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Very good, cogent post there sir. I would rep you if I could... I think the loudest detractors of RO seem to have a very linear, aggressive playstyle that RO conflicts with (the all your bases belong to us crowd) that I liken to click fest RTS games. Personally I'm glad to see CA trying something new that has some really great potential to deepen campaign game play. After 16 years of painting the map...it gets old.
Hey! It's a big fat Abuse Flag party thanks to the crybabies. Everyone get your crybaby abuse flag point and click on!
My suggestions? Go ahead and flag Rich, Norse and Andre for being babies and trying to silence the person questioning their propaganda by providing actual facts.
You're the only one spreading propaganda and doing aggressive argumentation by trying to degrade the person you're speaking against to make their point seem less valid.
The flags are for your attitude and blatant disrespect for anyone with a different opinion than yours, naive or not.
also nice job ignoring responses that make sense.
A brave man marches into danger and ignores his fear. A courageous man marches into danger while embracing his fear.
OS: Windows 10 64 bit
CPU: AMD 3700
GPU: Nvidia 2080 Super
RAM: 32GB DDR3 3200
Veteran of the Total War franchise since Shogun: Total war. (I was 10)
You say the majority like RO based off the use of the unrestricted occupation mod, yet how many players are using mods at all? Presumptions about the feelings of the user base can only be valid if they are based off real data that accounts for the personal feelings of the user base, and all other possibilities accounted for. Otherwise you are just engaging in false cause.
Actually using a mod is real data. If 5-10% of players use a mod then how the hell can you possibly argue that a majority of players prefer that method? You are guilty of your own argument. You are engaging in a false cause because the numbers do not support your argument, hell they don't even come close to supporting a reason for you making an argument out of it.
You are simply showing that you will do and say anything in order to get your exact way no matter how bad of an idea it obviously would be for CA to follow. Most folks like difference, they like change. Most folks that own the game are not on a forum crying that the developers didn't make it the exact same way they have made every TW game previously. You on the other hand.....
Jesus, you are one uptight cesspool of hypocrisy and rhetoric. You didnt even blink an eye while ignoring what I wrote.
You lose.
... He's saying you can't calculate for the people who don't have access to mods, or choose not to use any mods. your numbers are for a different calculation.
also you are kind of being a jerk.
No, I am kind of being realistic. Who doesn't have access to the mods? Your whole defense now depends upon "ghost numbers" that are completely made up and rely upon absolutely zero evidence what so ever? People who choose not to use mods are now also numbers that you would like in your favor for the RO mod needing to be the new vanilla style? That is a terrible argument. Sorry if the truth makes me a jerk to people like you and him but your sensitivity to the truth is not my problem.
It's not that you disagree - it's how you're disagreeing. You have no respect for people that are trying to show counter-points, whether they are grounded or not, and proceed to mock them and treat them as less intelligent.
As for the numbers I'm mentioning, they aren't ghost numbers. Living in a college town, there are many people i know who download things on a campus WiFi because it's open to the public, then go home and play their games offline. It's not as uncommon as you'd think. Tons of people did it when Skyrim released. And streams workshop does not effect those people. So there is the possibility you'd see more people using the mod if it were an implemented mode in the initial download of the game.
Can't they just go to the public Hotspot again to subscribe to a bunch of mods then go home?
Keep that common sense out of this, they cant handle it.
Already adressed it if you bothered to read on...
A brave man marches into danger and ignores his fear. A courageous man marches into danger while embracing his fear.
OS: Windows 10 64 bit
CPU: AMD 3700
GPU: Nvidia 2080 Super
RAM: 32GB DDR3 3200
Veteran of the Total War franchise since Shogun: Total war. (I was 10)
I don't think that regional occupation didn't work. However, I think they could have gone a slightly different route with outposts: If you conquer an "inhabitable" region for your faction, you should be able to set an outpost which only grants a single level 1 building for regions, and 2 buildings for provincial capitals in those inhospitable regions.
You know what? It honestly didn't need to exist for this single reason - navigating the mountains without the underway ability is bloody annoying. the very specific pathways of the mountains make going to those locations as humans or vamps very un-appealing. I play with the mod on simply to have the freedom, but I still find myself razing and sacking mountain holds simply because I don't want to try to manage the mountains with a slow human faction. The artifical lock-off didn't need to happen because the game does it dynamically without impeding the player's decision already. but if I want to take a hold and control a mountain range, I do now have that ability - it's just hard, just like I wanted it to be.
