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Solvedcrash on turn 44/45 karak kadrin campaign

ontbijtkoeontbijtkoe Junior MemberRegistered Users Posts: 11
edited June 2016 in Crashes
I am playing with the legendary lord unique startpos mod on and after I captured Barak varr on turn 44 I ended my turn.
It crashed after the last faction had it's turn, the varg or something.

Build number: v1.0.0
minidumpfile: There is no crashreport folder in warhammer directory..
Post edited by BillyRuffian on

Comments

  • ontbijtkoeontbijtkoe Junior Member Registered Users Posts: 11
    hotfix did not fix it
  • Lexi_CALexi_CA Registered Users, Moderators, CA Staff Mods, CA Staff Posts: 1,531
    Can you try uninstalling the mods you have active and seeing if this still occurs for you?
    Please note your saves will be reliant on the mods you have used so if you remove them your current saves may not be compatible.

    If the crash is only occurring with the presence of mods we recommend that you get in contact with the mod creator so they might help fix your issue. However, if this crash still persists on a new campaign please let us know and we will look into it further :)
    Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of Creative Assembly or SEGA.
  • ontbijtkoeontbijtkoe Junior Member Registered Users Posts: 11
    yeah see, that's the thing, I can't because the mod enables me to play as karak kadrin. Without it I can't even restart a new campaign. I haven't had any problems with the mod disabled in the VC campaign though and I'm in turn 120 or something.
  • PalafourPalafour Registered Users Posts: 1
    I'm having a similar crash, with no mods and playing as dwarves on turn 217, where it's an instant 'game has stopped working and will now close' as soon as it hits Varg's turn. I'm sure a patch will hit it soon but it's a bummer.
  • FullbustrFullbustr Registered Users Posts: 2
    Having kind of them same problem dwarf campaign legendary just mucking up the last orcs and crashing on turn 140+ just when its seems the varg have finished their turn.

    guessing the orcs are messing with the game to prevent their extinction event.
  • Leehill55Leehill55 Registered Users Posts: 2
    I'm also having a similar problem, I hit end turn at turn 140 and then it cycles through all the AI until the Varg and crashes. I don't know if it's what the Varg does during their turn or if it is to do with the next turn starting that crashes the game.
  • Leehill55Leehill55 Registered Users Posts: 2
    Here is the crash dump and save file and system info if this helps.

    Modified log is empty.

    v1.0.0
  • AzraisAzrais Registered Users Posts: 13
    same thing i have the unique start pos mod as empir
    turn 23 and crashes on varf.
    Senn other post like this
  • Lexi_CALexi_CA Registered Users, Moderators, CA Staff Mods, CA Staff Posts: 1,531
    edited May 2016
    Sadly its nearly impossible for us to trouble shoot issues if you have mods installed. If you get the issues on a new campaign without them installed please let us know otherwise you are welcome to contact the mod maker vis Steam workshop to see if they can help.
    If you would like help making sure the mods are uninstalled we can try and help you with that too :)
    Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of Creative Assembly or SEGA.
  • ontbijtkoeontbijtkoe Junior Member Registered Users Posts: 11
    it's working now, so I think the modders knew what was up. And I had no problems with any of my other campaigns so it must've been the mod. Thanks anyway!
  • BillyRuffianBillyRuffian Moderator UKRegistered Users, Moderators, Knights Posts: 40,575
    Thanks for the update.

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