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Pace of batlle.

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  • AvadonAvadon Registered Users Posts: 1,545
    hendo1592 said:

    Don't make me repost my paintball analogy!!! ;)

    /shoots your helmet off with a paint ball spell.........

  • hendo#1695hendo#1695 Registered Users Posts: 3,003
    edited October 2016
    @Avadon owww that friggin hurt..sneaky vamp!
    I'm having my doubts the update/patch will come this month- since CA implements them along dlc/flc (& my guess is early nov for that) \But does anyone think they will realease patch and update notes this month?
    I think they did release notes for the update ahead of G&G dlc. Very curious to see what they have done. They are having another twitch chat to showcase multiplayer-but they are pretty strict about staying on chosen topic. Anyone going to watch? If so, please share anything related to battle pace!
  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,016
    edited October 2016
    hendo1592 said:


    I'm having my doubts the update/patch will come this month- since CA implements them along dlc/flc (& my guess is early nov for that)

    Just fyi the magazine issue of the White Dwarf releases Nov 4 in Australia. So early Nov is veeery likely.

    P.S. That's the issue coming with grombrindal.
    MarcusLivius: You are indeed a lord of entitlement.
  • hendo#1695hendo#1695 Registered Users Posts: 3,003
    edited October 2016
    @Commissar_G didn't know the date for the white dwarf release, thanks for heads up-I'm thinking the exclusive thing is an early access to grombindal -the rest who
    Don't subscribe to white dwarf -have to wait till end of nov.- early December-then bretonnia flc release with a dlc race pack (im pulling for kislev-would be nice theme in dec)

    Back to thread point, I think with the release of wood elves, we will see some type of improvement with battle pace. Hoping for an alternate battle pace option next patch but not holding my breathe. Most likely they will hold off for a little bit until more time has passed for players to "learn" the game. For me it's not a difficulty thing, like slow down the pace I can't play --win. It's more like I know how to and I can (in my own way) play the game, the pace of battle is just far from playing preference.
    Others mentioned soulstorms pace, and although I like playing soulstorm, that was my fear for TTW, that it would be too close to soulstorms pace.
    Cheers to hopeful thoughts and an alternate battle pace B) ...and...maybe a simple "hello guys & gals" from community team? :) ...would it help if I'm a sigvald look alike :/ ? + pants and minus the huge ego
    Post edited by hendo#1695 on
  • AvadonAvadon Registered Users Posts: 1,545
    hendo1592 said:

    @Avadon owww that friggin hurt..sneaky vamp!
    I'm having my doubts the update/patch will come this month- since CA implements them along dlc/flc (& my guess is early nov for that) \But does anyone think they will realease patch and update notes this month?
    I think they did release notes for the update ahead of G&G dlc. Very curious to see what they have done. They are having another twitch chat to showcase multiplayer-but they are pretty strict about staying on chosen topic. Anyone going to watch? If so, please share anything related to battle pace!

    I may be soulless but I am no way in turn......a vampire.........

  • hendo#1695hendo#1695 Registered Users Posts: 3,003
    @Avadon deepest apologies dark lord..wouldn't happen to know the lord of change huh? Maybe mention change in battle pace?
  • boyfightsboyfights Registered Users Posts: 4,023
    There will be changes to battle pace with wood elves in the sense that it will take them a while to rout all of your units as they kite you around the field for half an hour
    boyfights you are always here to confirmate every spark of originality
    or reason burns or acid bruises anyone,
    stop your gladiator love for agressions.
  • hendo#1695hendo#1695 Registered Users Posts: 3,003
    edited October 2016
    No one is "kiting" me around, try out running a cannon ball...wood elves have no artillery means they have to get at least close enough to use those pesky arrows-which means my artillery will demolish them if they don't fully commit somewhere. Vamps will have difficulty, but just means making a contingent force designed for cutting them off while your heavier armored troops catch up.
    I'm hoping for slower pace so players can come up with various tactics and multi stage strategies -versus using very similar tactics and strategy for all factions/races. Where's the "flavor"? I think slower pace might open up ways to avoid what you describe @boyfights
    Slower pace does not necessarily translate to incredibly long dull battles. You don't want that and I don't. who wants dull battles? Not me, I want the possibilities to be opened up.
    Ehh I'm posting too much on this thread (sorry for any iritation that causes-I'd say I'd stop, but I'd be lying :# )
  • Arthas_Menethil#3421Arthas_Menethil#3421 Registered Users Posts: 7,385
    hendo1592 said:


