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Would it be too much to ask that when CA release a patch they give exact, detailed changes that effect mods. Like explaining to me why all of the spells for my mod are now unbalanced, even though the values are exactly the same as before the patch?
we can see that its not just adjusted figures from files, but rather completely knew calculation mechanics. While I hope I am wrong, I bet these are hidden, 'behind the scenes' things that we cannot change (plenty of people, overall complained about magic being to weak, and CA said to themselves "We'll we can fix that".
hehe i posted in that discussion too. i would like to know what they changed for how magic mechanics work also - i have a magic mod too. its pretty annoying when they don't tell us about changes that will actually cause the game to crash if the mod still contains tags that don't exist anymore or if they introduce tags that are mandatory but the mod doesn't use them cuz they don't even tell us that stuff
Indeed. I am fairly new to this forum, do CA ever actually address these questions? I have been fiddling with the spells for hours, and am getting to the point of "give me my twenty dollars back, take you beastman content and patch and give me my working game back please"
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it would be nice but in the mean time nice people are sharing details of what changed
honey will catch more flies than vinegar
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we can see that its not just adjusted figures from files, but rather completely knew calculation mechanics. While I hope I am wrong, I bet these are hidden, 'behind the scenes' things that we cannot change (plenty of people, overall complained about magic being to weak, and CA said to themselves "We'll we can fix that".
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