A brave man marches into danger and ignores his fear. A courageous man marches into danger while embracing his fear.
OS: Windows 10 64 bit
CPU: AMD 3700
GPU: Nvidia 2080 Super
RAM: 32GB DDR3 3200
Veteran of the Total War franchise since Shogun: Total war. (I was 10)
I don't think that regional occupation didn't work. However, I think they could have gone a slightly different route with outposts: If you conquer an "inhabitable" region for your faction, you should be able to set an outpost which only grants a single level 1 building for regions, and 2 buildings for provincial capitals in those inhospitable regions.
I think that might be too limiting.
What I would rather see is requiring you to raze the cities of alien cultures and resettle and rebuild from nothing with a substantial penalty to growth to reflect the reluctance of people to live in unfamiliar climates. Overcoming a -100 growth penalty would require multiple stuctures and characters traited for +growth to get them passed even rank 1.
The mod has some serious bugs which is massively hindering my gaming experience regardless of RO or not...
Like what? I have been using it since launch and haven't noticed any bugs...
The major one I've found is being left with buildings from a different faction that I can't use or demolish, I'm currently playing Greenskins and have two settlements in the south with Bjornling Sparring fields blocking slots and another in the mountains with a VC Crumbling Hamlet that is in the same state.
It's a known bug and is hopefully being fixed at some point.
Personally I think regional occupation is a huge improvement over previous total war games - because it makes it so the provinces are actually different mechanically.....
Nice post Lexen. I'm glad some other people have had a similar experience to me.
I feel like some of the people that were staunchly against RO from before launch and played with RO removed as soon as they could get the mod have missed out.
Not to say RO is perfect, But Limited Regional Occupation + the new improved(or at least changed) diplomacy and the big 4 Confederating states has really brought something new to this game that those people have missed out on experiencing.
Sidenote - Really note sure why people are arguing so much about statistics, a *significant* proportion of people either don't want to use RO at all, have severe problems with it, or have some problems with it and would like to see changes.
I think everyone can pretty much accept that as fact regardless of the exact % of people using the mod.
Personally I'm much more interested in peoples personal opinions about the game (with or without RO) than people's opinions about what they think other people's opinions are.
Anyway...
I can definitely understand people not liking RO but if you haven't tried it unmodded yet, i recommend you play a couple of campaigns with it on, if only so you can understand how the whole system works in depth and provide constructive feedback for the next version of RO (as it sound like it is here to stay in one form or another).
The mod has some serious bugs which is massively hindering my gaming experience regardless of RO or not...
Like what? I have been using it since launch and haven't noticed any bugs...
The major one I've found is being left with buildings from a different faction that I can't use or demolish, I'm currently playing Greenskins and have two settlements in the south with Bjornling Sparring fields blocking slots and another in the mountains with a VC Crumbling Hamlet that is in the same state.
It's a known bug and is hopefully being fixed at some point.
Which do removal do you have been playing multiple camps and never ran into it other than the one that let chaos faction settle
The mod has some serious bugs which is massively hindering my gaming experience regardless of RO or not...
Like what? I have been using it since launch and haven't noticed any bugs...
The major one I've found is being left with buildings from a different faction that I can't use or demolish, I'm currently playing Greenskins and have two settlements in the south with Bjornling Sparring fields blocking slots and another in the mountains with a VC Crumbling Hamlet that is in the same state.
It's a known bug and is hopefully being fixed at some point.
Which do removal do you have been playing multiple camps and never ran into it other than the one that let chaos faction settle
You'll have type that again it's vaguely incomprehensible.
The mod has some serious bugs which is massively hindering my gaming experience regardless of RO or not...
Like what? I have been using it since launch and haven't noticed any bugs...
The major one I've found is being left with buildings from a different faction that I can't use or demolish, I'm currently playing Greenskins and have two settlements in the south with Bjornling Sparring fields blocking slots and another in the mountains with a VC Crumbling Hamlet that is in the same state.
It's a known bug and is hopefully being fixed at some point.
Which do removal do you have been playing multiple camps and never ran into it other than the one that let chaos faction settle
You'll have type that again it's vaguely incomprehensible.
Screenshot from the campaign.
