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Thank you for your feedback on quick battle house rules. There are two common complaints that we’re looking into:
Cheesy builds You use the term cheesy builds for any army comprised out of just 1 or 2 different units, for example only Wight Kings. These builds are partially a result of unit balancing inconsistencies and we need to fix those for the entire game, not just quick battles.
Character balancing is more difficult than unit balancing though. We have therefore added a new system that allows us to cap the amount of heroes in a battle. It is currently set to 4, but can be whatever you like.
Last second faction-switch exploit This exploit sees players switching their selected armies in the last seconds before a battle starts, picking whatever best counters the faction of their opponent.
To remove the exploit, we are considering a reset of the start battle countdown every time a player switches his faction choice.
We welcome your thoughts on these possible changes!
Kind regards, Ato
Update: Replaced blind pick rule in quick battles with new mechanic.