Currently running a very mobile Empire build against VC, Orks and Chaos that works 90% of the time providing my micro is good. No one seems to think Wolf Riders/ Warhounds are worth their salt and I'm taking full advantage.
- vs VC: Franz on Pegasus, 2 Empire Captain on Pegasus, 1 Light Wizard on Pegasus, 2 DGK w/ Halberd, 3 Pistoliers, 2 Outriders w/ Grenade Launchers, 1 Outrider w/ Rifles ( Vet 3)
- vs Orks: General on Griffon, Light Wizard on Pegasus, 4 Empire Knights, 3 Outriders w/ Grenade Launchers, 2 Outriders w/ Rifles, Steam Tank
- vs Chaos ( here I feel really bad, Chaos is already an under powered faction) General on Griffon, Light Wizard on Pegasus, 2 DGK w/ Halberd, 4 Outriders w/ Rifles, 2 Outriders w/ Grenade Launchers, Steam Tank
Would these picks be considered cheese ? Most of my opponents understandably quit within 6-7 mins once their Lord and Cavalry are dead...
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0 · Disagree AgreeIf you land your characters to attack them you will be swarmed and die even if you use net of amintok.
That being said, i like the idea but i don't think it's viable at higher ranks. Especially with so many spirit leech targets (even after the 'nerf') and fate of bjuna that can do wonders vs DGK and your light cavalry.
I won't mention how bretonnia and dwarfs (yes dwarfs :P) can kill this list because i read your post as 'hi guys i play this list only vs VC, O&G and Chaos' and i think that is your intention
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0 · Disagree AgreeVs VC: as previous poster said you won't have enough anmo to take down deathstar. Will do well vs regular VC builds.
Vs Greens: I mostly play greenskins and Empire is one of the easiest factions for me to beat. Top greenskin players will usually vs Empire bring boar boy big'uns (there go your knights), shaman to fend off your light wizard / snipe tank, and foot missiles to counter your skirmish cav. I'd have no problems beating your build.
Vs Chaos: yes you'll slaughter them, but Chaos kinda blows :-)
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0 · Disagree AgreeAlso, that build is basically the same as lots of Britonnia builds, which I've beaten with chaos, in fact the worst result I've had (recently) was a tie because the other player ran until the clock ran out.
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0 · Disagree AgreeAn Outrider that shoots bullets has 20 ammo, and an Outrider that shoots GRENADES also has 20 ammo. I'm pretty sure grenades weigh more than bullets.
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0 · Disagree AgreeI played against one of these builds in a tournament.
After all the rage from players being beaten by it and word of the build spreading amongst the players like wildfire. One of the players in the tournament built just to beat it. He brought something like 6 would riders and 6 orc boy big un's. An Orc Warboss on a boar and an Orc Shaman on a boar and a few sets of infantry.
I even play tested it for myself afterwards.
You can't expect either build in quick battles.
FeelsBadMan on both sides of the battle.
It's totally cheesy.
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0 · Disagree AgreeFor Greenskins, wouldn't Fate of Bjuna and Doom Divers take out the Outriders? That sounds like a fairly typical Orc army. Maybe I'm wrong, I don't play Greenskins often.
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1 · Disagree AgreeI always bring 2 orc archer units and 2 skirmish cav. The latter beat the empire equivalents for cost, and foot missiles will wreck them. With those 4 units and a DD I can hold off up to 6 outriders, which cost a whole lot more.
A balanced greenskin build has no problem if both players are equally skilled. Problem is a lot of people playing greenskins neglect missile troops, that's not a balanced army and this build will beat it for sure.
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0 · Disagree Agree"Not necessarily, a few warhounds and chaos knights would smash all your outriders, and Kholek "
What you think about (Griffon, Light Wizard on Pegasus, 2 DGK w/ Halberd, 4 Outriders w/ Rifles). Probably you already guess what purpose for that group of units.
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0 · Disagree AgreeVs Greenskins: Your average Greenskin player will bring 3-5 Boarboyz and 0-2 Wolfriders. The cavalry is inevitably going to have to leave the effective support range of the infantry to try and catch your Outriders. I usually put a Net of Amontok down on them once they are isolated enough, turn around with my ranged cav and focus them, then I charge one unit of empire knights in to pin them, sacrificing the knights but dealing huge damage to one of the main threats.
There is obviously a targeting priority order when playing this build vs Greenskins: 1. Azhag on Skullmuncha ( Shem's Burning Gaze + Captain on Griffon can deal with this, Net if he tries to run). 2. Cavalry ( including Lords and Heros on Boars/Wolves). 3. Missiles. 4.Artillery. 5. Giants or Aracknaroks ( Target with Steam Tank from start of battle). 6. Lords or Hero's on foot. 7. Infantry.
Thanks for all the responses guys, I see this build wasn't as obscure as I once thought.
