repost-(Speculate and give CA your opinion, no trolling. )
I think playing wood elves would require more tactical skill than most factions.
Since they rely on speed, shooting, and picking their fights carefully do you think they will be just right, weak or powerful?
They are at their absolute best when they fight in forest. What mechanic do you think will represent this?
Now the campaign. The elves are separated into numerous bands under elf nobles. Are there other wood elf factions? But they unite under Orion, king of Athel Loren and the living avatar of Kurnous. Do you think CA will finally bring in seasons and seasonal conditions with the introduction of the Wood elves? Or will they ignore the fact that Orion goes into the height of his power in midsummer, which ultimately forms a Wild Hunt. Seasonal WAAGH lol? Winter also affects wood elves heavily...or negatively. What do we think the Wild Hunt mechanic will be? It would take some creativity on their part. CA will eventually run out of room to re-implement current mechanics. They would have to at least put a spin on it.
Also, I think the wood elves could be a horde faction with significant benefits in and around the area of Athel Loren. With other factions taking attrition there. They would not take over other settlements, but they could settle in other forest. What mechanics could make the Wood Elves feel more attached to forests?
Since they will be a new race, they will probably come with a mini campaign. We know now that mini campaigns are quite literally mini campaigns and nothing else, do you think it will be the "The Secret War" with the Beastmen? Maybe the mini campaign should be way more dense with cool features than main campaign.
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Athel Loren has 12 Holds. that means we need 12 provinces for a lore accurate Athel Loren. So 12 provinces with 10 having 2 settlements and another 2 having 3 settlements.
The total number is 26 settlements.
We need a mini campaign map within the main campaign to make Athel Loren accurate to its lore.
The forest is bigger than it seems, it is literally a chaos manifestation and time flows in a different way inside it.
I dont want a solo mini campaign CA. If you add a mini campaign add it to the main campaign, at least that way i won't just play it once and forget it ever existed.
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3 · Disagree AgreeI couldn't agree with you more about the mini campaign. Instead of mini campaign, just double down on the uniqueness of the wood elves on Grand (or any other race for that matter).
I didn't know about all the settlements in Athel Loren. That's actually interesting the way you put it, because the factions that are at war with the wood elves could potentially destroy it by corrupting it or burning it down. Also, if Athel Loren is a campaign map in the Grand map itself, that would give reason to make awesome battles maps.
I made a post in another thread about interactive battle maps... Well in Athel Loren battle maps, things like the trees and branches can animate and damage enemy units.
This could also open doors for skaven mechanics, .....for another time though
WARRIORS OF CHAOS OVERHAUL---> https://forums.totalwar.com/discussion/189182/warriors-of-chaos-overhaul/p1?new=1
THE CONCEPT OF THE MARKS OF CHAOS--> https://forums.totalwar.com/discussion/197095/the-concept-of-the-marks-of-chaos/p1
LETS TALK CATHEY, ARABY, AND NIPPON--> https://forums.totalwar.com/discussion/190542/lets-talk-cathey-araby-and-nippon/p1
FORUM TERMS AND CONDITIONS
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1 · Disagree AgreeI 100% agree with op that the WE will require more tacticful skills and micro management will be intensified (why I'm always **** crying over pace-it's only going to get more intense with the new factions and units)
I'm wondering how the incorporate WE various arrows. And seasons are interesting because I think they are set on this whole time stands still (which is a pretty loose concept and doesn't negate seasons across the map).
Perhaps the seasons will be incorporated in the hypothesized mini map of athel Loren. Someone more familiar with lore: doesn't the seasons or at least the weather vary inside the forest itself?-if so that would be a cool twist.
Like others have suggested, I think more elites (smaller size units) will make their way in with the release of WEs.
When it comes to a standalone campaign, if they went that route I hope it's a little more than beastmen and more varied
(e.g. You can be more than on faction, maybe bretonia or WE against beast men -I'd offer beastmen as choice of faction but doesn't fit since not everyone will have them)
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1 · Disagree Agree- Report
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1 · Disagree AgreeWarhammer: 1298 hours
Attila: 1102 hours
Warhammer II: 1040 hours
Rome II: 948 hours
Medieval II: 568 hours
Rome I: 151 hours
Shogun II: 12 hours
Three Kingdoms: 10 hours
Warhammer III: 3 hours
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4 · Disagree AgreeFrom http://warhammerfantasy.wikia.com/wiki/Athel_Loren
"The forest is steeped in magic, and it is unlike any other forest in the world. It is said that time flows differently in the forest than elsewhere. You could be in there for hours and come out and see only a few minutes have gone by. Or you could be in there for several minutes and come out and see a century has gone by.
