Welcome

Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.

Categories

Pace of batlle.

2456710

Comments

  • theedge634#1394theedge634#1394 Registered Users Posts: 2,271
    DerpCat said:

    DerpCat said:

    boyfights said:

    I'm doing a slower vc campaign right now to try and figure out what the appeal is and I'm coming up dry, I'll never understand people playing the same campaigns for 300+ turns

    I'm not "trying" to play a long **** campaign it's just how the cookie has crumbled.

    I have no choice but to fight the battles as stacks of ironbreakers, slayers, hammerers, thunderers, gyros and artillery are apparently better than my 9 chevron elite VC armies.

    Which is fine. I'm enjoying the strategic challenge. But if battles took me any longer the campaign would be beyond tedious. I'm currently fighting my 19th Dwarf stack in about 40 turns since they declared war.
    But thats comes from a campaign issue, batles shouldnt be penalized bc the campaign was poorly designed, and maybe if batles were better you wouldnt be so bored
    It's not a campaign "problem". I'm playing on legendary. I want the challenge.

    The battles are fun as hell. I'm just fighting a plethora of them and making very little ground in the process as I can't auto-resolve any of them with how punished VC are in the auto department.

    Think of how big the campaign map going to be by the end too. 2 large new areas of map in game 1. 2 smaller new zones for Skaven and WE.

    New continents with Lustria, naggaroth and ulthuan and whatever they decide to do for daemons. Battle length all adds up.
    Again i dont know how any of this correalates with the change of battles, these are all campaign issues, i get that by extending batle time the campaign is going to be longer than before BUT batles are the key factor of total war it never was the campaign, does anyone really consider building some buildings and managing some dodgy diplomacy mechanic more entertaining then the actual batles? Then change the campaign dont sacrifice batles bc of it
    I have to agree with you on this point. I've never seen the campaign in Total War games as anything but context for the battles. I mean, the campaigns are incredibly basic, with really dodgy ai and mechanics for the most part. I go over and play paradox titles and am blown away out how well they put together a grand map and campaign. Total War is all battles pretty much. The context that a giant map gives these battles can be nice. But it's gotten to the point where the army composition, and AI usage of it's armies is so bad that I end up playing custom battles as much as GC at this point.
  • DerpCatDerpCat Registered Users Posts: 448
    edited September 2016
    Nyanko73 said:

    Battles are way too fast for me in vanilla. That's why I am using a mod. I understand some people like the click frenzy stance like James on twitch but personally, I enjoy micro managing units heavily and the pace is just not enjoyable at the moment for that purpose.

    I wish CA would have created different pace settings to accomodate different playing styles.

    Bel_Isar said:

    I think they should be slightly longer to give you more time for maneuvers. Currently the Battle ends shortly after the battlelines make them like 20-30% longer, so you have more time to outflank or outmaneuver the Enemy.
    I even had fights, where the reinforcements reached the fight after the main army was done...

    it shouldnt reach Rome 2 Hoplite-Levels though. But 8 Minutes to concquer the largest city of the empire... Thats just not epic at any level...

    Glad you guys understand where im coming from, TTW demands an epicness that must be met by setting the stage, aprecianting the battles and elaborating your strategy but it all seems kind of rushed now
  • G_Masta_PhunkG_Masta_Phunk Registered Users Posts: 90

    As you can see, really not having an issue with the AI's army comp this campaign.


    Your first mistake is letting the Dwarves get that large. Winning as the VC IMO requires or atleast helps if you get rid of the Dwarves early and make friends with orcs.

    And for long campaigns. I am one of those 400 + campaign guys. My ERE campaign in Attila went to 600 something and is still going (Heavily modded). My unmodded vanilla dwarf campaign is at 450 and I still have all of empire to fight.

