Hi all. I wanted to know where you guys spend most of your game-time and why you do so. And for TWWH, will you change your focus, and will you focus more on the battles or on the campaign?
I love the battles of TW. Always have. I am sure we can all agree on that. But I also spend a lot of time (increasingly these days) on the campaign map.
Battles are time-consuming, difficult, tense and stressful. They are also visually stunning, exciting and awesome.
While there is little you can do to change things like your units prior to a battle (maybe affecting what weather you get, for example), you can use a battle to completely change the balance of forces in the campaign and shift the entire strategy in that region or front.
The campaign is fairly calm and predictable, but also very strategic because this is where you determine what the contexts of battles will be. As Sun Tzu said it: you can remove the ability of the enemy to fight without even engaging in battle (which is the truest acme of a general… apparently).
Usually when I just want a chilled play session, I find that I tend to play the campaign and make saves prior to difficult battles and then continue with other saved campaigns.
Other times, I want nothing more than just having one battle after another and seeing the swords swing. This is when me having to march or manage settlements irritates me as a waste of time.
I am sorta schitzo in this regard. How do you guys balance your strategic play and tactical real-time battles (and why)? and what will you do in TWWH?
There is no time but the present. – S:TW Hojo, R:TW Brutii/Germania/Alemanni(BI), Med2: Venice, S2: Oda, R2: Julia/Boii/Suebi/Lusitani, Attila: Geats/Garamantians, WH: All factions VH, Wood Elves on L. TWWH2: Lizardmen, Dark Elves, Skaven, Khalida, High Elves, Vampirates. ME: Khalida, Vampire Counts, Carcasonne, Wood Elves
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It's the more important side.
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0 · Disagree AgreeI am excited about open-field battles in this title, but I find grand campaign somewhat lacking, and sieges look like a bootleg version of what we had in Attila. Therefore, I will stick to multiplayer and avoid grand campaign for a year or so.
Frankly speaking, my experience with Attila has influenced this decision: the vanilla game was fairly interesting, but it became so much more enjoyable after all the DLC/FLC. This is especially true for Warhammer, because there is amazing stuff coming up: new races, regiments of renown, lores of magic, lords, units, etc. In other words, I don't feel like playing vanilla Campaign, because I can just wait for a year and enjoy Campaign 2.0 , which will be superior in every aspect.
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0 · Disagree AgreeAlso, as this is Warhammer, I'll care far more about each battle and each unit.
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0 · Disagree AgreeBut, as this is TWWH, I think that I will play the grand campaign just to see how hectic it is, and how hard and fast the battles are. Too tame and I will be disappointed. Too difficult can also be frustrating, but at least that is my fault for playing badly, not a design flaw.
Thread summary:
Hmmm, seems most of us are indeed more strategic fellows, but the MP guys are almost completely battle-oriented. Interesting and there may be ways for CA to make MP more strategic and campaigns more fighty. - (my own opinion, obviously)
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0 · Disagree Agreei enjoy building an empire and then managing it for a while rather than just an endless conquest.
trying to play neighbors off against one another, always increasing trade etc and fighting when needed. the battles to me are a nice break from the hard work on the campaign map.
the sooner we get a whole new diplomacy system and CAI, the better. if only paradox could get involved for some ideas.
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0 · Disagree AgreeDefects in campaign AI are usually papered over through shear stack-spam by AI factions (aided by bonuses), but a more intelligent CAI would be welcome to change the feeling of battling overwhelming odds into a feeling of battling a clever opponent. I am all up for overwhelming odds, but some of my best campaign moments were where the CAI did something dastardly strategic that messed up my grand plan completely. So better CAI will be very welcome.
Do you think the more fantastic and individual feel of TWWH will change your focus? (We can't know until we play, so this is just postulating.)
I think diplomacy got much better with Attila, though including some of the things we could do in the older games could still prove useful (threatening war for tribute or exchanging settlements would be two examples of things from RTW that might be useful to have in diplomacy.) Cool. Tx for the feedback. Do you think that the more RP feel to this TW will prod you to fight more battles?