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0 · Disagree AgreeYes Fate of Bjuna will wreck the Outriders but good luck getting more than two off before your shaman on a wolf/boar dies. Also the doom divers would be a good counter if the cavalry stays in range which as the Empire player you shouldn't let happen. Against the Steam Tank however they won't do so well. The Doom divers don't have AP missiles and the Steam Tank has wayyy too much armour to seriously hurt it with a hit, that is when you hit, because the Steam Tank is one target vs the 3 + crew of the doomdivers.
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0 · Disagree AgreeCorner camp and put your Trolls in front. If the Demigryphs get close, Fireball them and they will run away or die. If any of the Trolls go down to half health, pull it back to regenerate and put a Chaos Warrior in its place. If you brought a Death wizard then Fate of Bjuna the Grenadiers. ONE Bjuna and the whole Grenadiers unit goes by by. Then the Outriders will waste all their ammo on regenerating Trolls. If you don't have Trolls, one Outrider only has enough ammo to kill one Chaos Warrior unit. So worst case you lose four Chaos Warriors (3200). When the shooting stops the Empire player will just have a bunch of worthless horsemen. He can still run away and force a draw, but that would be cheese. His light mage can cast SBG, but you can hide behind the Trolls and cast Spirit Leech back.
Oh, and when his heroes land for melee, position your units so they don't have a runway for taking off. Put Trolls next to your wizards, they do massive AP damage. If your wizards are on horseback they can just run around in circles while the Trolls stomp on his heroes. The best time to Fireball a flying hero is when he is taking off.
The heroes and Trolls can catch and kill the Tank, but chasing it would mean not corner camping. You could still do all the same stuff, it would just be more difficult. I guess what you do depends on the map/terrain. Forsaken would definitely be better than Chaos Warriors for a running battle. You might also want to let the Tank shoot you for a while so you could Bjuna all the Outriders.
So a good army would be something like:
Archaon
Death wiz
4 X Armored Trolls
4 X Chaos Warriors (Forsaken?)
4 X Marauder (GW)
In a typical battle the same army would also work. CW kills spearman, Trolls kill Greatswords, Marauders kill Demigryphs. You just have to do the work of maneuvering.
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0 · Disagree AgreeНе смеши мои носки.
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0 · Disagree Agreehttps://forums.totalwar.com/discussion/180300/im-a-dwarf-so-you-have-to-attack-me-map-borders-and-their-limitations#latest
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0 · Disagree AgreeSeriously, Loubido, you didn't even read the whole thread.
THE WHOLE IDEA OF THE BUILD IS THAT YOU CANT CATCH IT. CHASING IT IS COMPLETELY POINTLESS. THE ARMY IS DESIGNED TO JUST RUN AWAY.
LOUBIDO, IF YOU ARENT GOING TO BOTHER READING A THREAD THEN DO NOT POST IN IT.
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0 · Disagree Agree"Corner camp and put your Trolls in front"
Tank fireing all that times?!?! Trolls not resurect models due to regeneration.
"ONE Bjuna and the whole Grenadiers unit goes by by"
One bjuna not reduce numbers of grenadiers, may be few models(3-5) fall.
"His light mage can cast SBG, .........Fireball back. Only cast Fireball when he is targeting so he can't dodge."
SbG and fireball have 1 sec castime!!! And dodge fireball very easy.
"In a typical battle the same army would also work"
Не смеши мои носки.<- I type Russian idioma, because not want describe how sh.ty this roster against competetive empire player.
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1 · Disagree AgreeI can tell by your response that you haven't tried it so I'm not sure why you don't think it can work.
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0 · Disagree AgreeStanding still is cheese, but running away isn't?
Yes, I forgot you started the thread, but you still completely ignored everything I said.
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0 · Disagree AgreeCriticizing kiting and then propose corner camping, the audacity! Anyway his Chaos build is toast against a typical spears and gunners build with a light wizard for netting.
As for the build of the topic. It isn't exactly cheese in itself, but making a build based in the assumption that the enemy will not bring counter units is a bit cheesy.
I would also add that a whole swarm of bats would give the outsiders some problems. You could net them, but kinda feels bad to net bats. The heroes will have some issues chasing them down.
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1 · Disagree AgreeThe whole point of the army is to run away. So my proposal was to just stand still.
Excuse me for using the phrase "corner camping." I apologize.
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0 · Disagree AgreeI have absolutely not ignored what you've said ( I replied to all of your relevant posts) but after your performance on this thread I'm well within my rights to hold the value of your opinion as questionable.
If you'd taken the time to properly read this thread and the one I referred you to then you'd know what my opinion is.
I was wondering if my build ,which at this time represents a hard counter to the meta, would be considered acceptable and not cheap in the eyes of other players and I have concluded, thanks to other people's opinions, that it is not.
I also stated in response to your comment that a strategy involving corner camping is almost certainly cheap and cheesy. Once again you can find out why this is by following the link I replied to you with.
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