I really enjoy the magic in this game, but I have issues with the balance of it. Augments seem far more powerful, yet the actual spells can be used far less frequently and are only really good at disruption. When I summon a massive green giant to stomp my enemies to dust or have hundreds of flaming meteors rain down on the enemy I expect them to die, not just be blown away 20 feet unharmed, to stand back up and continue killing my units. The only good spells/augments are the ones that buff, and the direct damage ones. The breath spells don't even knock enemies back off walls and kill them during sieges which is quite disappointing. Spells like accuse and life leech are amazing at taking 50% of general's health bars with no effort, the comet of cassandora hits, people go flying like they should be dead from the fall alone, letalone the massive rock on their heads, but no. I understand CA's hesitance with magic becoming op, but with the limitations of the winds of magic, cooldowns, and the frailty of mages I think it would be safe to give aoe magic a massive buff, because buff/debuff spells and direct damage is far superior at the moment.