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Total War: WARHAMMER - Specs and Release Date



  • SuneaterSuneater Posts: 241Registered Users
    edited May 2016
    Shintai said:

    Suneater said:

    Think it like this: in DX11 we have a game running 30fps (Total War: Attila using around 300$ AMD graphic card), in DX12 (and 64bit program) we have better looking and more optimized game running 50-60fps in same computer. It can be more but it would need program (game) to be made from start using DX12.

    I'm sorry, but that's completely bogus. Unless you are somewhat extremely CPU limited perhaps.
    That was figure of speech.

    Basic line was: if DirectX 12 is properly made in product it can speed it up (versus DirectX 11) even more then 80%.

    Naturally computer have to have DX12 support and to support multiple GPU units and CPU cores you must have CPU with multiple cores and so on...

    * Windows 10 64bit Enteprise
    * Motherboard: Asus Prime X370-PRO
    * Power: EVGA SuperNOVA 750 G2
    * CPU: AMD 1700X 3.4-3.8GHz (3992MHz, 40x 99.8MHz Bus Speed, CPU V-Core 0.338V-1.406V)
    * Cooler: Thermalright Macho Rev. B
    * GPU: Asus AMD R9 Nano 4Gb.GPU 1040/545, -36mV (1000/500), (R9NANO-4G) ASIC Quality 60.1%
    * Net: 100/10Mb
    * HD's: Kingston 480Gb SSDNow kc300, Seagate Barracuda 3Tb 64Mb SerialATA600, Maxtor DiamondMax 10 SerialATA150 200Gb, Maxtor DiamondMax 10 SerialATA150 300.0GB, Western Digital 200GB
    * RAM: 2X Gskill TridentZ CL16 32GB 3200MHz DDR4 1.35V F4-3200C16D-16GTZ (2400 12-12-12-30-2T)
    * Soundcard: Asus XONAR D1 Low Profile PCI 7.1
    * VCR+system: Denon AVR-1603 + 5.1 Eltax MovieMaxx & Eltax Cinema subwoofer (front Dali 310)
    * Screen: Dell UltraSharp U2713HM 2560 x 1440
    * Case: Fractal Design Define R2
    * Mouse: Logitech G500s
    * Keyboard: Razer Blackwidow Ultimate Battlefield 4 Collectors Edition
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