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I don't get it - you can't win a battle 20-80 in the enemy's favor, so it's unbalanced?
Garrisons are weak, and can't stop armies, even tiny ones, without the defense upgrade building.
Grimgor at L1 with 2 orc boys can rofl stomp that pathetic little garrison on his own as well, are Greenskins OP too?
Warhammer TW wish list: 1. allow building during other player's turn in co-op. 2. Autoresolve damage shifted to more on regular melee units, less on lord/heroes/monsters 3. AI stop building armies of only 8 pistoliers
How do you fight the Gyrocopters while playing Greenskin? my army just immediately routs.
Archers from more than 1 angle they gyro copters go down really fast- almost a bit too fast in my opinion and I haven't even reached that point in Dwarf campaign were I get some but playing as Greenskins they were never even an annoyance much less a threat.
The only thing I find weird is basic Goblin spearmen... as Greenskins they are nearly useless but playing as Dwarfs they are quite dangerous on higher difficulties as they don't break and the higher numbers can kill Dwarf Warriors. I haven't seen another unit like that in the game where the usefulness seems to reverse.
Zombies are useless to get kills but block and hold enemy well enough, Skeletons hold nearly as well and kill alot more, Spearmen hold and can get some kills, Swordsmen hold a bit less but get more kills, Dwarf Warriors hold ok and don't kill much, Quarrelers hold and get steady kills, Goblins don't hold and don't get many kills unless they are on high difficulty when suddenly they do both.
I might try modding them to have a bit higher morale but a bit less melee stats so they hold longer when playing as Greenskins but aren't as deadly when playing as Dwarfs.
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How do you fight the Gyrocopters while playing Greenskin? my army just immediately routs.
Archers from more than 1 angle they gyro copters go down really fast- almost a bit too fast in my opinion and I haven't even reached that point in Dwarf campaign were I get some but playing as Greenskins they were never even an annoyance much less a threat.
The only thing I find weird is basic Goblin spearmen... as Greenskins they are nearly useless but playing as Dwarfs they are quite dangerous on higher difficulties as they don't break and the higher numbers can kill Dwarf Warriors. I haven't seen another unit like that in the game where the usefulness seems to reverse.
Zombies are useless to get kills but block and hold enemy well enough, Skeletons hold nearly as well and kill alot more, Spearmen hold and can get some kills, Swordsmen hold a bit less but get more kills, Dwarf Warriors hold ok and don't kill much, Quarrelers hold and get steady kills, Goblins don't hold and don't get many kills unless they are on high difficulty when suddenly they do both.
I might try modding them to have a bit higher morale but a bit less melee stats so they hold longer when playing as Greenskins but aren't as deadly when playing as Dwarfs.
Gobbo spearman have performed fine for me as expendable reserves and do decent against mediocre troops, especially buffed with general skills.
Greenskin have ways to deal with Dwarf but certainly not Rock Lobber . And Quarreller actually kill Greenskins archers much faster than the Catapult can kill them.
I don't know about multiplayer, but in the campaign (which the OP is talking about) Dwarves have no fast way to close distance with you and if your army has 5-6 rock lobbers early you can shoot them for a long time, hit withdraw since they can't catch you and do it again in the next battle when they pursue you.
Comments
Garrisons are weak, and can't stop armies, even tiny ones, without the defense upgrade building.
Grimgor at L1 with 2 orc boys can rofl stomp that pathetic little garrison on his own as well, are Greenskins OP too?
1. allow building during other player's turn in co-op.
2. Autoresolve damage shifted to more on regular melee units, less on lord/heroes/monsters
3. AI stop building armies of only 8 pistoliers
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0 · Disagree Agree- Report
0 · Disagree AgreeThe only thing I find weird is basic Goblin spearmen... as Greenskins they are nearly useless but playing as Dwarfs they are quite dangerous on higher difficulties as they don't break and the higher numbers can kill Dwarf Warriors. I haven't seen another unit like that in the game where the usefulness seems to reverse.
Zombies are useless to get kills but block and hold enemy well enough, Skeletons hold nearly as well and kill alot more, Spearmen hold and can get some kills, Swordsmen hold a bit less but get more kills, Dwarf Warriors hold ok and don't kill much, Quarrelers hold and get steady kills, Goblins don't hold and don't get many kills unless they are on high difficulty when suddenly they do both.
I might try modding them to have a bit higher morale but a bit less melee stats so they hold longer when playing as Greenskins but aren't as deadly when playing as Dwarfs.
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0 · Disagree Agree- Report
0 · Disagree AgreeRock Lobbas and especially Doom Divers eat them alive. Once their quarellers die goblin archer units are extremely effective at kiting them to death.
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0 · Disagree AgreeGreenskin have ways to deal with Dwarf but certainly not Rock Lobber
And Quarreller actually kill Greenskins archers much faster than the Catapult can kill them.
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0 · Disagree Agree- Report
0 · Disagree Agree