    Slower pace does not necessarily translate to incredibly long dull battles.

    Won't the pace being increased end up doing that too fighting vampire counts? As they would end up taking longer to destroy.
    So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?

  • AvadonAvadon Registered Users Posts: 1,545
    edited October 2016

    hendo1592 said:


    Slower pace does not necessarily translate to incredibly long dull battles.

    Won't the pace being increased end up doing that too fighting vampire counts? As they would end up taking longer to destroy.

    Not really.....the heal cap would kill them off in the end.

    Though it would depend upon particular variables.
    Post edited by Avadon on

  • hendo#1695hendo#1695 Registered Users Posts: 3,003
    edited October 2016
    @Arthasmenethril Pace increased? I think I know what you mean, but for the sake of the thread-talking about slowing the pace (decreasing speed of pace, and limiting rush battle).

    I don't think slowing the pace would create battles involving vamps long and dull.
    It might in certain scenarios increase the total battle length-but most certainly not dull ;) (my posistion is for 30 vs. 30 stack should last longer than 3-6 min after first blood)

    As long as you have the right match ups, equipment, tactics and strategy they shouldn't be too big a task to take on.

    That gets deeper in my point on races' "flavor". Slower pace would allow the consequence of the vamps not having missle units, really inform decisions. And bring out the appeal of their steadfast & soulless soldiers. Using terror and monsterous units to a wider range of tactics.

    Current pace leaves battles feeling too similar.....rushed and quick. There's too little* variation in the actual play out of battles. No matter who you bring, who you fight it's the same. Slowing the pace would bring the flavor and special traits ca implemented, to be fleshed out in battles. I want a battle to be an experience not multiple battles to compose a experience-- if that makes any sense.-If not disregard last sentence :p
    Post edited by hendo#1695 on
  • WolfbanesonsWolfbanesons Registered Users Posts: 408
    hendo1592 said:

    @Arthasmenethril Pace increased? I think I know what you mean, but for the sake of the thread-talking about slowing the pace (decreasing speed of pace, and limiting rush battle).

    I don't think slowing the pace would create battles involving vamps long and dull.
    It might in certain scenarios increase the total battle length-but most certainly not dull ;) (my posistion is for 30 vs. 30 stack should last longer than 3-6 min after first blood)

    As long as you have the right match ups, equipment, tactics and strategy they shouldn't be too big a task to take on.

    That gets deeper in my point on races' "flavor". Slower pace would allow the consequence of the vamps not having missle units, really inform decisions. And bring out the appeal of their steadfast & soulless soldiers. Using terror and monsterous units to a wider range of tactics.

    Current pace leaves battles feeling too similar.....rushed and quick. There's too little* variation in the actual play out of battles. No matter who you bring, who you fight it's the same. Slowing the pace would bring the flavor and special traits ca implemented, to be fleshed out in battles. I want a battle to be an experience not multiple battles to compose a experience-- if that makes any sense.-If not disregard last sentence :p

    Agree 100% with you. Nicely put.
  • Arthas_Menethil#3421Arthas_Menethil#3421 Registered Users Posts: 7,385
    hendo1592 said:

    @Arthasmenethril Pace increased? I think I know what you mean, but for the sake of the thread-talking about slowing the pace (decreasing speed of pace, and limiting rush battle).

