I'm having some trouble using offensive spells in battles. I'm not quite sure why, but given where my casters are, I'm having trouble seeing the right opportunities, and spend most of my time casting defensive spells. Right now I'm playing vampire counts and the only offensive spell I use with any effectiveness is the early one that is good against single units (I use it to kill lords and heroes). Otherwise I'm pretty much just healing (which, by the way, is pretty darned effective, and gobbles up plenty of power).
The descriptions of the offensive spells spook me- poor penetration and best high angles, etc: I'm not sure what these even mean, but I'm assuming I can't use them when my caster is behind a line of my own troops. That could be wrong, as I see don't these terms defined anywhere, and I've looked.
Anyone have more success? Are there any good guides out there on this? Most I've seen are junk.
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I more or less have the same approach as you. Fireball is also pretty easy to use, and I use a lot of buffs and debuffs, which are extremely effective. Other than that, I use a vortex now and then just for fun (Curse of da Bad Moon seems pretty effective). But it's easy to blow all your magic on single target damage, heals (if you have em), buffs and debuffs.
Also, there's one good thread on here about some of the mechanics, but I think it's safe to say that no one has really figured it all out. In fact, the opacity of the whole system is one of its biggest problems...
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2 · Disagree AgreeInstead of moving around randomly like every other vortex spell WoD moves in a straight line so a flanking necromancer on a steed can quite easily position himself to take out the enemies entire infantry line!
like with all vortex spells currently in vanilla TW:WH it doesn't do a lot of damage but it does knock units on the ground allowing your charges to hit home super effectively.
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0 · Disagree Agree- Doesn't actually say the damage spells do
- Interacts in an unknown way with armour
- Interacts in an unknown way with mass
- Interacts with a generally confusing, unintuitive HP system
- Relies on a targeting system which isn't explained
- and is subject to rng on top of that
... Is very accurately described as opaque.
I won't say it needs a buff as such but it certainly needs to be more accessible. There was a great post here a while ago which surmised how it probably works, but it was way too much to take in.
I gave up on it and it's certainly not hurting my campaigns (I'm yet to try VC).
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2 · Disagree Agree- Report
1 · Disagree AgreeI completely agree. I have never played any game where all the various unit statistics and game mechanics are so poorly explained and understood (this is my first TW game). The magic system is even worse. The buffs/debuffs and heals seem to be the only spells that are truly explained and actually do what they say they do.
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0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree