Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.


Are combat tactics from the tabletop game included?

Tyrion1978Tyrion1978 Registered Users Posts: 51
I mean things such as rank depth.


  • Valeli#5924Valeli#5924 Registered Users Posts: 2,132
    edited June 2016
    Not in the same way. Rank depth should have an impact on receiving charges and mass I think, but the game's mechanics are quite distinct from the table top. Standards aren't a thing (in the traditional sense) nor are musicians or march blocking.

    Some mechanics are there (magic), but play entirely differently in order to work in a rapid rts type game.

    The general idea of wanting to flank/rear charge is there. And outnumbering is never a bad thing. But even where the ideas are the same it "plays out" at a completely different speed.

    Don't let that disuade you though. I've had a good deal of fun, and patches should smoooth things out even more over the months and years.
  • Setrus#7519Setrus#7519 Registered Users Posts: 18,845
    Mostly it uses total war tactics.

    If you mean leadership-affecting modifiers in combat, I'll list them, hang on:

    Army losses
    Army losses severe
    Near miss from artillery
    General alive
    General dead
    Enemy controlling the land (when one side has only fliers)
    5 levels of casualties modifiers
    Fighting cavalry
    Within general's aura
    Within inspiring aura
    Losing combat
    Losing combat severely
    Winning combat
    Winning combat comfortably
    Routing enemies
    Routing friends
    Morale shock (like a rear charge, I believe)
    Morale shock, terror
    Exposed flanks
    Secure flanks
    Struck by artillery
    Struck by missiles
    Exhausted, tired and so on
    General fleeing
    Friendly fire
    In fortifications
    On a hill
    Settlement plaza
    Attacked in flank
    Attacked in rear

    I simplified it a bit, didn't want to add every level of effect and things affecting one another too much. :)
    Don't worry.
Sign In or Register to comment.