    I don't think slowing the pace would create battles involving vamps long and dull.
    It might in certain scenarios increase the total battle length-but most certainly not dull ;) (my posistion is for 30 vs. 30 stack should last longer than 3-6 min after first blood)

    As long as you have the right match ups, equipment, tactics and strategy they shouldn't be too big a task to take on.

    That gets deeper in my point on races' "flavor". Slower pace would allow the consequence of the vamps not having missle units, really inform decisions. And bring out the appeal of their steadfast & soulless soldiers. Using terror and monsterous units to a wider range of tactics.

    Current pace leaves battles feeling too similar.....rushed and quick. There's too little* variation in the actual play out of battles. No matter who you bring, who you fight it's the same. Slowing the pace would bring the flavor and special traits ca implemented, to be fleshed out in battles. I want a battle to be an experience not multiple battles to compose a experience-- if that makes any sense.-If not disregard last sentence :p

    Yeah I messed up the word. Was just worried that messing with the pace would end up messing up fighting undead factions.
    So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?

  • boyfightsboyfights Registered Users Posts: 4,023
    hendo1592 said:

    No one is "kiting" me around, try out running a cannon ball...wood elves have no artillery means they have to get at least close enough to use those pesky arrows-which means my artillery will demolish them if they don't fully commit somewhere. )

    make sure you tell that to the warhawk riders and cavalry with bows, artillery will be lucky to get three volleys off against wood elves before they turn into pincushions

    not to mention wizards popping up forests to block the artillery's line of sight
    boyfights you are always here to confirmate every spark of originality
    or reason burns or acid bruises anyone,
    stop your gladiator love for agressions.
  • hendo#1695hendo#1695 Registered Users Posts: 3,003
    edited October 2016
    @Arthasmenethril that's what I thought you meant, just wanted to make sure we were communicating correctly. Hope my explanation eased any concern of the effects slower pace would have on races.

    @Wolfbanesons glad someone understood what I was trying to say, I know I'm not alone on a slower pace play style preference.

    @boyfights yea no doubt WE will bring new challenges, I'm hoping for alternate battle pace so I can fully experience the new challenges and benefits they bring (or whatever races or units come). But as your commandant, I recommend you bring a wizard with debuffs/hexs and skirmish contingents of your own.

    Slower battle pace would make a lot of other features requested by players more plausible. From bigger sieges, to river crossings and ffa style ect.-Current pace makes those "wished for features" barely able to be implemented. For example, river crossing: you'll just have a huge rush for the center..talk about just watching a grinding blob.

    Slower pace will really bring out the flavor and the cool things you can do with units. Preventing the repetive forward all(even if you break up in speicaled groupings-still same) attack/defend orders.

    All orders have to be made simultaneously-which is fine for some tactics, but cuts out other strategies- requiring orders issued at separate times (pause and slo mo is great for some things but not real alternative for slower pace).
    Post edited by hendo#1695 on
  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,016
    boyfights said:


    not to mention wizards popping up forests to block the artillery's line of sight

    Tree singing and WE free forests are what I'm most interested about.
    MarcusLivius: You are indeed a lord of entitlement.
  • hendo#1695hendo#1695 Registered Users Posts: 3,003
    edited October 2016
    Just watched some of total war warhammer twitch stream, and picked up something-not that so subtle about a hint.

    The hint seemed geared towards features in the menu- :# . Alternate settings in pace ( or a singular option) is what I'm betting on and hoping for--forgive me I'm a buffalo bills fan (American football).

    The hint is dropped around 42mim-44min in the second video. (And in the beginning or whenever Daren switched modes/battles in the first video). New feature in menus seems to be coming, alternate battle pace (hopefully*) would really open things up.

    If not alternate battle pace, at least they are on the right track on adding "someone's" requested feature. ;)

    Any thoughts on this "hint"?
  • Canuovea#6291Canuovea#6291 Registered Users, Moderators, Knights Posts: 15,974
    Could be plenty of things, up to and including new Lords in the Quest Battle screen... new Wood Elf?? Lords, for instance.

