Before I say anything, I should mention there have been some excellent threads already on the topic of unit balancing (chosen, knights etc.); I just wanted to add my two cents.
A few examples: https://forums.totalwar.com/discussion/178562/chaos-cost-effectiveness-and-general-unit-balance#latesthttp://steamcommunity.com/sharedfiles/filedetails/?id=704361604
If the dark gods are to favour this thread, I must be systematic in my approach, so I have compiled a short list of issues that I don't think have been reinforced. In other words, we all know how bad chosen are imo, but I want to bring attention to the more minor nuances; in hope of helping create a more balanced faction. 1. Missile Cavalry/ Ranged Counter - play
For a simple comparison, outriders cost the same (700g) as marauder horsemen. Now I understand that the empire is known to field far more effective and broad cavalry options; and that is fine. But without a sufficient counter we are left hopeless. The idea of a single faction being "superior" to another doesn't encourage healthy game play; dare I say even if it fits the lore.
So what should we do? Here are 3 suggestions
>Give us more flying units?
>Increase the effectiveness of burst damage magic on select units?
>Balance cost to effectiveness ratio of current cavalry units?
Should any of these points be invalid, please explain why.2. Magic
Oh here we go. This game bemuses me at times. Archaon the ever OP rightly shafted by Jim the Witch hunter 6/10. Though Chaos is able to field effective sorcerer units, they possess no distinct advantage over their counters, yet cost more? If hero sniping is the new meta, so be it! But please...
>Increase the effectiveness of mounted (dragon) sorcerers/ increase cast range?
>Reduce Empires increased cast range?
>Increase the viability of vortex and other high cost spells eg. Flame Storm (player controlled?).
>Increase cooldowns on high DPS spells (eg. leech), and significantly increase the winds of magic cost after each use.
Again, if I'm wrong; feel free to point it out 3. And Finally... Archaon
I F*cking love Chaos man. I know I'm probably biased; but it truly seemed as though CA wanted Chaos to be a powerful faction. The high unit cost, exorbitant creatures and unique lords all point to the fact that CA envisioned them to be a high cost, high quality faction. Great, where do I pledge my soul?
But even so, Archaon just feels underwhelming. To assume that the physical manifestation of the Chaos gods would use the same spell book as a Blight Wizard just seems ludicrous. Furthermore, if Mr. emo sorcerer can have a flying mount, why can't I? Balance? laughable.
>Give Chaos its own unique blend of magic, or at least some valid counters to sniping.
>Give us blessings of Nurgle to make us boosted animals.
>Give us the fury of Khorne to separate Manfred's head from his spine.
>Give us a Lord worthy of Slaanesh's perverse glories.
>Oh yeah and Tzeentch... Jk I love the Birdman