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If you put Marauder Horsemen in Skirmish mode, and they are then attacked by a flying unit (Griffon), they will NOT run when the flying charges, and once in melee they will NOT try to break from melee and continue skirmishing.
Also, I think ground units in general don't counter attack when being charged from the air, unlike when they are charged by ground cavalry, where they do attack the charging unit.
Sorry to read that you have had this issue with flying units.
Unfortunately we don't have enough information to help you. Could you please provide these files: (Each line below is a link you can click to get more information on how and where to find these files)
Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
Also, I noticed that if the Marauder Horsemen are facing the charging flyer, then they won't run, but if they have their back to the charging flyer, they will.
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0 · Disagree AgreeSorry to read that you have had this issue with flying units.
Unfortunately we don't have enough information to help you. Could you please provide these files: (Each line below is a link you can click to get more information on how and where to find these files)
- DxDiag
- Preference script
- Modified.log
- A battle replay
Thanks,
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Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
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0 · Disagree Agree- DxDiag
- Preference script
- Modified.log
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0 · Disagree AgreeThis has several links that will guide you through the process:
https://forums.totalwar.com/discussion/173603/please-read-if-you-experience-a-crash-hang-freeze
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