    For OP and battle length.. I have multiple campaigns going at once and some modded more than others. I have some with combat length mods, economy mods ect.. and others vanilla. If I want to play a harder more in depth game I will load up the modded version. But if I am feeling lazy or just want more laid back feel with quicker battles and faster turns I will do the vanilla. *shrugs*

    Radious' mod is good for battle time. I think he does it right. You just have to get the vanilla upkeep mod so you do not have the crazy stack spam he seems to like. And the units are optional so you can keep it lore friendly.
    “There is something to be learned from a rainstorm. When meeting with a sudden shower, you try not to get wet and run quickly along the road. But doing such things as passing under the eaves of houses, you still get wet. When you are resolved from the beginning, you will not be perplexed, though you will still get the same soaking. This understanding extends to everything.”
  • DerpCatDerpCat Registered Users Posts: 448
    edited September 2016
    brbonfire said:

    Guys talking about campaign length, he's pretty clearly referring to *battle* length. Also, OP, you're using a battle lengthener mod, right? I know, I know, it'd be better if it were in the base game, but it'd fix the problem.

    I actually... kind of agree and disagree on this one. Basically, it's a direct clash between Total War and Warhammer spirit. Total War is more about longer battles, while the tabletop battles, although turns can take a while, typically only run like, six or seven turns or so. Some people like the shorter, more arcadey style of TWWH as well.

    At least, I THINK it was six or seven turns. Has it changed recently?

    i'm more of a mp player so i kinda of stay away from mods but when i do play campaign (i play once or twice with each race) i do use mods to slow it down.
  • G_Masta_PhunkG_Masta_Phunk Registered Users Posts: 90
    DerpCat said:

    DerpCat said:

    boyfights said:

    I'm doing a slower vc campaign right now to try and figure out what the appeal is and I'm coming up dry, I'll never understand people playing the same campaigns for 300+ turns

    I'm not "trying" to play a long **** campaign it's just how the cookie has crumbled.

    I have no choice but to fight the battles as stacks of ironbreakers, slayers, hammerers, thunderers, gyros and artillery are apparently better than my 9 chevron elite VC armies.

    Which is fine. I'm enjoying the strategic challenge. But if battles took me any longer the campaign would be beyond tedious. I'm currently fighting my 19th Dwarf stack in about 40 turns since they declared war.
    But thats comes from a campaign issue, batles shouldnt be penalized bc the campaign was poorly designed, and maybe if batles were better you wouldnt be so bored
    It's not a campaign "problem". I'm playing on legendary. I want the challenge.

    The battles are fun as hell. I'm just fighting a plethora of them and making very little ground in the process as I can't auto-resolve any of them with how punished VC are in the auto department.

    Think of how big the campaign map going to be by the end too. 2 large new areas of map in game 1. 2 smaller new zones for Skaven and WE.

    New continents with Lustria, naggaroth and ulthuan and whatever they decide to do for daemons. Battle length all adds up.
    Again i dont know how any of this correalates with the change of battles, these are all campaign issues, i get that by extending batle time the campaign is going to be longer than before BUT batles are the key factor of total war it never was the campaign, does anyone really consider building some buildings and managing some dodgy diplomacy mechanic more entertaining then the actual batles? Then change the campaign dont sacrifice batles bc of it
    I actually love TW campaigns. Warhammer is by far the least immersive but I have spent hours on past total wars playing on the campaign map. Especially Attila where there are many factors at play and you can have governors. Attila IMO was the best campaign and Charlemagne had the best campaign features. I do not know why they took all them out.
    “There is something to be learned from a rainstorm. When meeting with a sudden shower, you try not to get wet and run quickly along the road. But doing such things as passing under the eaves of houses, you still get wet. When you are resolved from the beginning, you will not be perplexed, though you will still get the same soaking. This understanding extends to everything.”
  • Fredrin#9269Fredrin#9269 Registered Users Posts: 3,026
    I would like battles to be about 5-6 minutes longer on average, personally.

    KAM's proper combat mod has been an absolute godsend for this game afaic.

