I noticed on some of the battles with Air Monster Units. That they are very powerful and fly around attacking other air units or archers. But the units that are advantage against monsters are only ground units. So how do they attack them if they can't get to the air monster units. I also think that the air monster units should have a certain health where if hit to much be only able to walk around or fly less as long. Any other ideas would be cool to hear about.
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In the meantime, ranged.
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0 · Disagree AgreeThey only land when they attack in mele.
Exploiting player can hoover with one mage on pegasus over entire army composed of mele only Chaos Warriors without ever landing once.
I wonder can you land your flying units without ordering them to attack.
In last video it would make sense to land this pegasus knight between Halbardiers to force Terrorgheist and bats to ground level.
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0 · Disagree Agree-Generally, they'll be weaker than ground-based monsters, as a trade-off for their higher mobility.
-Keeping them flying will increase their fatigue faster, ergo, they don't fight or move as effectively
-Also, based on the video today with the Terrorgheist, it looks like its possible for them to stay landed- the Terrorgheist did some lumbering around and attacking different units without taking off again.
Be he beneath his enemy's feet or by cloud where their gaze can not go, when Leviathan rise, every last man shall shake to the core of his soul.
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0 · Disagree AgreeLionheart's problem was that, after the loss of the Pegasus Knights, he didn't have any unit capable of pursuing the Terrorgheist. As a result, he had no way of taking advantage of the fairly significant, though temporary, damage being inflicted by his bowmen. I'd bet that Bretonnian melee heroes can all take flying mounts and skills that make them strong against monsters.
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0 · Disagree Agree<a href="http://www.totalwar.com/warroom/awesomeo1982" title="Visit Warroom"><img src="http://cache.totalwar.com/portable-id/awesomeo1982" /></a>
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0 · Disagree AgreeThat said, I was quite impressed by the Terrorgheist and the black coach. They do seem to work fine. Maybe a bit on the strong side, but we do not know the upkeep cost yet. So I will not judge balance until I get my hands on the game.
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0 · Disagree AgreeThe main issue would be with no magic or ranged counters a flying wizard would be untouchable but the rest of the ground forces could still be taken apart. The question is if the wizard would be able to remain in the battle after all their other forces were destroyed/routed. That would lead to a very boring slow annihilation of all the non-flying troops - unless saved by some spectacular magic misfire.
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0 · Disagree AgreeTeam Skaven
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1 · Disagree AgreeAnd of course the Terrorgiest counts for little if you kill its lord...
Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of Creative Assembly or SEGA.
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2 · Disagree AgreeIf just taking out the main LoV character is all it takes then VC will not be played in multiplayer a lot I think. Then again there are a couple of other factions. But would be nice if other LoV characters had an effect.
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0 · Disagree Agree