Beastmen do absolutely everything better. They raze everything, they can cooperate without attrition and they can make waaghs. Plus they can put 100 corruption with a single button after razing. CHAOS CANNOT PUT AS MUCH CHAOS CORRUPTION AS BEASTMEN.
What gives? How does this make sense?
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0 · Disagree AgreeAlso, beastmen build siege towers - wut? xd
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2 · Disagree AgreeBeastmen: no infighting
Time to throw WoC into the trash bin.
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0 · Disagree AgreeThis is directed at WoC:
The Dark Gods: you....have....failed.....
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0 · Disagree AgreeI mean roster wise Chaos wins, but campaign map wise the BM put a real big hurting on Chaos.
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-1 · Disagree Agree-New Rules: https://forums.totalwar.com/discussion/287645/new-forum-rules#latest
-Rules FAQ: https://forums.totalwar.com/discussion/287650/total-war-forum-faq#latest
-Using all caps is the equivalent of shouting. Please don't.
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1 · Disagree AgreeAs for the OP... Chaos plays substantially differently still. The problem I think is with (either) unit stats or pricing, both of which could get addressed by and by. They're clearly a much more elite and armored army (in theory). Not to mention disciplined. The game doesn't entirely convey it as such though.
While waiting on patching, I think there are various mods that could help out though. I'm pretty sure their's a toggle mod for the attrition they take when next to each other. Many other mods also fiddle with the stats (although some of those are hidden in larger mods, like "Make units play more like they did on the table top," etc).
I know modding's not an ideal fix, but it can probably help you with your main complaints while we wait.
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0 · Disagree AgreeWatching Kholek smash units is, for me, one of the most pleasurable experiences in the game. I don't really like the faction, and I hate their horde campaign map mechanics, but watching him inevitably puts a smile on my face.
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1 · Disagree Agree2. Sometimes sacking somewhere for cash but leaving it in enemy hands is great, farm them for cash as they start to get strong again.
3. Chaos of the norscans as vassals
4. Different playstyle- chaos units are quite proficient at grinding it out.
5. Three legenday lords
6. Different magic users.
7. Different starting location.
8. Lack of flightiness meter means you have less pressure to always be fighting.
They are very similar, but there are still enough differences.
Rifts & Ruins cause corruption: http://steamcommunity.com/sharedfiles/filedetails/?id=796161746
Early Gyrocopters: http://steamcommunity.com/sharedfiles/filedetails/?id=792356211
Chivalry Ain't Easy: http://steamcommunity.com/sharedfiles/filedetails/?id=876869222
Outposts for All: http://steamcommunity.com/sharedfiles/filedetails/?id=907418812
Trait Descriptions: http://steamcommunity.com/sharedfiles/filedetails/?id=952084679
Summon the Elector Counts: http://steamcommunity.com/sharedfiles/filedetails/?id=1131334648
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3 · Disagree Agreehttp://steamcommunity.com/sharedfiles/filedetails/?id=859596837
http://steamcommunity.com/sharedfiles/filedetails/?id=862185224
http://steamcommunity.com/sharedfiles/filedetails/?id=864794683
http://steamcommunity.com/sharedfiles/filedetails/?id=887370868
http://steamcommunity.com/sharedfiles/filedetails/?id=894692411
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0 · Disagree Agree- Chaos are much better in a stand-up fight. Their units are too expensive in multiplayer, but in campaign this matters a lot less (especially with the big upkeep reduction from various buildings. Most Chaos troops beat (or, at least, should beat) their equivalents in a one-on-one fight.
- Beastmen get a bestial rage penalty from engaging in *any* positive diplomacy, even with Chaos Warriors, while Chaos can have Norscan allies and vassals to help them out.
- Chaos can choose to sack and not raze a settlement, which means they can "farm" the same settlements for a while and aren't compelled to be on the move quite as much as Beastmen.
- Chaos have a relative safe zone in the North, while Beastmen don't (though Beastmen can at least hide in swamps and stealth as compensation)
But I think your general point is right: Beastmen clearly represent an attempt to deal with some of the irritations of the Chaos campaign, which in a lot of ways ends up making them just better. Hopefully Chaos will see some buffs to compensate.
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0 · Disagree AgreeSorry, who's "we"? The people on this forum who said so? How numerous are they?
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-1 · Disagree AgreeTheir armies are quite different and in a stand up fight you'd be far better with Chaos warriors than the cloven hooved ones.
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0 · Disagree AgreeHopefully Warriors of Chaos will get tweaked at somepoint.
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2 · Disagree AgreeAuto vasselisation would be a good start and a general reduction in low level unit cost wouldmake it clearer how to build up forces
boyfights loves wood elves.
"Heaven forbid that under the Vail of military training we should subject our young men to the lust of our general" - Hanno to the Carthaginian senate on the future of Hannibal.
"Guard mode is back in Warhammer
"It's amazing how many mistakes your enemy will make in haste after seeing that he's outgunned" -The Organ King
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1 · Disagree Agree1) diversity of campaign - kudos to them
2) Chaos has an incredibly beefy campaign roster that can go 2v1 and sometimes more in VH or Legendary
3) Chaos generally allies with Norsca factions making them even stronger
It seems CA is trying to differentiate the 2 by making Chaos the slow, steady, hard as nails army compared to Beastmen.
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0 · Disagree AgreeThe beastmen are the vanguard of chaos... The WoC are the rank and file... But without the Deamons this little axis of evil is missing it's heart...
And I can't help but feel underwhelmed by chaos without the spirits
One can only hope they will appear in time... Though it sure seems like WoC have no problems razing most of the map on their own, so hopefully we get some more civilization here in between...
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