    Battle speed seems to be an issue particularly for people who play the game on much higher difficulties - legendary most of all, as you have to fight loads of battles to guarantee a result better than what autocalc offers.

    Considering only a very small proportion of all people play the game like this, I wouldn't expect that to factor greatly into how they determine battle speed.

    The two main things that will always confuse me about very fast battles by default is it denies players the chance to appreciate the huge amount of time and effort that's gone into unit detail/effects. And it sets a very high barrier to new players coming into the franchise.

    I've been playing since Shogun I, so have the controls down and can play reasonable competitively in MP. But since Shogun II, I've just found it an uncomfortable amount of micro to be cramming in. Your mind is so preoccupied with issuing orders, you have almost zero time to soak in all the little details which the good people of CA have been labouring to include.

    I was trying to introduce a friend to the series recently and even in slow-mo (which we agreed is annoying to have to keep on for prolonged periods) he was overwhelmed. It didn't give him much of an appetite to attempt more battles.

    If it takes the mod community a matter of days to produce something which is near enough fit for purpose, it's obviously within CA's capability to make something which is perfect. They then just need to include that as a game option like any other.
  • Fredrin#9269Fredrin#9269 Registered Users Posts: 3,026
    HoneyBun said:

    Pressing pause is not a mortal sin.

    Depends which church you attend. My local minister, xxXXX_L33t_Reverend_Urmum_XXXxx, insists it will consign me to the seventh circle ;)

    Seriously though, pause-playing should be an option, not a necessity. I don't think that's the case for a lot of players at the mo.
  • Fredrin#9269Fredrin#9269 Registered Users Posts: 3,026
    You crack me up, Honeybun :D

    Unfortunately, I was brought up on a harsh doctrine of an Unpausuit priest, that prescribes 20 self-administered lashes for every second spent in slow-mo.

    It's an ascetic life, but one that lets you appreciate God's creation as He intended :innocent:
  • GaussiaGaussia Registered Users Posts: 1,260
    HoneyBun said:

    Pressing pause is not a mortal sin.

    I'm a big pause user. This reduces the micromanagment but does not really increase the tactics. Also it prevents me from properly appreciating the fighting between the units since I'm afraid ti miss something important.
  • herjan1987herjan1987 Registered Users Posts: 644
    In previous Total war titles a battle lasted for about 20-60 minutes. Depending on the sizes of the forces and the terrain that avalaible. ( 60 minutes battles where usally 4 full stacks beashing each other ). I played the medieval 2 warhammer mod and it was enjoyable to beat the opponent a little bit longer there.
    Team Dwarfes
    Team Brettonnia
    Team Tomb Kings
    Team High Elf
    Team Averland

    Leitdorf for Emperor!

    Original Regiments of Renown and Dogs of War
    Make Marious Leitdorf a playable Legendary Lord
    Warhammer Fantasy Novels in Black Library
  • Rifugio#8346Rifugio#8346 Registered Users Posts: 1,297
    The battles are a too fast for me - but CA have helpfully included a slow motion function. I use this in conjunction with the Dynamic Combat Overhaul Mod - pausing or moving to normal time whenever I need.

    http://steamcommunity.com/sharedfiles/filedetails/?id=708233508

    With the Mod the combats seem about right for me in terms of length - the slow down is really to help me control all the units (although I'm getting a bit better now with mass orders).

    There is an annoying tendency when you try and drag out the frontage of a selection of units the selection either snaps back or suddenly pings to a completely different orientation causing my army to completely mess up their frontage - which is really annoying and I don't remember being quite as bad before. Not sure how many other people are getting irritated by this but I've seen it mentioned.
  • TheShiroOfDaltonTheShiroOfDalton Registered Users Posts: 34,001

    In previous Total war titles a battle lasted for about 20-60 minutes. Depending on the sizes of the forces and the terrain that avalaible. ( 60 minutes battles where usally 4 full stacks beashing each other ). I played the medieval 2 warhammer mod and it was enjoyable to beat the opponent a little bit longer there.