Sry in bed trying to sleep and on phone ment to ask which one are you using because I use the one that excludes chaos and never ran into that problem. The only time I had an issue sorta like the pic you have is when I did the one that let the chaos faction conquer and ended up with there stupid marauder building I couldn't get rid of. Might want to post on the steam workshop mod to let the modder know
The mod has some serious bugs which is massively hindering my gaming experience regardless of RO or not...
Like what? I have been using it since launch and haven't noticed any bugs...
Not being able to delete some buildings of other cultures is the main one. Makes the settlements useless or means I have to raze them first before colonising just to be sure I don't get the bug.
MarcusLivius: You are indeed a lord of entitlement.
The mod has some serious bugs which is massively hindering my gaming experience regardless of RO or not...
Like what? I have been using it since launch and haven't noticed any bugs...
Not being able to delete some buildings of other cultures is the main one. Makes the settlements useless or means I have to raze them first before colonising just to be sure I don't get the bug.
I'm now wondering if I should let the VC reconquer Oakenhammer, then take it back and raze the settlement. Hopefully it might fix my problem...
CA_LunaRegistered Users, Moderators, CA Staff Mods, CA StaffPosts: 3,613
Everyone please stay on topic and polite - i have had to moderate this thread and will not do it again, next step will be warnings and closure
Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
The mod saved it for me! Regional occupation needs to die!
Yes, they should do everything for you instead of following the actual numbers which show that the mod isn't all that popular.
Don't talk nonsense. It's incredibly popular. Perhaps you just need to understand how PC gaming works.
Perhaps you need to understand how percentages work. Your comment is 100% ridiculous.
You expect 100% of players to be willing to use mods?
No, the 100% was simply about you. I was just making a little joke with that. What I would expect in order for someone to say some of the things you are saying is that the percentage of players using the mod would be higher than 15%, let alone the more likely 5-10% which is the more likely representative percentage number as there have been more copies sold since Day 3. I was just using the number of copies sold in the first three days for my calculations.
Fact is only a small portion of players would ever consider using mods in any game.
So?
So for a mod to be used this much shows it is very popular. Just because using mods in general is not the norm does not mean the mod is not very popular. Need it anymore simpler than that?
You continuously change your argument in quite a backpeddling fashion. Initially you were of the mind that they should get rid of RO altogether and that it was quite clear the mod was more popular.
Now, all you are saying is that it is popular? Congratulations on stating the obvious. It is not so popular though that it should become the norm. Fifteen percent is NOT the norm no matter how much you ****, moan and whine about it.
Your attempts to be condescending are pitiful. You cannot even comprehend simple percentages.
Apparently that was still too complex for you. How about this:
RO = Bad No RO = Good
Many people think so.
Ok? Now please stop coming up with delusional claims about people changing their argument.
Many? Or just some?
15% dosent seem like very many when compared to the greater whole who presumably are not bothered by it.
I would say 15% of players of any game using a specific mod is quite a lot. Then compared to the percentage of players who would even consider using any mods in the first place it would comparatively be even higher.
Playing multiplayer co-op campaigns in different RO zones feels like you're just playing 2 single player campaigns at the same time and are frankly a snore-fest.
I suspect the problem with MP campaigns feeling like 2xSP campaigns has more to do with the distance between factions than with RO. In Rome 2 you could play Athens and Sparta etc. and face the same regional conflicts from the get-go. If you could play Empire and Karak Norn for example, there would be the same potential in this game.
Except Greenskins and Dwarfs are right next to each other, and VC are not far away. Only the Empire is quite a distance from everything else.
I think I commented on this a while back when I was still in the midst of my first campaign with Dwarfs. An Empire campaign over and now into the closing stages (who am I kidding, finished off Chaos now comes the hard part) of my Vampire Counts campaign and I can say without RO the game would feel very flat for me.
In previous TW games as you paint the map your colour you increase in power until you dominate and then at least half the game is just crushing down those smaller factions.
My experience with RO has made the slightly smaller map feel a lot more dynamic and interesting. Add into the mix the effects of confederation and having large factions that can rival your own and there is an element of comparative challenge absent from the previous TW titles.
In most of my playthroughs finishing off the Chaos incursions was not the victory point but only the beginning.
