Considering this is a total war game I'm assuming the sieges will be the similar in most aspects- ladders, ram, then tower. Now adding the monsters of warhammer I'm assuming that the luminarch, siegetank, and giant will be able to "burst" through a wall like a catapult or cannon.
(And if I don't see a giant wack at a wall and break it down like a sledgehammer I will be majorly disappointed.
My question and hope for your opinions is : How do you think magic will be used during sieges? Will we be able to use the "Foot of Gork" to smash an enemy wall? Can we cast a magic spell like the Purple Sun behind enemy walls? Will there be spells that just burst down walls in a fiery fashion like a bright wizard might? Maybe even transport spells?
My vision that I hope to see is to use magic in these fashions (maybe not transport, but vampires bringing back the undead from inside a city would be pretty dang cool).
What are your thoughts?
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0 · Disagree AgreeAs a defender, should I try to assassinate the spellcaster in a brave sally? How many troops do I dare put on the wall to repell those siege towers when the walls might crumple with men on it?
As an attacker, do I go for that big spell to smash the walls abd exhaust my mana? Or do I user smaller spells to kill defenders and boost attackers both on the walls and in the streets?
Yeah, levelling up heroes will be important, I wager.
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0 · Disagree AgreeI do think it would be nice if some spells could damage walls, but I think some of the augment spells will be nasty to deal with as both the attack and defender. That not so threatening unit just became a better combatant do to a spell, that means I might be better off pushing the other wall instead.
Auferre, trucidare, rapere, falsis nominibus imperium; atque, ubi solitudinem faciunt, pacem appellant.
They plunder, they slaughter, and they steal: this they falsely name Empire, and where they make a wasteland, they call it peace.
Corruptissima re publica plurimae leges.
The more numerous the laws, the more corrupt the government.
I found Rome a city of filth covered marble and left it a pile of rubble. - Me
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0 · Disagree AgreeIf the range to cast is short the defeners can counter it without need to go out of the walls.
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0 · Disagree AgreeBut it will be weird for a skinny old dude to wade through a storm of arrows or bolts like it's no threat
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0 · Disagree AgreeOf course, I doubt most would hit a lone character, so I'd say you're in danger unless you really focus fire and the goblin (in this case) is being a fool.
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0 · Disagree AgreeI hope that magic affects walls as well as units.
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0 · Disagree Agreemaybe some lore of metal spells would interfere with artillery made from ... metal
would birona's timewarp actually teleport a unit?
the wall of fire spell from lore of fire could be absolutely devastating to defenders, either to corral them into a trap or to keep them off a particular section of the wall. and on defense it could really wreak havoc on units trying to go through the gates
this discussion of magic - im really hoping the dwarfs have some great way of defending against it. CA hasn't elaborated much on that but i really doubt they're gonna go the TT route and put dispelling into the game.
actually, for such a huge addition to the game (magic), there really hasn't been much light shed on the subject. i may be mistaken about that but i haven't seen much.
back on topic - i really hope magic can turn the tide in sieges too - for defense and offense
honey will catch more flies than vinegar
Team Lizardmen
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