As mentioned here
, we've changed some unit stats around a bit.
In addition to the unit specific changes, there have been some broader changes too, which I've included below.
This is just the first step of course and we know there will be more to do. Looking forward to hearing your feedback.
Kind regards, AtoGeneral Changes
- Fatigue tweaks to prolong combat, reduce penalty for missile fire.
- Minor Melee Defence increase for many units to prolong combat.
- Lower experience thresholds to speed up XP gain of units in campaign.
- Minor reduction in speed of heavy infantry (some exclusions, e.g. Chaos Infantry).
- Minor increase in heavy cavalry mass to improve pulling out of melee.
- Minor acceleration increase for all chariots to improve pulling out of melee.
- Stronger impact forces on Cannons.
- Flying units turn speeds increased.
- Splash attack forces tweaked.
Grail Knights: +Hitpoints, + Charge Bonus, -Damage, +AP Damage
Louen Leoncoeur on Beaquis: +Melee Attack
Trebuchet: smaller hitbox vs projectiles
Men-At-Arms, Spearmen-At-Arms: –ArmourChaos Warriors
Chaos Spawn: smaller hitbox vs projectiles
Chosen (all): +Armour
Chosen with Halberd +Bonus vs Large
Dragon: +Armour, +Hitpoints, +Melee Attack
Dragon Ogres: +Melee Defence, +Damage, +Missile Resistance
Forsaken: –Armour, -Melee Attack, -Melee Defence, -Damage, +Speed, +Charge Bonus
Hellcannon: rebalanced projectile properties for greater effectiveness
Knights (all): +Hitpoints, +Melee Defence, +Charge Bonus
Knights with Lances: -Damage, +AP Damage
Marauder Horsemen (all): +Damage, +Reload Speed, +Accuracy
Sigvald now has the Strider ability
Sorcerer Lords: +Damage, +Leadership
Sorcerer Lord with Lore of Death: –Cost
Trolls (all): +Damage
Flame Cannon: +Damage, +Range, increased firing angle to allow firing from second row
Gyrocopter, Gyrobomber: +Mass, tweaks to chance of playing hit reaction animation, tweaks to projectiles that result in slight accuracy increase
Irondrakes with Trollhammer Torpedoes: +Damage
Miners with Blasting Charges: –Projectile Damage
Organ Gun: +Penetration (now penetrates Troll-sized enemies too)
Slayers: lower chance of getting knocked down by splash attacksEmpire
Empire Knights, Reiksguard: +Charge Bonus
Helblaster Volley Gun: +Penetration (now penetrates cavalry-sized enemies too)
Demigryph Knights: (all) +Cost, +Damage, -AP Damage, -Speed
Steam Tank: –SpeedGreenskins
Goblin Big Boss: +Damage, +Melee Attack, +Melee Defence, -Cost
Trolls: +Damage, smaller hitbox vs projectiles
Wolf Chariot: +Hitpoints, +Melee Attack, +Charge Bonus
Goblin bow units: –Damage
Forest Goblin Spider Riders (all): –Hitpoints, -AP Damage
Savage Orcs (all): –Leadership, -Melee Attack, -Charge BonusVampire Counts
Banshee now has Terror
Black Coach: +Melee Defence, +Armour, +Attack Speed
Black Knights (all): +Charge Bonus
Cairn Wraiths, Hexwraiths, Banshee: rebalanced for higher Physical Resistance
Crypt Horrors: –Speed, -Damage, -Armour