I was dissapointed that you could not have mercs in warhammer TW as in previous TW games so maibe they will make dogs of war DLC so we could have lets say option to hire some unique units especially ranged and aritlery units for factions that dont have them like vampire counts who dont have even basic skeleton archers so maibe here they can hire some ranged mercs and empire who doesnt have monster or giant units can hire ogres , so thoughts ?
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0 · Disagree Agreehttp://steamcommunity.com/sharedfiles/filedetails/?id=720182508&searchtext=
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0 · Disagree AgreeFrom the content guidelines; This suggests that WFB as a whole is fair game for CA, they have just chosen the most recent edition (as AoS is not WFB) so Dog of War are fine.
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0 · Disagree AgreeI personally think a Mercenary mechanic would be better implemented for Estalia, Tilea, and the Border Princes were they ever expanded upon and made playable.
1) Thrones of Britannia - Art style, soundtrack, aging portraits, sieges, politics, and trait system!
(Prob 3 Kingdoms after I invest more hours. Awesome awesome game!)
2) Warhammer 2 - Eye of the Vortex
3) Shogun 2
Honorable mentions - Medieval 1
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1 · Disagree AgreeAlso, VCs even have an army of humans that they use to fight occasionally, usually as a very minor part of their primary army of Undead but there are still some state troops that serve under Sylvanias banner.
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0 · Disagree AgreeThe most obvious reason for not having mercenaries is to make the undead mechanic a unique strength. And, even thought I'd enjoy mechanics, I can respect that. The whole raise dead thing does give that faction a very unique strength.
So.... DOW. They shouldn't be forgotten/ignored.
I think they'll be added either in a Tilea/Estalia/Border Princes DLC, or in a "Regiments of Renown" DLC.
I used to hate the DLC racket. I still hate it. But I've given up railing against it, because - apparently - my voice makes no difference at all. GG corporations, you win.
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0 · Disagree AgreeAdding clearly better units, of course, is a different story.
I'll reserve judgement till I see what's what. Because there's nothing wrong with adding different skins (ie: knights panther = reiksguard but with +2 melee attack or something). That's not pay to win, as long as they cost a tiny bit more as well.
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0 · Disagree AgreeI don't think they have to be unique to generate sales. I think a lot of people would have bought knights panther/knights of the blazing sun/some "knightly orders of the empire" DLC, even with marginal changes. Not necesarily for the stats, but for the genuinely different unit skins.
Modders would love that too, I imagine. More skins = more parts they can mix and match to create custom units. There's certainly a player base.
Pay 2 Win also implies a heavy design focus on MP.......
But let's be real: CA has /not/ made MP a front and center feature of this TW title (or of almost any other TW title, for that matter). No one needs Pay 2 Win for campaign. If you think the DLC is just P 2 W, I think you're giving CA more credit than they're due as far as MP support goes.
MP is just a red headed step child to them if you ask me.
Until they prove otherwise. (and, by all means, I hope they do).
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-1 · Disagree AgreeOf course I am not talking about campaign. In campaign you can win with pretty much anything regardless of the difficulty level.
I see no point in arguing the relevance of the MP, but ironically I think the MP players would be the ones most likely to buy a unit pack in order to be able to keep up with those who get it, so that's why MP is an important factor to consider when adding new units.
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0 · Disagree AgreeBut do you sincerely think that CA is fully supporting MP in this game? If you do, you're much more optimistic than I am. For some P2W DLC scheme to work, they'd have to be supporting MP to a significant extent..... and I just don't see evidence of that.
MP is, if not a joke.... let's just say lacking.
As far as reskins, we can't just get a mod (for now). For now, mods are stuck to unit piece mix and matches. Some of those are creative but, on the whole, they really don't match an actual new unit. A new skin would be a significant addition as far as looks go, until CA releases further modding resources. As best I understand, at least.
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0 · Disagree AgreeI'll wait to see the actual stats before fretting over it though. If it turns out to be the case then... yeah. That's bad design/corporate greed/whatever.
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0 · Disagree AgreeDo not expect them to show up as mercenaries for this very reason. At most they'll be used to flesh out Tilea's and Estalia's rosters.
As for PtW...that'd only be a problem if players got full access to any merc units in MP. The tables for unit availability are separate after all.
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2 · Disagree AgreeWould prefer an Estalian or Tilean fleshing out though, even if just using Rome2 and Attila models as a base!
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1 · Disagree AgreeRemoved the individuality and uniqueness of armies.
A few of the units in the DoW DLC will be over-powered, and then everyone will use them. It removes the natural strengths and weaknesses from armies and if you think demigryphs were OP? Imagine a unit akin to that but everyone has access to.
No thanks.
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3 · Disagree AgreeDemand more love for Empire and Beastmen! Playable Middenland with Cult of Ulric! Built-in RoR like Hochland Long Rifles and Knightly orders! Doombull, Wargor, Ghorgon, Jabberslythe, Tuskboar chariot and God-specific Gors! #MakeOldWorldGreatAgain
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0 · Disagree AgreeOne thing that may be cool is availability of a unit as a random event. Similar to the C.o.W mod.
That way you can't build a strategy or army comp around them reliably.
Rifts & Ruins cause corruption: http://steamcommunity.com/sharedfiles/filedetails/?id=796161746
Early Gyrocopters: http://steamcommunity.com/sharedfiles/filedetails/?id=792356211
Chivalry Ain't Easy: http://steamcommunity.com/sharedfiles/filedetails/?id=876869222
Outposts for All: http://steamcommunity.com/sharedfiles/filedetails/?id=907418812
Trait Descriptions: http://steamcommunity.com/sharedfiles/filedetails/?id=952084679
Summon the Elector Counts: http://steamcommunity.com/sharedfiles/filedetails/?id=1131334648
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0 · Disagree AgreeIt's just a faction made up of many unique units. It's just like heroes, but units of them, at a premium price. It's a cool idea that I'd like to see.
If you have any questions about tactics or mechanics in Total War Warhammer multiplayer, feel free to PM me.
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0 · Disagree AgreeI suppose one option would be to let them be mercs for all factions in SP, but in MP they form their own faction. I think that would be the best solution.
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