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Question about Modding Victory Conditions

iDaveiDave Posts: 1Registered Users
edited May 2016 in Community Mods
I wanted to make some very modest changes to the victory conditions for the Western Empire. Specifically, I wanted to remove the requirement to build the Latin Patriarchal See, so I could change religions and still win the game. Frankly, having buildings specific to a certain religion in the victory conditions isn't all that bright a design choice.

So I modified startpos using the assembly kit, and changed "att_bld_religion_catholic_legendary_5" to "att_bld_roman_west_city_minor_generic_4" (maximum size minor city), which seemed like it would do the trick without causing any problems.

I also changed the "defeat or subjugate" requirement from 40 to 20.

Lastly, I did a couple of other non-victory conditions changes (changed the WRE to Arian) as a control.

BOB created the startpos nicely, I moved it to the main folder, and...mixed success.

=> All NON-victory conditions changes worked perfectly.
=> All of the victory conditions changes were completely ignored.

No other mods were running.

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Anyone have any thoughts? Is there some other file or database that overwrites the startpos victory conditions?

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EDIT #1: I replicated my changes in the COMPRESSED_DATA section of the startpos, no effect.

EDIT #2: I took the startpos, inserted into a new mod using PFM, and loaded it that way. Exact same result. Victory Conditions changes completely ignored.
Post edited by iDave on
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