    20-60 minutes?

    Which title would that be? Even the slow-as-hell Med2 battles didn't last a full hour, not in vanilla and mods don't count.
  • EuriskaEuriska Registered Users Posts: 115
    For me the battle length has been good. Not to mention fighting an undead army can take quite some time.

    I feel like I have time to float over the field and enjoy the melee.

    Medieval 2 had incredibly slow battles and Shogun 2 was over in a blink.

    Anyway, that's my take. If the battles are too fast then maybe the player in question is just that good.

  • Thunder_BlueThunder_Blue Registered Users Posts: 138
    I'm happy with the current pace of battle. CA struck a good balance between fast and tedious.

    If you want to slow it down, use mods.
  • Shotgun-EdShotgun-Ed Registered Users Posts: 26
    The pace of battles feels wrong in this and every other total war game for 1 main reason:

    Generally you engage your whole battle line at once.

    This a major departure from what I understand to be how battles were typically fought in history. To engage your whole army was to risk annihilating your whole army. To solve this, we'd need to look at what made armies engage at a slower pace and try to simulate those conditions.

    A secondary problem is your ability to retain control of units that are engaged in battle, and micro manage them through manoeuvres that should be impossible to coordinate. But how would your choices differ if you lost a certain amount of control once a unit was engaged? For example you couldn't redirect a unit until it had first withdrawn from combat using the withdraw command.

    Taking away this sandbox style control would force you to make more measured choices.

    I don't think this style would appeal to everyone though, which is why I think it would make a neat addition to battle realism mode.

    Yet such a change in strategy would require an entirely new battle AI which will never happen at this point.
  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,016
    edited September 2016

    The pace of battles feels wrong in this and every other total war game for 1 main reason:

    Generally you engage your whole battle line at once.

    This a major departure from what I understand to be how battles were typically fought in history. To engage your whole army was to risk annihilating your whole army. To solve this, we'd need to look at what made armies engage at a slower pace and try to simulate those conditions.

    A secondary problem is your ability to retain control of units that are engaged in battle, and micro manage them through manoeuvres that should be impossible to coordinate. But how would your choices differ if you lost a certain amount of control once a unit was engaged? For example you couldn't redirect a unit until it had first withdrawn from combat using the withdraw command.

    Taking away this sandbox style control would force you to make more measured choices.

    I don't think this style would appeal to everyone though, which is why I think it would make a neat addition to battle realism mode.

    Yet such a change in strategy would require an entirely new battle AI which will never happen at this point.

    Those things are all well and good for your enjoyment. But for me, if I want to relive history I can read a book.

    I would even be so arrogant as to assume the vast majority of TW players are more interested in video game fun than historical reenactment.
    MarcusLivius: You are indeed a lord of entitlement.
  • boyfightsboyfights Registered Users Posts: 4,023
    especially in a game with orcs and zombies
    boyfights you are always here to confirmate every spark of originality
    or reason burns or acid bruises anyone,
    stop your gladiator love for agressions.
  • RellikRellik Registered Users Posts: 207
    DerpCat said:

    boyfights said:

    You can always pause? Unless you're playing multiplayer I guess, but that's a whole different problem :tongue:

    Pausing is anti climating, besides bigger and slower batles have a much more epic and strategic feel, thats why other TW games were like that
    i can't play without pausing

    how am i supposed to pull back my ranged units, find and then target the enemy hero in the big mass of enemy units with a double-clicked spell from my wizard, queue up waypoints to send 2 units of calvalry around the flanks, all at the exact same moment right before the enemy hits my lines? you can't compete with the AI in APM... all you can do is glitch or exploit it
  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,016
    Rellik said:

    DerpCat said:

    boyfights said:

    You can always pause? Unless you're playing multiplayer I guess, but that's a whole different problem :tongue:

    Pausing is anti climating, besides bigger and slower batles have a much more epic and strategic feel, thats why other TW games were like that
    i can't play without pausing

    how am i supposed to pull back my ranged units, find and then target the enemy hero in the big mass of enemy units with a double-clicked spell from my wizard, queue up waypoints to send 2 units of calvalry around the flanks, all at the exact same moment right before the enemy hits my lines? you can't compete with the AI in APM... all you can do is glitch or exploit it
    Practise makes perfect.

