I had this twice today, but only the second time i had saved it correctly.
I and Simon played a 2vs2 multiplayer battle. The strange thing is that we BOTH didnt saw the enemies at first. So we though maybe they were hiding behind the hill so we surounded it, but when we moved closer we noticed that enemie starts popping up right in front of us and hide immidietly when they are like 30 meters away.
I made screens to prove my point, however, however when i was watching the replay, there was no problem whatsoever and e should have had vision on them from the start.
This is a major bug which should be resolved asap.
Those screens are from the battle:



In the replay you can see its a total different story though.
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0 · Disagree AgreeDo you know of anyone else experiencing this as well?
Thanks
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0 · Disagree AgreeAnd yes, we were not the only one who experienced it, know of a few others, ill ask if they can post aswell
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0 · Disagree AgreeWould sending you the save help you figure out this issue?(dont know where it saves) It sucks to auto lose a battle because of non-rendered units.
All times this issue has happened, it was units that started hidden. It seems (just a guess) that it is not updated line of sight in multiplayer campaign correctly(sometimes). So units that start out of sight remain out of sight. I noticed that in more games then this one the minimap did not update. So shadows would remain even when I moved units into them.
Let me know if I can help more. This is a major bug.
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0 · Disagree Agreeoh and I would add, my friend never has this problem when it HIS fight but when it's one of mine, he can't see enemy units on his screen either.
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0 · Disagree AgreeI was playing vampire counts and my opponent was empire. My opponent commented on having the same problem as me, not able to see units until 30 feet away from them.
He had an entire army of vanguard deployed pistolers and outriders. The units 'phased' in and out as if they walked behind a hill or were revealed for the first time.
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0 · Disagree Agree— Phoenix King Aenarion the Defender.
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0 · Disagree Agree"He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)
|Takeda| Yokota Takatoshi
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"We wunt be druv".
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0 · Disagree AgreeThis is extremly frustrating and kills whole coop-campaigns.
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