sure there is a reason but as I asked...cliff notes version on the relevance?
  • GoslingGosling Registered Users Posts: 1,887
    Leave him alone, purc... :p
    "I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna burn down dere towns and cities. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash heads, break faces, and jump up and down on the bits that are left.


    An' den I'm gonna get really mean."

    Grimgor Ironhide, Black Orc Warboss.
  • ShadowkireShadowkire Registered Users Posts: 328

    Ok, so can someone give me the cliff notes on why the dwarfen thread has turned into a Shogun thread? I'm sure there is a reason but as I asked...cliff notes version on the relevance?

    The topic of dwarven technologies led to a discussion of how previous games usually ended before a player could research everything. This in turn became more focused on shogun.
  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,523
    I think it will be better in warhammer, one thing the TW series has failed at is portraying factions as developed as they actually were during a particular period of history. You always seem to start with a given culture at square one art the beginning of a campaign.

    But the warhammer nations are well established by the point that this game starts, so hopefully that takes care of some of the research slog.
  • twwatcher#9628twwatcher#9628 Registered Users Posts: 2,727
    Setrus said:

    @Boindil
    Ahem...shameless plug:

    http://steamcommunity.com/sharedfiles/filedetails/?id=254918086
    http://steamcommunity.com/sharedfiles/filedetails/?id=426795910

    I love the combination. :lol:

    Hmmm, on that note, I wonder how the AI will make armies in warhammer. With tons of choices for the greenskins, I bet those will be harder to get right than say the dwarfs.
    I do know however that the fact that you right from the start will have access to some sturdy troops between dwarf warriors, orcs, state troopers and such, at least they'll not make complete walkover armies. :)

    In the Simon Mann GameReactor interview he stated there are at present over 40 embedded quest battles in the game. These are akin to historical battles in previous titles but you bring your own army. It will be interesting to see what scripted AI army compositions CA have come up with for these battles.
  • BoindilBoindil Registered Users Posts: 459
    edited February 2016
    @twwatcher

    Really? Over 40? Do you think he included Chaos and the FLC faction in those 40? That would mean: 13 LL = at least 3 questbattles for each LL.

    That is also what we have seen so far. For exampel I think Azagh and Karl Franz have 3 Questbattles (unlocking their mounts is not a questbattle I think, because there is no "Quest chain" in the infotext of the symbols).

    I hope you get what I mean xD

    If he was not including Chaos ans Bretonnia this would mean there are 5 questbattles for each LL. The LL-extraskilltree has 5 icons, but only 3 of them have the info "Quest chain", so i dont know. Hmm, I hope I am not mistaking.
  • Setrus#7519Setrus#7519 Registered Users Posts: 18,845
    twwatcher said:

    Setrus said:

    @Boindil
    Ahem...shameless plug:

    http://steamcommunity.com/sharedfiles/filedetails/?id=254918086
    http://steamcommunity.com/sharedfiles/filedetails/?id=426795910

    I love the combination. :lol:

    Hmmm, on that note, I wonder how the AI will make armies in warhammer. With tons of choices for the greenskins, I bet those will be harder to get right than say the dwarfs.
    I do know however that the fact that you right from the start will have access to some sturdy troops between dwarf warriors, orcs, state troopers and such, at least they'll not make complete walkover armies. :)

    In the Simon Mann GameReactor interview he stated there are at present over 40 embedded quest battles in the game. These are akin to historical battles in previous titles but you bring your own army. It will be interesting to see what scripted AI army compositions CA have come up with for these battles.
    Ah yes, I recall that. :)
    I was more curious about the regular armies of the various factions though. :)
    But yes, we've only see what, one of Grimgor's battles? And I got the impression that that might not have been the full enemy force since there's been mentionings (and showings) of scripted reinforcement.
    Boindil said:

    @twwatcher

    Really? Over 40? Do you think he included Chaos and the FLC faction in those 40? That would mean: 13 LL = at least 3 questbattles for each LL.

    That is also what we have seen so far. For exampel I think Azagh and Karl Franz have 3 Questbattles (unlocking their mounts is not a questbattle I think, because there is no "Quest chain" in the infotext of the symbols).

    I hope you get what I mean xD

    If he was not including Chaos ans Bretonnia this would mean there are 5 questbattles for each LL. The LL-extraskilltree has 5 icons, but only 3 of them have the info "Quest chain", so i dont know. Hmm, I hope I am not mistaking.

    Embedded would suggest "in total", I guess, but it's hard to tell. If we go by the regular playable factions that would be 5 quest battles per character (8 LL's, 40 quests) which doesn't sound too much nor too little, as far as I'm concerned. :)
    Don't worry.
  • twwatcher#9628twwatcher#9628 Registered Users Posts: 2,727
    The video is in the third post down in this link:

    https://forums.totalwar.com/discussion/168254/tiny-bits-of-info-on-vampire-counts#latest

    He seems to say that each quest chain ends in such a battle. Your maths is interesting, 3 per LL adds up.
  • Setrus#7519Setrus#7519 Registered Users Posts: 18,845
    3 per LL would be if you included the chaos LL's, which I didn't. :)
    Heck, if we add a possible Wurzzag and 2 Bretonnian LL's we got even less, so I'm not entirely sure this is what Simon means when he says 40. If someone doesn't get the Chaos Warriors, they would then have less than 40 available battles, which I don't quite buy into. :)
    Don't worry.
  • steam_164511556922ZvK49s6steam_164511556922ZvK49s6 Registered Users Posts: 2,252
    Don't forget, they could get away with and use the same battle ( like the battle for black fire pass) for the empire and the greenskins and count that as 2 battles instead of 1, which I'd be ok with if the battle was decently scripted for each side.
    PLEASE CA!!! Chaos Warriors need a faction that is not horde only by the time the trilogy is finished! We beg of you!

    Just Realized this topic has been viewed more, the topic of " Limiting Race Expansion/ Colonization Expansion" alone than more than half of the stickied things at the top of the forum... I hope you are too CA and I mean that in a positive way from a huge fan!

    Please improve sieges! Add racial flavor and ACTUALLY make them "deeper rather than wide" copy and paste with different art needs to go!
  • SwordtongueSwordtongue Registered Users Posts: 57
    You guys haven't been building the right buildings if it takes you until the end of the game to get the end tier research. Just scatter a few libraries here and there. I usually get all of the military tree and half of the economic tree on my Attila campaigns. For the minor victory anyways. For the divine victory I usually finish both trees 40 turns before I reach the "survive until" date. It's all about them libraries. Of course you don't neeeed to have the highest tiers to beat the game. But I also don't neeeed to drink my own ****. But it's sterile and I like it.
  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,523
    In shogun 2 it was a serious labour to get through a tech tree and have any meaningful challenge left.
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