    I can do it. Hotkeys are key.
    MarcusLivius: You are indeed a lord of entitlement.
  • GaussiaGaussia Registered Users Posts: 1,260

    The pace of battles feels wrong in this and every other total war game for 1 main reason:

    Generally you engage your whole battle line at once.

    This a major departure from what I understand to be how battles were typically fought in history. To engage your whole army was to risk annihilating your whole army. To solve this, we'd need to look at what made armies engage at a slower pace and try to simulate those conditions.

    A secondary problem is your ability to retain control of units that are engaged in battle, and micro manage them through manoeuvres that should be impossible to coordinate. But how would your choices differ if you lost a certain amount of control once a unit was engaged? For example you couldn't redirect a unit until it had first withdrawn from combat using the withdraw command.

    Taking away this sandbox style control would force you to make more measured choices.

    I don't think this style would appeal to everyone though, which is why I think it would make a neat addition to battle realism mode.

    Yet such a change in strategy would require an entirely new battle AI which will never happen at this point.

    Not caring about the topic of historical accuracy, battle would be more fun if it was less of "I deploy my army on a line, which clashes into my opponents army line.

    (Granted thing usually turn out more messy, but it be more fun if it wasn't just one big clash)
  • TheShiroOfDaltonTheShiroOfDalton Registered Users Posts: 34,001
    This a major departure from what I understand to be how battles were typically fought in history.


    Warhammer Fantasy Battles!

    I bet battles in history didn't feature magic and giant monsters or shambling undead.
  • thesniperdevilthesniperdevil Registered Users Posts: 1,929
    I am in agreement with the OP. Originaly I didn't mind battle pace, but over time this has changed.

    pretty much every time I have manouvered my forces for a sweet move (such as a rear charge on the main infantry line) the combat holding them in place has resolved.

    I just want melee brawls to take longer to hit that resolution.
  • emptonia22emptonia22 Registered Users Posts: 914

    As you can see, really not having an issue with the AI's army comp this campaign.


    Your first mistake is letting the Dwarves get that large. Winning as the VC IMO requires or atleast helps if you get rid of the Dwarves early and make friends with orcs.

    And for long campaigns. I am one of those 400 + campaign guys. My ERE campaign in Attila went to 600 something and is still going (Heavily modded). My unmodded vanilla dwarf campaign is at 450 and I still have all of empire to fight.

    For OP and battle length.. I have multiple campaigns going at once and some modded more than others. I have some with combat length mods, economy mods ect.. and others vanilla. If I want to play a harder more in depth game I will load up the modded version. But if I am feeling lazy or just want more laid back feel with quicker battles and faster turns I will do the vanilla. *shrugs*

    Radious' mod is good for battle time. I think he does it right. You just have to get the vanilla upkeep mod so you do not have the crazy stack spam he seems to like. And the units are optional so you can keep it lore friendly.
    Wait what? How do you play some campaigns modded and some not at the same time? Or do you mean not at same time you just keep the save files and alternate
  • Prkl8r#9998Prkl8r#9998 Registered Users Posts: 1,244
    + for longer battles.