I see a few interesting traits from the races, Dwarfs (actually Zhufbar, the Dwarf faction was wiped out by the Greenskins) seem reluctant to resettle ruins taking their time. Greenskins send out small armies to resettle ruins pretty quickly, trying to eradicate their presence from the southern wastes as Vampire Counts is quite a distraction from the impending conflict between Empire and Brettonia.
The mod saved it for me! Regional occupation needs to die!
Yes, they should do everything for you instead of following the actual numbers which show that the mod isn't all that popular.
Don't talk nonsense. It's incredibly popular. Perhaps you just need to understand how PC gaming works.
Perhaps you need to understand how percentages work. Your comment is 100% ridiculous.
You expect 100% of players to be willing to use mods?
No, the 100% was simply about you. I was just making a little joke with that. What I would expect in order for someone to say some of the things you are saying is that the percentage of players using the mod would be higher than 15%, let alone the more likely 5-10% which is the more likely representative percentage number as there have been more copies sold since Day 3. I was just using the number of copies sold in the first three days for my calculations.
Fact is only a small portion of players would ever consider using mods in any game.
So?
So for a mod to be used this much shows it is very popular. Just because using mods in general is not the norm does not mean the mod is not very popular. Need it anymore simpler than that?
You continuously change your argument in quite a backpeddling fashion. Initially you were of the mind that they should get rid of RO altogether and that it was quite clear the mod was more popular.
Now, all you are saying is that it is popular? Congratulations on stating the obvious. It is not so popular though that it should become the norm. Fifteen percent is NOT the norm no matter how much you ****, moan and whine about it.
Your attempts to be condescending are pitiful. You cannot even comprehend simple percentages.
Apparently that was still too complex for you. How about this:
RO = Bad No RO = Good
Many people think so.
Ok? Now please stop coming up with delusional claims about people changing their argument.
Many? Or just some?
15% dosent seem like very many when compared to the greater whole who presumably are not bothered by it.
I would say 15% of players of any game using a specific mod is quite a lot. Then compared to the percentage of players who would even consider using any mods in the first place it would comparatively be even higher.
I dunno... Mods a so easy to get now on steam. I think its safe to say anyone that doesn't mod it it out doesn't really care.
Also you need to factor in people who get it just out of curiosity, i'm pretty curious myself to see how it plays. I haven't grabbed it yet though.
Still 15% definitely shows some demand, so its good that it was modded in
I like RO, but i feel it could do with some improvements. Paid for outposts etc.
Wyvern's is good fer one thing, eatin' smashin' smellin' and flyin.'
I think RO put something new in the game and its good. But some times it gets really annoying this goes toe to toe with the Ai choices in the game and victory conditions. If for example in the non RO regions u can put some battlefronts not cities just battlefronts like mini castles or something that iwill drain your income to have it and not giving you money will put more dynamic choices in game. For example im VC and i go in full war with dwarfs cause none left i will have my battle fronts to support my armies and move but this will cost me. So lore stay safe and pase goes more dynamic for deeper options. what do you think?
Hey! It's a big fat Abuse Flag party thanks to the crybabies. Everyone get your crybaby abuse flag point and click on!
My suggestions? Go ahead and flag Rich, Norse and Andre for being babies and trying to silence the person questioning their propaganda by providing actual facts.
You're the only one spreading propaganda and doing aggressive argumentation by trying to degrade the person you're speaking against to make their point seem less valid.
The flags are for your attitude and blatant disrespect for anyone with a different opinion than yours, naive or not.
also nice job ignoring responses that make sense.
Really? Are you truly this blind? The arguments against "your side" is the one with actual numbers to show which stand against you but I am the one ignoring responses that make sense? Lies and more lies, that is all you got.
Personally I think regional occupation is a huge improvement over previous total war games - because it makes it so the provinces are actually different mechanically.....
Nice post Lexen. I'm glad some other people have had a similar experience to me.
I feel like some of the people that were staunchly against RO from before launch and played with RO removed as soon as they could get the mod have missed out.
Not to say RO is perfect, But Limited Regional Occupation + the new improved(or at least changed) diplomacy and the big 4 Confederating states has really brought something new to this game that those people have missed out on experiencing.
Sidenote - Really note sure why people are arguing so much about statistics, a *significant* proportion of people either don't want to use RO at all, have severe problems with it, or have some problems with it and would like to see changes.
I think everyone can pretty much accept that as fact regardless of the exact % of people using the mod.
Personally I'm much more interested in peoples personal opinions about the game (with or without RO) than people's opinions about what they think other people's opinions are.
