Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.
Longetivity and replayability. Report mk1 15 June 2016
Some design thoughts and suggestions on total war warhammer.
first / third person mode, freindly computer ai army control for own army, to give players the option to play in a wow style with a hero, whilst the army moves
around. possibly using the coloured markers to give the ai areas to attack / defend / prioritise.
player emotes to get more multiplayer interaction, see hearthstone emotes. emotes multiplayer see hs. cool speeches. better less clunky chat mechanic / easy to use emotes
problem of stale mate... capture points? see steel ocean/ world of warships control point like steel ocean / world of warships to stop evasion of battle stalemate coud activate in last 5 minutes. capture points on the map to give bonuses/ magic items.
multiplayer 2v2 3v3 4v4 better demarcation. drop down instead of just allow merging.
seige armies, tricks and traps. like the big roman flame boulders. pit traps. bunkers spikey stockades, trenches,
upgrades to ranged/ seige gives more ammo?
win loss ratio and stats analysis on maps / races
idea charge does double damage from behind?
idea for stupidity, trolls
every minute does something random, using the random roll, eat someone wander off sit down etc
if not ordering them they move randomly, occasionally they fight and dont break till 10 percent health? wont leave until dead? they follow fleeing enemy till they dead or left
save game after skirmish ><, longer timer to save
set default army tick box
buffable heros potions items
proper windows mode stop insisting on being front focus.
standards, musicians, champions
some ideas for the shiny lord of chaos, the one with the mirror shield.
This shiny chaos guy sigvald needs to be able to deflect a percentage of missiles, fire and magic, maybe some sort of high cost ability maybe a force field that protects a unit around him, it would be cool if he had some sort of fancy sword moves in combat, possibly purely aesthetic.
Another thing that would be cool would be vocal emotes / speeches to make it more cinematic, maybe banter with his troops. Im too pretty to die, get you filthy hands off me! the stench of dwarf, etc etc.
Warhammer total war, sad tale, dwarf, vs, chaos, machinam, thoughts,
locked formation movement total war ... cntrl g!!! better formations.
artillery buff. artillery has to pay for itself in melee?
more ranged resist for top end infantry
full zoom out should be available without editing script file. preferences.script C:\Users\user1\AppData\Roaming\The Creative Assembly\Warhammer\scripts default_battle_camera_type 2
modding, should be easier and less brain numbing.
faction lock for 20 seconds before start to avoid fast switching
glowing hero weapons
altitudes for flyers / copters ground, skim, mid, high
built in unit constraints eg 6 unit max for 1v1? see esl rule set.
witch hunter expensive mount. witch hunter should be able to have a mount for lots of g
arcadey? how to deal with this?
healing pots extra ammo/ ammo cart give gyros/ stun with the bombs
There needs to be more units and tactics for breaking up the standard artillery melee
shield mass ranged and cav cookie cutter builds.
look at hearthstone, wow, warcraft 3, overwatch how do they achieve longetivity and replayability
thoughts about ladder system and multiplayer.
ladder reset every month / season
1v1 2v2 3v3 4v4
3 brackets per ladder based on funds funds small medium large 10k 15k 20k or similar
possibly a campaign map for multiplayer?
balance can be fixed by careful monitoring and additional playtesting
1) in general a 10 percent to 20 percent health boost to all units 2) all spears to do double/significantly more damage to cav / large and live longer vs them 3) charges from side and back should do more damage to units but not necessarily break them. 4) hero pathing needs to be stronger and have more prio, i.e. pushing others aside to get through. 5) melee heroes need more animated moves to make them more fun to play and look more epic. 6) artillery needs to do more damage, better fire rate or maps need to be bigger 7) bigger maps flc/dlc 8) siege needs to be more fun/epic 9) lots more units and heroes need to be incoming on a monthly basis to shake things up. these could include passive auras to increase leadership, movement, fire rate, etc. 10) equipment for heros would be cool like healing potions / mana potions. 11) more cinematic awesomeness, explosions etc etc. 12) Cinematic game changing siege style units like the flaming boulders from rome 2.
chaos: warriors need stronger leadership more hp probably cost more chaos spawn need regen wolves could be stronger more health more leadership sigmar needs to have an ability to reflect damage with shield.
orc: cheaper goblins, stronger orcs vs ranged, if they are going to break they need to be able
to survive the withering missile barrage. spiders need web
ud: ability to eat corpses for health, some way to stop / reduce the hero snipe needs skeleton archers needs more summons
dwarf: need flying hero/lord need carts and ponies. need caltrops / spear trap / net cannon need steam tank? or buffed copters. need some way to catch up with others, maybe a troop transport air ship. or steam copter with longer slow effect on enemy. flame cannon needs to be more viable imho. xbowmen need and option to be tougher more hitpoints, better in melee. maybe a longbeard version.
bretania: more specialist units/ lords cav needs to be stronger/ more missile resistance. peasants could do with less leadership and largest possible unit numbers. pegasas knights need more missile damage reduction.
empire: light cannon needs to be more viable, cheaper and or do more damage. could do with more roman units like the dogs. steam tank needs to use ammo when it steam attacks:P demis? i think other races need harder counters to them other than magic.
Feel free to keep the negative one word/ one sentence toxicity to yourself
Note: I am talking about total war warhammer competitive MULTIPLAYER experience. If you are not interested in competitive multiplayer my forum posts are not aimed at you.