After testing a lot of cav through quite a few games i have come to the fact that most cav units in this game are never used, The reason for this is the Anti large Trait on some cavalry units while most others dont. The Anti Large trait is not very specific and feels like its a wierd trait looking at it Lore Wise and balance wise
Thats why i propose to make a change to this definition by adding another trait called Anti cavalry.
So that means we will have Anti cav and Anti Large in that order. So for example if you have the anti Large +30 you will have bonus damage vs Cavalry and monsters, But if you only have anti cavalry you will only have bonus damage vs Cavalry.
The point of Anti cavalry is to be the middle ground between Normal damage and the Anti Large bonus. For example most cav we have today have no bonuses vs other cav except, demis, BBBU's and Blood Knights and these knights are more or less the only ones that see major usage by the good players within these races.
I believe that all cav with a lance or spear should have a Anti cavalry trait, so that way most knights like the Grail Knights, Knights of the realm, empire knights, Knights of the blazing sun, reiksguard, chaos knights with lances, Black knights with lances and Centigors get a minor buff against cavalry. Im talking something in the lines of a +8 Bonus vs cav, with this they would be more viable to bring in a cavalry fight without being good against monsters. I believe that the GS also should get savage orcs with spears as they have that in the tabletop and thus have another cav unit to help fight cav.
As it makes no sense to me that a Orc with a spear on a boar is better against cav then a Knight with a Lance. This way you still have use for the Anti large trait to help kill monsters and monstrous infantry/flyers, but you might only bring 1 of them since you can bring other alternatives to fight cavalry. And thus we might bring some of the other cav units that rarely see play these days.
I also propose that all knights that dont fall into this category (black knights, chaos knights , most orc cav and Centigors with Greatweapons recieve further bonuses to their stats to be more effective vs Infantry in a grind battle as they should not excel on the charge in the same way, but because they have swords they should do better in prolonged combat.
I think either small bonuses to Weapon strenght or increase in melee defence or Attack. (talking minor changes like +5 weap dmg or something in those lines).
Thoughts are appreciated.