Anyway...
I can definitely understand people not liking RO but if you haven't tried it unmodded yet, i recommend you play a couple of campaigns with it on, if only so you can understand how the whole system works in depth and provide constructive feedback for the next version of RO (as it sound like it is here to stay in one form or another).
No, actually we don't all agree on that. The game works fine as it is. The people making the biggest hype about it not working are the same people that were making the biggest hype about it before they ever played it. They are just maintaining the same agenda and that is that CA cannot ever creatively try something different, it always has to be the exact same thing for them.
The numbers and percentages are absolutely important because it shows just how small of a minority they are and that despite how loud they get here, their voice is very small.
Personally, I wouldn't mind if the RO system was made a little less rigid but by no means at all should it be removed. These people got the modding system approved and supported by CA and now they want more. So yes, it is worthy of being debated and they are worthy of being called out. It is not surprising that they are banding together against anyone that dares call out their BS.
RO could use some work but it isn't going anywhere as a whole and it shouldn't be taken out.
The mod has some serious bugs which is massively hindering my gaming experience regardless of RO or not...
Then go complain to the makers of the mod or go make your own or go suggest that a new one be made. What you are truly suggesting though is that CA remove RO from the game.
Everyone please stay on topic and polite - i have had to moderate this thread and will not do it again, next step will be warnings and closure
I would stress your usage of the word "Everyone". Clearly it isn't just one person that isn't being "polite". Yet your moderation in this thread does not represent that. You have allowed posts to remain which are directly solely at me and mention nothing about the game or the topic so I will respond to them in kind since you deem them worthy.
You allow someone to post directly about me, I respond to them and then they flag my post. Your moderation is not equal in this regard.
The mod has some serious bugs which is massively hindering my gaming experience regardless of RO or not...
Then go complain to the makers of the mod or go make your own or go suggest that a new one be made. What you are truly suggesting though is that CA remove RO from the game.
Yes? I see no harm in removing it, but still like it as a mechanic, should just be used in a mini campaign.
The problem in creating mods is........ it is not as easy as it sounds, and if Dresden got help from CA to make that mod, what hope do you think I would have with it?
I removed multiple posts from you and others , With 9 pages of posts i missed a few - but i deleted most of the culprits. It was not targeted simply yours was one of the few posts i edited instead of outright deletion.
Moderation on the forums is not a topic for debate in threads. If you wish to discuss issues further please PM me.
Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
The mod has some serious bugs which is massively hindering my gaming experience regardless of RO or not...
Then go complain to the makers of the mod or go make your own or go suggest that a new one be made. What you are truly suggesting though is that CA remove RO from the game.
Yes? I see no harm in removing it, but still like it as a mechanic, should just be used in a mini campaign.
The problem in creating mods is........ it is not as easy as it sounds, and if Dresden got help from CA to make that mod, what hope do you think I would have with it?
The only complaint I can see is that buildings of the opposing hold type are not removed when you take them. That seems like a simple oversight and folks pointing it out should help them to easily remedy it. What other problems are there that are so great that you think the original mod cannot be fixed? Please, do tell.
At least you are open with your true view that you want RO removed from the game and that is your actual agenda. It really isn't about the mod at all is it?
Comments
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2 · Disagree Agree- Report
0 · Disagree AgreeThe flags are for your attitude and blatant disrespect for anyone with a different opinion than yours, naive or not.
also nice job ignoring responses that make sense.
OS: Windows 10 64 bit
CPU: AMD 3700
GPU: Nvidia 2080 Super
RAM: 32GB DDR3 3200
Veteran of the Total War franchise since Shogun: Total war. (I was 10)
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0 · Disagree AgreeOS: Windows 10 64 bit
CPU: AMD 3700
GPU: Nvidia 2080 Super
RAM: 32GB DDR3 3200
Veteran of the Total War franchise since Shogun: Total war. (I was 10)
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-1 · Disagree AgreeOS: Windows 10 64 bit
CPU: AMD 3700
GPU: Nvidia 2080 Super
RAM: 32GB DDR3 3200
Veteran of the Total War franchise since Shogun: Total war. (I was 10)
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0 · Disagree Agree- Report
0 · Disagree AgreeOS: Windows 10 64 bit
CPU: AMD 3700
GPU: Nvidia 2080 Super
RAM: 32GB DDR3 3200
Veteran of the Total War franchise since Shogun: Total war. (I was 10)
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1 · Disagree AgreeWhat I would rather see is requiring you to raze the cities of alien cultures and resettle and rebuild from nothing with a substantial penalty to growth to reflect the reluctance of people to live in unfamiliar climates. Overcoming a -100 growth penalty would require multiple stuctures and characters traited for +growth to get them passed even rank 1.
