Overall I think the game is well balanced, but one thing that does suck out a lot of the enjoyment is hero sniping.
For those that don't know, Hero sniping is when you use a general with a magic missile spell to kill the enemy's general before the real battle has even begun. A spell like spirit leech can kill a general in 3 just casts (less than 30 seconds), often routing him in just two.
I'm making this post in the hope that CA will revise this mechanic, granting all generals 80% magic missile resistance. With this change, generals would still be vulnerable to a melee or sniper attack, but would no longer be killable from magic missile sniping. I feel this is a change many players would agree with, and allow players to focus more on playing the game and their armies, and less on the watery Syrio Forel water dance of heroes. Excuse the Game of Thrones reference.
Sincerely hoping this change is made soon.
PleasantlyOdd
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A nerf to hero sniping is a buff to multiplayer fun
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0 · Disagree AgreeThe last total war game I played was shogun 2, I became pretty good at it, my clan was at the #1 spot for a while. The thing I really hated about that game was rear calvary charges to kill my general and end the game with no strategy. I hated it so much that I never attacked the enemy players general even when I had an easy chance to kill him, just out of the principle of it. I ended up dismounting my general and placing him in the middle of my infantry lines so they couldn't reach him until they had pushed through my entire army.
In any case, I feel that total war would be much more enjoyable for me if the death of a general had no impact on the rest of my army. I felt that way in shogun 2 and I feel that way now.
It seems like disabling single target casts on generals would be an easy fix.
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