    Even the mods that I've tried to use to slow battles down are pretty fast compared to previous titles, even Rome 2.
  • DerpCatDerpCat Registered Users Posts: 448
    edited September 2016
    Rellik said:

    DerpCat said:

    boyfights said:

    You can always pause? Unless you're playing multiplayer I guess, but that's a whole different problem :tongue:

    Pausing is anti climating, besides bigger and slower batles have a much more epic and strategic feel, thats why other TW games were like that
    i can't play without pausing

    how am i supposed to pull back my ranged units, find and then target the enemy hero in the big mass of enemy units with a double-clicked spell from my wizard, queue up waypoints to send 2 units of calvalry around the flanks, all at the exact same moment right before the enemy hits my lines? you can't compete with the AI in APM... all you can do is glitch or exploit it
    every MP player has to deal with no pausing, it hard in the begining but you get used to it
  • hendo#1695hendo#1695 Registered Users Posts: 3,003
    I would prefer they slow down battle pace or at least set an alternative battle pace option--I wouldn't like others who like current pace to be flipped in my position. I had plenty of time to adjust (doing many things people have sugested..slow motion, pause, mods, practice, watch replays etc).
    I would much prefer not having to be zoomed out while I am playing-this is not saying zoomed in the entire time. And "fastest clicker/hot keys is the winner" isn't my taste (not criticizing). Bring it a little closer on the spectrum of medieval 2 (I understand if not all the way with new mechanics but come on, something! 3-8min battles by me and watching youtubers, twitch battles near same range is too short..
    patch 4 update would be perfect, right in time before the real fast races come...looking at you wood elves
  • Nyanko73Nyanko73 Registered Users Posts: 1,355
    Wood elves will bring a new definition of benny hill battles in TW:W at the pace it is now. I hope they will introduce a slow pace button for those of us who enjoy micro managing and zooming in. Maybe invite Kam2150 into their studio for some suggestions.

    Team Yennefer

    "A blinding flash materialised into a transparent sphere, and inside it loomed a shape, assuming contours and shapes at frightening speed. Dandelion recognised it at once. He knew those wild, black curls and the obsidian star on a velvet ribbon. What he didn’t know and had never seen before was the face. It was a face of rage and fury, the face of the goddess of vengeance, destruction and death." - Time of contempt
  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,016
    Nyanko73 said:

    Wood elves will bring a new definition of benny hill battles in TW:W at the pace it is now. I hope they will introduce a slow pace button for those of us who enjoy micro managing and zooming in. Maybe invite Kam2150 into their studio for some suggestions.

    Yeah cause it's not that they don't want slower battles. It's that they don't know how to do it.

    Cause we've never, ever had slower battles in any TW before...
    MarcusLivius: You are indeed a lord of entitlement.
  • Nyanko73Nyanko73 Registered Users Posts: 1,355

    Nyanko73 said:

    Wood elves will bring a new definition of benny hill battles in TW:W at the pace it is now. I hope they will introduce a slow pace button for those of us who enjoy micro managing and zooming in. Maybe invite Kam2150 into their studio for some suggestions.

    Yeah cause it's not that they don't want slower battles. It's that they don't know how to do it.

    Cause we've never, ever had slower battles in any TW before...
    Well, they'd better find a way soon cause with skaven coming, if I don't use mods, I will just auto resolve battles skaven vs wood elves. Cause unless I am heavy on amphetamines, I don't see how I can follow the battle properly XD

    Team Yennefer

    "A blinding flash materialised into a transparent sphere, and inside it loomed a shape, assuming contours and shapes at frightening speed. Dandelion recognised it at once. He knew those wild, black curls and the obsidian star on a velvet ribbon. What he didn’t know and had never seen before was the face. It was a face of rage and fury, the face of the goddess of vengeance, destruction and death." - Time of contempt
  • emptonia22emptonia22 Registered Users Posts: 914

    Nyanko73 said:

    Wood elves will bring a new definition of benny hill battles in TW:W at the pace it is now. I hope they will introduce a slow pace button for those of us who enjoy micro managing and zooming in. Maybe invite Kam2150 into their studio for some suggestions.

    Yeah cause it's not that they don't want slower battles. It's that they don't know how to do it.

    Cause we've never, ever had slower battles in any TW before...
    Lmfaooo commissarrrr
Sign In or Register to comment.