    Or even a background that features the Wood Elves (or whatever), though that could theoretically be averted by just switching the background image of the main screen.

    It could certainly be something more though. Pace of battle? I don't think so. But it could be.
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  • hendo#1695hendo#1695 Registered Users Posts: 3,003
    edited October 2016
    Yes, from the first video that's what I thought, it was just a preview of something random as you suggest^^
    But the second video made me think not so much a character or screen shot but something IN the menu-leading me to think a new feature, another game mode (which aims at slowing pace-not just increasing battle lengths, there is a difference ;) ).

    Playing and watching gameplay of TTW looks too much like a mobile game (e.g. Clash of clans). Adding something that changes this would be awesome, just think quest battle style battles without the script :# . Plus even if you're on the "other side", it will add alternative mode and strengthens the idea they really do use feedback. (Not just the loudest)

    @Canuovea like i said, you're probably right, but cmon, CA still has 3 days to break my heart why are you going to do it now?!? Lol


    **Update: asked in twitch chat, "any new features in menu section not listed in patch notes"
    Reply: (paraphrasing) no the features are generally just tweaks to existing mechanics

    Post edited by hendo#1695 on
  • hendo#1695hendo#1695 Registered Users Posts: 3,003
    Hello all, for anyone who is still monitoring this thread:
    Darren and Mitch answered the question:
    Any consideration in making a new game mode, namely one that changes battle pace?

    Their response was (paraphrasing): Darren: "doubt it, ehh maybe it's never brought up"
    the dev, Mitch seemed liked he wasn't sure If it was something they could really get into.
    Darren expanded saying, he doesn't see it happening unless something like Age of Charlemagne -where they did slow it down but will be anew subset of factions.

    Finally something resembling an answer, but I don't think it's as dooming for this threads "cause" as it might seem.
    Check it out for yourself and share what you think, it was today's twitch chat of belegars campaign around the 25min mark
  • Hondlis#2158Hondlis#2158 Registered Users Posts: 1,614
    hendo1592 said:

    Hello all, for anyone who is still monitoring this thread:
    Darren and Mitch answered the question:
    Any consideration in making a new game mode, namely one that changes battle pace?

    Their response was (paraphrasing): Darren: "doubt it, ehh maybe it's never brought up"
    the dev, Mitch seemed liked he wasn't sure If it was something they could really get into.
    Darren expanded saying, he doesn't see it happening unless something like Age of Charlemagne -where they did slow it down but will be anew subset of factions.

    Finally something resembling an answer, but I don't think it's as dooming for this threads "cause" as it might seem.
    Check it out for yourself and share what you think, it was today's twitch chat of belegars campaign around the 25min mark

    Well im more and more disappointed. It's not like we were not asking for slower battles like a year before the game was even released. Now they act as it's first time they hear about it. Modders already made tons of mods changing battle pace. Problem is, most of them adds other stuff that i don't like. Just make units harder to hit and add more HP + add some morale. And who cares that much about balance, if they were able to release beastmen with ridiculously OP spells, etc...
  • hendo#1695hendo#1695 Registered Users Posts: 3,003
    edited October 2016
    ^^I feel your disappointment. I think it will eventually get addressed at some point.
    Unless the company IS trying to get into mobile gaming then I think we re **** out of luck.

    I've been seeing more and more popular threads of players describing features that takes the player further away from ACTUALLY playing the battles or having less roles. Especially having the AI control your forces from most of your army to completely control all of it (I think those people are closer to this threads camps).
    Then you have players asking for auto resolve to be fixed (ok great)--so they don't have to play battles (wait--what?lol)-I think these people are closer to the camp of battle pace is fine or can be faster. -Both are red flags that battle pace NEEDS to be addressed (regardless of side your on).