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0 · Disagree AgreeIt's a known bug and is hopefully being fixed at some point.
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0 · Disagree AgreeI feel like some of the people that were staunchly against RO from before launch and played with RO removed as soon as they could get the mod have missed out.
Not to say RO is perfect, But Limited Regional Occupation + the new improved(or at least changed) diplomacy and the big 4 Confederating states has really brought something new to this game that those people have missed out on experiencing.
Sidenote -
Really note sure why people are arguing so much about statistics, a *significant* proportion of people either don't want to use RO at all, have severe problems with it, or have some problems with it and would like to see changes.
I think everyone can pretty much accept that as fact regardless of the exact % of people using the mod.
Personally I'm much more interested in peoples personal opinions about the game (with or without RO) than people's opinions about what they think other people's opinions are.
Anyway...
I can definitely understand people not liking RO but if you haven't tried it unmodded yet, i recommend you play a couple of campaigns with it on, if only so you can understand how the whole system works in depth and provide constructive feedback for the next version of RO (as it sound like it is here to stay in one form or another).
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0 · Disagree AgreeScreenshot from the campaign.
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1 · Disagree Agree- Report
-1 · Disagree Agree- Report
0 · Disagree AgreeAn Empire campaign over and now into the closing stages (who am I kidding, finished off Chaos now comes the hard part) of my Vampire Counts campaign and I can say without RO the game would feel very flat for me.
In previous TW games as you paint the map your colour you increase in power until you dominate and then at least half the game is just crushing down those smaller factions.
My experience with RO has made the slightly smaller map feel a lot more dynamic and interesting. Add into the mix the effects of confederation and having large factions that can rival your own and there is an element of comparative challenge absent from the previous TW titles.
In most of my playthroughs finishing off the Chaos incursions was not the victory point but only the beginning.
I see a few interesting traits from the races, Dwarfs (actually Zhufbar, the Dwarf faction was wiped out by the Greenskins) seem reluctant to resettle ruins taking their time. Greenskins send out small armies to resettle ruins pretty quickly, trying to eradicate their presence from the southern wastes as Vampire Counts is quite a distraction from the impending conflict between Empire and Brettonia.
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1 · Disagree AgreeAlso you need to factor in people who get it just out of curiosity, i'm pretty curious myself to see how it plays. I haven't grabbed it yet though.
Still 15% definitely shows some demand, so its good that it was modded in
I like RO, but i feel it could do with some improvements. Paid for outposts etc.
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0 · Disagree AgreeWell apparently, neither could Archaon...
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-2 · Disagree AgreeThe numbers and percentages are absolutely important because it shows just how small of a minority they are and that despite how loud they get here, their voice is very small.
Personally, I wouldn't mind if the RO system was made a little less rigid but by no means at all should it be removed. These people got the modding system approved and supported by CA and now they want more. So yes, it is worthy of being debated and they are worthy of being called out. It is not surprising that they are banding together against anyone that dares call out their BS.
RO could use some work but it isn't going anywhere as a whole and it shouldn't be taken out.
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0 · Disagree Agree- Report
0 · Disagree AgreeYou allow someone to post directly about me, I respond to them and then they flag my post. Your moderation is not equal in this regard.
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-1 · Disagree AgreeThe problem in creating mods is........ it is not as easy as it sounds, and if Dresden got help from CA to make that mod, what hope do you think I would have with it?
http://steamcommunity.com/sharedfiles/filedetails/?id=654614856
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0 · Disagree AgreeI removed multiple posts from you and others , With 9 pages of posts i missed a few - but i deleted most of the culprits. It was not targeted simply yours was one of the few posts i edited instead of outright deletion.
Moderation on the forums is not a topic for debate in threads. If you wish to discuss issues further please PM me.
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1 · Disagree AgreeAt least you are open with your true view that you want RO removed from the game and that is your actual agenda. It really isn't about the mod at all is it?
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-2 · Disagree Agree