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[MOD REQUEST] Chaos Divided

SnugglesIVSnugglesIV MemberRegistered Users Posts: 93
Hey guys, I'm not a modder or anything (I literally suck with computers and ****) but ever since I actually got into TW Warhammer and started learning about the lore and the different Chaos Gods, I was really hoping that they'd all make an appearance (with a huge variety of Daemons from each of the Chao Gods). When I saw that all the Chaos Gods were simply all bunched together, and even then it just looks like Khorne, I was pretty bummed out. So I wonder if there are any modders who are crazy enough to try and add the other 3 Chaos Gods.

Just imagine how awesome it would be if you could devote specific armies to the different Chaos Gods, each with their own Daemons and perhaps specific agents (for example, Khorne would give you "champions" who are akin to the melee specialists and excel at harassing armies and killing other characters, and meanwhile Nurgle would give you "plague bearers" who could spread disease in armies to reduce vigor and battle stats), and you would have to manage how devoted you are to the different Chaos gods to reduce potential rebellions from the other Chaos Gods. At the very least, you could have four different Chaos factions who belong to the four different Chaos Gods.

Upboat if you like it! Add your own suggestions and maybe a modder (or mod team) could pick this up =)

TL;DR

- Add the ability to devote armies to one of the four Chaos Gods: Khorne, Tzeentch, Slaneesh and Nurgle.
- Each God will come with it's own Daemons and agents which reflect each of the Gods' different aspects in the tabletop game.
- Each God can draw from the core of Chaos units (ie. Marauders, Chaos Warriors, Forsaken etc.) to augment their specific Daemons
- Players will have to balance their devotion to each of the Chaos God to prevent rebellions/uprisings from the other Chaos Gods (optional of course)
- If all of this is impossible, at least divide Chaos into four different hording factions (each devoted to a different Chaos God)
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Comments

  • WarlockeWarlocke Senior Member Registered Users Posts: 4,083
    edited June 2016

    When I saw that all the Chaos Gods were simply all bunched together, and even then it just looks like Khorne God)

    What looks like Khorne? There are only two god specific units in the game, one dedicated Slaanesh and one to Tzeentch.

    Anyway, the Daemons of Chaos are a separate army on the table top, and will be appearing in a later iteration of the series. Do not expect to see any such mods like this until that happens, because for a modder of even a group of very skilled modders to make all of the models and animations that would be required to represent even a partial roster of daemons from each of the Chaos Gods would take years. Once the sequel comes out with Daemons of Chaos, it is just a matter of creating new factions and allocating daemons from Warriors of Chaos and Daemons of Chaos into these god specific factions.
    ò_ó
  • mw51630mw51630 Member Registered Users Posts: 2,198
    edited June 2016
    As much as I would like to see this, it is very very difficult for modders.

    1. It doesn't appear possible (yet) to add armies to the start turn. So when you start the game, there is always that one army that is straight Chaos Undivided. You could mod that one army to be Khorne/Nurgle/whatever specific, but then you are leaving out the other three gods.
    2. Creating models is also really hard. To create a daemon not yet represented in-game is REALLY hard. To make a unit like Khorne beserkers isn't so bad, as long as it is like "retexture/recolor Chaos warriors red, make a little bigger, tweak stats" but anything truly unique is much more difficult.

    Those two points set a lot of limitations on what is possible. Custom battle rosters for each god are possible, but 4 separate campaign hordes not as much. The two Norscan tribes could each be made into a Chaos god faction, but that still leaves one out. And to make daemon units we will have to wait for CA to do it.

    BUT I have heard making Legendary Lords is possible (someone is working on making Neferata), so what I am about to describe is probably the closest to wait you are imagining. Current Chaos Undivided is changed to a Khorne faction, with a new LL for Arbaal the Undefeated (who is a lore character that could be made from a Chaos Warrior model). The two Norscan tribes can be each made into a Chaos god, I would pick Tzeentch and Nurgle (as the Lord of Change model and character can be used as the LL, and Nurgle is arguably the 2nd most relevant god). Valnir the Reaver, another Chaos Warrior variant could be Nurgle's LL.

    Then someone needs to retexture those Chaos Warriors/Chosen units to look like they are devoted to those gods. Throw in a few unique units like Tzeentch Sorcerors or Khorne Beserkers and you got the closest thing to what you ask.

    And if someone went to the massive effort to make this, I would be very happy. Hell, I would be happy if anybody made that Lord of Change unit usable, as I fought that SOB and I want to use him against my enemies!
  • SnugglesIVSnugglesIV Member Registered Users Posts: 93
    Warlocke said:

    When I saw that all the Chaos Gods were simply all bunched together, and even then it just looks like Khorne God)

    What looks like Khorne? There are only two god specific units in the game, one dedicated Slaanesh and one to Tzeentch.