Forest spirits - Treemen, Dryads, and so on - are common in Athel Loren, and when the Wood Elves go to war to defend the borders of their woodland realm, the living trees of the forest fight alongside them. Strangers who venture into Athel Loren are rarely seen again, and the local Bretonnian peasants who live in the vicinity of the forest border know to keep well clear of the trees."
So this is like a chaos wasteland except it has a different theme. Yup, that's what I'm getting at, but this is total war... I think we should have the ability as wood elves to go out in other forest and settle them, Otherwise wood elves would be boring as a faction grounded to athel loren.
WARRIORS OF CHAOS OVERHAUL---> https://forums.totalwar.com/discussion/189182/warriors-of-chaos-overhaul/p1?new=1
THE CONCEPT OF THE MARKS OF CHAOS--> https://forums.totalwar.com/discussion/197095/the-concept-of-the-marks-of-chaos/p1
LETS TALK CATHEY, ARABY, AND NIPPON--> https://forums.totalwar.com/discussion/190542/lets-talk-cathey-araby-and-nippon/p1
FORUM TERMS AND CONDITIONS
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4 · Disagree AgreeOS: Windows 10 64 bit
CPU: AMD 3700
GPU: Nvidia 2080 Super
RAM: 32GB DDR3 3200
Veteran of the Total War franchise since Shogun: Total war. (I was 10)
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0 · Disagree AgreeWood elves will be fun, looking forward to CA implementation of the lore -especially in -battle gameplay. Also the graphics (maps & models includes will be impressive-even if your not a fan, you'll enjoy fighting them, that is graphically
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1 · Disagree AgreeBut anyway, yeah cutscenes and major narrative focus would definitely make mini campaigns interesting. Right now, it's just a waste of space to me. They should swell the mini campaign with awesome mechanics and features if they want to attach that to introducing races. Yeah the wood elves could have horde gameplay outside of Athel Loren. Similar to the beastmen though, where they stay hidden, and could ambush by default. I think we called it hendo. That's how they fight anyway!
I have NO doubts the wood elves will look amazing. I think people don't give CA enough credit when it comes to the details of audio and aesthetics.
WARRIORS OF CHAOS OVERHAUL---> https://forums.totalwar.com/discussion/189182/warriors-of-chaos-overhaul/p1?new=1
THE CONCEPT OF THE MARKS OF CHAOS--> https://forums.totalwar.com/discussion/197095/the-concept-of-the-marks-of-chaos/p1
LETS TALK CATHEY, ARABY, AND NIPPON--> https://forums.totalwar.com/discussion/190542/lets-talk-cathey-araby-and-nippon/p1
FORUM TERMS AND CONDITIONS
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5 · Disagree AgreeSimply put theres just a lot of mechanics in TWW going against them like Charge speed being ludicrously high meaning Elven skirmish units will most likely not be particularly fast in reality, low armor, probably not crazily good at shooting in comparison to cheaper counterparts (cheap archers in this game do far too much damage to heavy armor IMO)
and of course the fact that in TW infantry tends to be the winning factor, or in the case of TWW, the infantry / monster engagement.
Basically the Elven archers will have to be pretty jacked up to be good
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0 · Disagree AgreeFrom a grand campaign point of view, it should bring in a "roaming" good faction. Wood Elves should not be able to expand beyond Athel Loren, so once you manage to unite the forest, you should have a series of quests/mission/events/targets forcing you to send your armies out on missions.
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0 · Disagree AgreeI got a light infantry
ah ~ rekt
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-1 · Disagree AgreeTeam Skaven
Which team are you? Post in your signature
Team Empire Team Bretonnia Team Kislev Team Dwarf Team Chaos Dwarf Team High Elves
Team Dark Elves Team Wood Elves Team Warriors of Chaos Team Daemons of Chaos
Team Beastmen Team Vampire Counts Team Tomb Kings Team Orcs and Goblins
Team Ogre Kingdoms Team Lizardmen Team Skaven
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1 · Disagree AgreeI really don't think they're gonna be good unless CA pays careful attention to them
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0 · Disagree AgreeTeam Skaven
Which team are you? Post in your signature
Team Empire Team Bretonnia Team Kislev Team Dwarf Team Chaos Dwarf Team High Elves
Team Dark Elves Team Wood Elves Team Warriors of Chaos Team Daemons of Chaos
Team Beastmen Team Vampire Counts Team Tomb Kings Team Orcs and Goblins
Team Ogre Kingdoms Team Lizardmen Team Skaven
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0 · Disagree AgreeThat plus exhaustion being so potent in TWW making elvish cav being very easy indeed to catch up to and the speed bonus from charges, and archer armies that try and use stalk probably won't get anywhere if used like that.