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0 · Disagree Agreediplomacy did get better with newer releases, but the loss of region trading is incredibly annoying and prevents way more than i think they realized when they removed it. sure it was open to abuse and often led to having the Cherokees owning goa but at the same time it let us build buffer states and help allies. i miss it badly. but the interaction got better, if not for the over the top penalties for imperium rank etc.
the whole thing needs a massive overhaul still.
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2 · Disagree AgreeBesides that if you can defeat the enemy in battles even if you are outnumbered you mostly do alright in TW games.
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0 · Disagree AgreeAtleast untill i can get my hands on radious mod to slow things down
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0 · Disagree AgreeMy personal favourite, is Shogun 2 diplomacy. Family politics were lackluster, compared to Attila, but we had an interesting option for foreign plotics - trading hostages. It is noteworthy, that we had diplomacy tech in that game. Long-term partnership provided significantly stronger positive modifiers. Following code of honour also improved foreign relationships. In short campaign you could survive realm divide, while having a reliable ally. How can you surprise anyone with cannon rush? There is even an optional tutorial mission for that.
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0 · Disagree AgreeBut its close to 50-50
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0 · Disagree AgreeI've got this level 19 Vampire Lord in my current campaign and put all of my most powerful items on him: Armour of Fortune, Giant Blade, Tralisman of Preservation, Terrifying Mask of Eee! and Book of Ashur and put almost all his skillpoints in combat skills to increase his armor, damage and melee skills, so he's now a crazily powerful tank, with regeneration and and damage output that is nothing to sneeze at. He also got a skill that buffs the zombies, skeletons and ghouls around him so he can just raise expendable stuff before a battle that is actually quite decent. He also has a hellsteed so I can fly him everywhere. Mannfred just dinged level 21, his items are slightly less good though but he has specialized in the Lore of Death so he can throw some nasty spells from a distance and doesn't need to be in the thick of it all the time. He's still on a Barded Nightmare, so in sieges Mannfred typically leads the assault on the gate while my Vampire Lord helps out clearing the walls or takes out ranged stuff hiding behind the walls. With the two of them I'm now carving a bloody path through Border Prince territory and having a lot of fun playing the battles manually there.
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7 · Disagree AgreeI am more of a campaign player myself too, but due to the abundance of new possibilities i looked forward to fighting a lot more battles, without getting weary of it too soon. Since it works for you, I'm optimistic to have a lot of fun on the battlefield - I imagine there is always that new unit/skill/spell/tactic that you want to try out.
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0 · Disagree AgreeI plan to MP a lot in this one though once I'm done with the campaign(s).
~ Archaon, Lord of the End Times
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0 · Disagree AgreeSecondly: Cool. That is exactly what I was thinking about (and why I asked in this thread).
I also tend to autoresolve the easy/walkover battles in my campaigns (sometimes even the not-so-walkover-and-taking-a-risk type of battles), but with the stronger role play elements and more individual focused TWWH, I might play even the smaller battles to see how my lord/hero fares against e.g. trolls or that one elite unit in the tiny army opposing me.
I think that with a good grasp of the TW campaign challenges, you could devise a strategy to prevent having to fight the desperate battles (though this equation tends to fall apart at legendary difficulty), which is why I autoresolved so many battles after punching through the learning curve apex. Tx for the replies.
Interesting that campaigners (like myself, mostly) cite the "coolness" factor when saying may increasingly focus on battles, while MP guys just seem tense and amped for the game to launch.
I guess they are also excited about the new units and strategies, but I guess that they are tense because they are unsure about the effects of the massive strategic changes compared to the other TW titles.
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0 · Disagree AgreeI do play most of the early battles in every campaign but this game I see myself playing more of them in the mid and especially late game.
However I doubt I would spend less time in campaign than before, might even be more than ever ha ha since I might find myself looking up some lore and stuff continuously as I play so that my turns take forever in single player mode.
Good thing though I know which faction and Legendary Lord I will play and have known for some time. Otherwise I might have been caught in the selection screen...
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0 · Disagree AgreeI guess what you mean to say is something along the lines of: I focus on playing the battles, as the strategy is not as deep as I would like it to be and TWWH will improve the already good tactical real-time battles.
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