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Here is a post for the inclusion of Cinematic Abilities to help the immersion of the game, these unique race specific traits will improve the mechanics of both MP and Custom battles. The following is a collection of my own thoughts and the community discussions.
Landing - Provide flying units with the ability to land and take off similar to the way of previous Total War’s dismount and mount ability. Advantage: This would allow units like the Pegasus Knights and Varghiests to remain hidden in forested and wooded areas.
Unique Race Abilities
Peasant Bowmen - Deployable Wooden Stakes (tabletop rule). Advantage defence against Enemy Calvary units. - Fire Arrow’s (tabletop rule). Advantage: provide improved defence when facing Vampire units.
Light/Celestial/Bright/Amber wizards - For spells to create unique effects For example in the Lore of Metal - Gehennas Golden Hounds - To not only disrupt units but turn units gold from the vortex spell.
Miners - Tunnelling. Advantage: versatility for the inflexible dwarfs allowing them to disrupt battle lines adding another dimension to the unit meaning that it is not just a front line of fodder in battle formations.
Dwarf Warriors/ Longbeards - Shield Wall. Advantage: Defensive charge bonus to fight in a defensive formation.
Slayers - More sync kills on Giants.
Forest Goblin Spider Riders (Bows) - (Sieges) - Tweak them with the ability to mount the walls allowing them to pick weak points in the defence on the wall to reek havoc behind enemy lines.
Arachnarok Spider - (Sieges) - Tweak them with the ability to mount the walls and charge through enemy defence disrupting their wall formation.
More Giant Variations.
- Consider making them a larger late game threat on the Campaign map perhaps adding Nagash.
This does not include any DLC Races, please feel free to discuss and add your thoughts.