I also don't think we will see cav with stalk
Running out the timer isn't really something specific to the elves because of the abovementioned, I mean it's not something they will be particularly good at unless the player brings nothing but archers but if he does that they'll get caught because every single faction has means of firing back or catching up to them.
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0 · Disagree AgreeA ranged-ambush focused army, that relies on light but heavy-hitting melee (shock infantry), with mobile archers and heavy-hitting monstrous infantry.
A LL with that forest dragon as a mount
The ability to "Corrupt" provinces with forest, nature and all that. That eventually grows into full bloom and can eventually take over the map, putting heavy attrition on any non-woodelf or beastmen faction, bringing life back to the world... and causing Chaos and Vampires alot of butt-hurt.
The ability to take over Human cities and undead and replace them with Woodelf camps (kinda like Mongolian-Turkic Gers? without the horses and plains...).
I would NOT want ANOTHER horde.... hell no.. .absolutely not... Warhammer does NOT need another horde right now... especially since Chaos, Beastmen Greenskinz and Dwarves pretty much raze all the human settlements and leave nothing but a wasteland.
I would like to see a trade system for the elves, although in the lore they apparently dont trade with many outsiders... they also dont invade and occupy cities... but I bet they would, if they had the numbers and leadership to. It might make them a little more... blood thirsty since... they have to Eat What They Kill...
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2 · Disagree AgreeThen you add in the Lore of life and the become a full on denial of aera unit, flash to stone will basically reduce the hits coming in to close to zero and earth blood/Regrowth will make those pre nerf unlimited zombies look like statues.
The other option is to bait and trap, since nearly every unit is AP and those that aren't tend to be magic damage (in the case of elve bows it's your choice) the issue is just getting hits, 1-2 hidden units can get a good angle on cav units going for the sacrifice unit, just add shield of thorns and awaken wood in the area heal the unit to keep them there longer.
TT wood elves often relied on the opponent making a mistake but it was easy enough to force them to make one with the limited number of units on the field.
boyfights loves wood elves.
"Heaven forbid that under the Vail of military training we should subject our young men to the lust of our general" - Hanno to the Carthaginian senate on the future of Hannibal.
"Guard mode is back in Warhammer
"It's amazing how many mistakes your enemy will make in haste after seeing that he's outgunned" -The Organ King
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0 · Disagree Agree-No more hordes! (i rather see sub-factions such as greenskin horde tribes be added for that).
-TT units, it better bring more units than beastmen.
-Unique campaign gameplay. Would love to see them spread forest corruption or plant a "seed" to spread forest when razing a settlement.
-Unique combat, from what i read it would be fun if they are a guerilla type of combat faction. Aka Stalk, vanguard etc. But ambush techniques works too.
Not much else i know they should bring.
Oh i do hope the dlc also fleshes out beastmen abit. (even if i dont play them)
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0 · Disagree AgreeTT stats M WS S T W A LD
Orc Bigun: 4 4 4 4 1 1 7
Dryad 5 4 4 4 1 2 8
so basically apart from missing anti-large as you can't change their weapons they more than match up to biguns, plus they have some AP.
boyfights loves wood elves.
"Heaven forbid that under the Vail of military training we should subject our young men to the lust of our general" - Hanno to the Carthaginian senate on the future of Hannibal.
"Guard mode is back in Warhammer
"It's amazing how many mistakes your enemy will make in haste after seeing that he's outgunned" -The Organ King
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0 · Disagree AgreeDEFINITELY not a horde! Also not like the other factions, maybe something in-between like a single tree settlement in the middle of a province they have taken from the humans and vamps, They shouldn't settle dwarf holds. DEFINITELY forest corruption (which is lore friendly, in a way, as Athel Loren did cover the whole world at one point). I like the idea of the WE's taking back the world for the forest, like an anti chaos. That's kind of what attracted me to them on TT. Also lets hope there not as OP as they are on the TT otherwise it won't be as much of a challenge.
Please not a horde! Anyone got any other ideas of how they should play???
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0 · Disagree Agree