    Really worried/disappointed where this game is going. Adding a more customizable or an alternative battle pace I think would solve a lot of ISSUES for players. (From larger sieges and flavorful land battles to enjoying the graphics more)

    Oh for those who mod, one of the largest mods (radious) slowing down the pace is no longer going to be modding. So say goodbye :'( to the closest resemblance of a slower pace.

    I'm going to post in the feedback section after I compile some of the good things said here and I'll share once I do....
    Stay strong.....stay strong. :p
    Post edited by hendo#1695 on
  • HarconnHarconn Registered Users Posts: 943
    Watching the latest streams on twitch.tv-streams and seeing James playing battles,...it was ridiculous. It's just a clickfest. You have no time at all to enjoy the battles, just wildly clicking everywhere. It was a pain to watch. Battle Speed is waaaay too fast. As always!
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  • Bel_IsarBel_Isar Registered Users Posts: 653
    Thats quite a disapointment but than again, they wouldn´t be the first company to chance their mind at some point during development.

    Maybe at some point we still get a propper Campaign wiht propper mechanics and propper siege battles on propper siege maps in a propper pace. Until then, mods have to do the trick (at least where they can^^)
  • Lord_HenkusLord_Henkus Registered Users Posts: 1,766
    Harconn said:

    Watching the latest streams on twitch.tv-streams and seeing James playing battles,...it was ridiculous. It's just a clickfest. You have no time at all to enjoy the battles, just wildly clicking everywhere. It was a pain to watch. Battle Speed is waaaay too fast. As always!

    I know. It becomes such a **** spam fest with units all over the screen.
    How negative I may sound, game is stil 11 out of 10

    Also, please slow down combat!




  • Fredrin#9269Fredrin#9269 Registered Users Posts: 3,026
    edited October 2016
    First of all, nice work @hendo1592 for at least getting this much out of the devs. I've been banging my head against the wall for years now without even a peep.

    And CA... what the actual f*&%???? :angry: How in the name of Sigmar's golden balls has this "never come up"?! People have been clamouring for this simple change for years. Shogun II and Rome II - by most people's standards - were a joke in terms of how fast the battles were at release.

    The forums ran red at the mention 3 minute battles and it has been a constantly revisited issue ever since. I say constantly, I'm barely even exaggerating. There must have been at least one pace-related thread or discussion in the top 3 pages of discussion for about 3 years now! And I refuse to believe this is something that the community team has never passed on. @Joey CA , can you confirm this please?

    It might be that Mitch is new and mostly involved in the New Content team... and Darren is hardly involved in the actual development of the game at all, so they just weren't sat in on the relevant meeting... but come on, CA. This has rumbled on for too long now. Just give it some discussion because it clearly effects a lot of players.

    I basically stopped playing battles in WH altogether within the first two months after release because they are a ludicrous clickfest these days. Plenty of others feel the same.
  • dodge33cymru#1936dodge33cymru#1936 Registered Users Posts: 3,537
    Definite +1 from me for slowing battles down to at least 50% if what they are now. Seems over the years they've sped battles up and added more and more micro, so "click-fest" is an apt description.
  • hendo#1695hendo#1695 Registered Users Posts: 3,003
    edited October 2016
    @Fredrin thanks! Definitely a group effort though!--meaning it's not just one persons opinion
    Post edited by hendo#1695 on
  • hendo#1695hendo#1695 Registered Users Posts: 3,003
    edited October 2016
    Duplicate post.
    Post edited by hendo#1695 on
  • ArecBalrin#2350ArecBalrin#2350 Registered Users Posts: 2,965
    Google 'total war battle length' and it's simply not believable that CA are unaware about grumblings with the battle length and pacing existing for a very long time now. The pattern is familiar and the same solutions are suggested, in threads on official and unofficial forums which stretch to a very great length. If CA are unaware of this, then they are not even casually browsing among the discourse of their own player-base.

    Even then, the failure of their own PR, community and development staff to properly showcase battles in the pre-release preview videos because of the pace at which things were happening should have been a big wake-up call.
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