repost-(Speculate and give CA your opinion, no trolling. )
I think playing wood elves would require more tactical skill than most factions.
Since they rely on speed, shooting, and picking their fights carefully do you think they will be just right, weak or powerful?
They are at their absolute best when they fight in forest. What mechanic do you think will represent this?
Now the campaign. The elves are separated into numerous bands under elf nobles. Are there other wood elf factions? But they unite under Orion, king of Athel Loren and the living avatar of Kurnous. Do you think CA will finally bring in seasons and seasonal conditions with the introduction of the Wood elves? Or will they ignore the fact that Orion goes into the height of his power in midsummer, which ultimately forms a Wild Hunt. Seasonal WAAGH lol? Winter also affects wood elves heavily...or negatively. What do we think the Wild Hunt mechanic will be? It would take some creativity on their part. CA will eventually run out of room to re-implement current mechanics. They would have to at least put a spin on it.
Also, I think the wood elves could be a horde faction with significant benefits in and around the area of Athel Loren. With other factions taking attrition there. They would not take over other settlements, but they could settle in other forest. What mechanics could make the Wood Elves feel more attached to forests?
Since they will be a new race, they will probably come with a mini campaign. We know now that mini campaigns are quite literally mini campaigns and nothing else, do you think it will be the "The Secret War" with the Beastmen? Maybe the mini campaign should be way more dense with cool features than main campaign.