    Anyway, the Daemons of Chaos are a separate army on the table top, and will be appearing in a later iteration of the series. Do not expect to see any such mods like this until that happens, because for a modder of even a group of very skilled modders to make all of the models and animations that would be required to represent even a partial roster of daemons from each of the Chaos Gods would take years. Once the sequel comes out with Daemons of Chaos, it is just a matter of creating new factions and allocating daemons from Warriors of Chaos and Daemons of Chaos into these god specific factions.
    My only knowledge of the Warhammer lore comes from YouTubers such as Maximus Decimus Meridius so bare with me. I saw the models for the Chaos Warriors and Chaos Knights and to me, a total noob to the tabletop game, saw Khorne. I'm aware that these might just be followers of Chaos but still, I'm disappointed that there is no Tzeentch (apart from the quest event), Nurgle or Slaneesh (apart from Sigvald who nobody **** likes anyway).

    Also, how do you know that it is coming as part of the Warhammer triology that CA is intending? Source plz. Let us hope that it is more of a DLC than a full fledged game so we can get our hands on it sooner =)
  • SnugglesIVSnugglesIV Member Registered Users Posts: 93
    edited June 2016
    mw51630 said:

    As much as I would like to see this, it is very very difficult for modders.

    1. It doesn't appear possible (yet) to add armies to the start turn. So when you start the game, there is always that one army that is straight Chaos Undivided. You could mod that one army to be Khorne/Nurgle/whatever specific, but then you are leaving out the other three gods.
    2. Creating models is also really hard. To create a daemon not yet represented in-game is REALLY hard. To make a unit like Khorne beserkers isn't so bad, as long as it is like "retexture/recolor Chaos warriors red, make a little bigger, tweak stats" but anything truly unique is much more difficult.

    Those two points set a lot of limitations on what is possible. Custom battle rosters for each god are possible, but 4 separate campaign hordes not as much. The two Norscan tribes could each be made into a Chaos god faction, but that still leaves one out. And to make daemon units we will have to wait for CA to do it.

    BUT I have heard making Legendary Lords is possible (someone is working on making Neferata), so what I am about to describe is probably the closest to wait you are imagining. Current Chaos Undivided is changed to a Khorne faction, with a new LL for Arbaal the Undefeated (who is a lore character that could be made from a Chaos Warrior model). The two Norscan tribes can be each made into a Chaos god, I would pick Tzeentch and Nurgle (as the Lord of Change model and character can be used as the LL, and Nurgle is arguably the 2nd most relevant god). Valnir the Reaver, another Chaos Warrior variant could be Nurgle's LL.

    Then someone needs to retexture those Chaos Warriors/Chosen units to look like they are devoted to those gods. Throw in a few unique units like Tzeentch Sorcerors or Khorne Beserkers and you got the closest thing to what you ask.

    And if someone went to the massive effort to make this, I would be very happy. Hell, I would be happy if anybody made that Lord of Change unit usable, as I fought that SOB and I want to use him against my enemies!

    There is a mod that makes him usuable in Custom battles. I wouldn't be surprised if a mod is out there which allows you to build him in the Campaign.

    In regards to your comments:

    1. I only floated the idea of four different factions of Chaos as an idea. I much prefer the idea of devoting specific armies to one of the Chaos Gods.
    2. I understand that making totally new models from scratch is really time consuming, but considering there is so much already to draw from (in terms of the minitures), a dedicated modding team like the ones who do Radious could do it. Especially since the Radious mod was available from day **** one from my memory.
    3. At the very least, I'd like to see Lords of Chaos from each of the different Gods available, and maybe some lesser Daemons like the Bloodletters to augment them. Compromise is always a useful skill. =)
    4. I also have no problem with having Chaos Undivided units being used as a "core roster" to augment the Daemons of Chaos. No problem with that whatsoever. I don't think that would be breaking the lore at all for followers of Chaos to tag along with Daemons as to try and "gain favour with them."
  • mw51630mw51630 Member Registered Users Posts: 2,198

    mw51630 said:

    As much as I would like to see this, it is very very difficult for modders.

    1. It doesn't appear possible (yet) to add armies to the start turn. So when you start the game, there is always that one army that is straight Chaos Undivided. You could mod that one army to be Khorne/Nurgle/whatever specific, but then you are leaving out the other three gods.
    2. Creating models is also really hard. To create a daemon not yet represented in-game is REALLY hard. To make a unit like Khorne beserkers isn't so bad, as long as it is like "retexture/recolor Chaos warriors red, make a little bigger, tweak stats" but anything truly unique is much more difficult.

    Those two points set a lot of limitations on what is possible. Custom battle rosters for each god are possible, but 4 separate campaign hordes not as much. The two Norscan tribes could each be made into a Chaos god faction, but that still leaves one out. And to make daemon units we will have to wait for CA to do it.

    BUT I have heard making Legendary Lords is possible (someone is working on making Neferata), so what I am about to describe is probably the closest to wait you are imagining. Current Chaos Undivided is changed to a Khorne faction, with a new LL for Arbaal the Undefeated (who is a lore character that could be made from a Chaos Warrior model). The two Norscan tribes can be each made into a Chaos god, I would pick Tzeentch and Nurgle (as the Lord of Change model and character can be used as the LL, and Nurgle is arguably the 2nd most relevant god). Valnir the Reaver, another Chaos Warrior variant could be Nurgle's LL.

    Then someone needs to retexture those Chaos Warriors/Chosen units to look like they are devoted to those gods. Throw in a few unique units like Tzeentch Sorcerors or Khorne Beserkers and you got the closest thing to what you ask.

    And if someone went to the massive effort to make this, I would be very happy. Hell, I would be happy if anybody made that Lord of Change unit usable, as I fought that SOB and I want to use him against my enemies!

    There is a mod that makes him usuable in Custom battles. I wouldn't be surprised if a mod is out there which allows you to build him in the Campaign.

    In regards to your comments:

    1. I only floated the idea of four different factions of Chaos as an idea. I much prefer the idea of devoting specific armies to one of the Chaos Gods.
    2. I understand that making totally new models from scratch is really time consuming, but considering there is so much already to draw from (in terms of the minitures), a dedicated modding team like the ones who do Radious could do it. Especially since the Radious mod was available from day **** one from my memory.
    3. At the very least, I'd like to see Lords of Chaos from each of the different Gods available, and maybe some lesser Daemons like the Bloodletters to augment them. Compromise is always a useful skill. =)
    4. I also have no problem with having Chaos Undivided units being used as a "core roster" to augment the Daemons of Chaos. No problem with that whatsoever. I don't think that would be breaking the lore at all for followers of Chaos to tag along with Daemons as to try and "gain favour with them."
    I'm not sure you understand how difficult making new models for a game is. It isn't actually a matter of how long it will take, it is a matter of capability. I mean, CA showed off how they had to use animations based off a bat to make the wyvern move. Modders simply don't have the capability to make a completely new model like a Great Unclean One work.

    Radious did have at least a couple weeks in advance, and he was really tweaking gameplay to make the gameplay better for some people. That isn't a criticism of his mod it is great, but it properly illustrates what modders can do easily and what is very difficult.

    Also Daemons of Chaos are confirmed as a later race, as all "16 races" will eventually be playable and Deamons of Chaos have a separate army book than Warriors of Chaos. I have no idea how they will be implemented, but there it is.

    And thank you for telling me they made the Lord of Change useable for custom, I will check that out.
  • illathidillathid Junior Member Registered Users Posts: 113
    Considering how there seems to be several re-color mods out already, that may be the best way to do this. Have a building for each chaos god that unlocks variants unique to that god. Build the Khorne building and you can now build "Chosen of Khorne" which are just red colored regular chosen (maybe with a stat boost or ability?), etc.
    Like Warhamer Fantasy? Have CK2? Play the Warhammer: Geheimnisnacht mod!
  • WarlockeWarlocke Senior Member Registered Users Posts: 4,083
    edited June 2016

    Warlocke said:

    When I saw that all the Chaos Gods were simply all bunched together, and even then it just looks like Khorne God)

    What looks like Khorne? There are only two god specific units in the game, one dedicated Slaanesh and one to Tzeentch.

    Anyway, the Daemons of Chaos are a separate army on the table top, and will be appearing in a later iteration of the series. Do not expect to see any such mods like this until that happens, because for a modder of even a group of very skilled modders to make all of the models and animations that would be required to represent even a partial roster of daemons from each of the Chaos Gods would take years. Once the sequel comes out with Daemons of Chaos, it is just a matter of creating new factions and allocating daemons from Warriors of Chaos and Daemons of Chaos into these god specific factions.
    My only knowledge of the Warhammer lore comes from YouTubers such as Maximus Decimus Meridius so bare with me. I saw the models for the Chaos Warriors and Chaos Knights and to me, a total noob to the tabletop game, saw Khorne. I'm aware that these might just be followers of Chaos but still, I'm disappointed that there is no Tzeentch (apart from the quest event), Nurgle or Slaneesh (apart from Sigvald who nobody **** likes anyway).

    Also, how do you know that it is coming as part of the Warhammer triology that CA is intending? Source plz. Let us hope that it is more of a DLC than a full fledged game so we can get our hands on it sooner =)
    The models that appear in game are how all general Warriors of Chaos look, regardless of which gods they worship (most warriors worship all of them to an extent, and only a few dedicate themselves to a single god). Warriors devoted to Khorne wear red armor, so the ones that appear in TWW are not Khorne based.

    All of the armies are being planned on eventually included in trilogy. CA has stated this on numerous occasions. While there will be smaller campaign packs, the trilogy games are full-fledged stand-alone titles, and Daemons of Chaos will almost certainly be in one of those, due to the geographic break-down of where armies are going to be placed on the full game combined map.
    ò_ó

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